]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
add lots of TSPEED_ constants and use them :P
authorRudolf Polzer <divverent@xonotic.org>
Tue, 22 May 2012 13:37:32 +0000 (15:37 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Tue, 22 May 2012 13:37:32 +0000 (15:37 +0200)
qcsrc/server/g_subs.qc
qcsrc/server/t_plats.qc

index 049ba797ed24d450f2ec568ba78bcb410c30e3ce..05e5153f1ecf20d0f1e509c81c700e12ef73aa1f 100644 (file)
@@ -2,7 +2,6 @@ void SUB_Null() {}
 float SUB_True() { return 1; }
 float SUB_False() { return 0; }
 
-void(vector destangle, float tspeed, void() func) SUB_CalcAngleMove;
 void()  SUB_CalcMoveDone;
 void() SUB_CalcAngleMoveDone;
 //void() SUB_UseTargets;
@@ -254,7 +253,13 @@ void SUB_CalcMove_controller_setlinear (entity controller, vector org, vector de
        controller.destvec2 = '0 0 0';
 }
 
-void SUB_CalcMove_Bezier (vector tcontrol, vector tdest, float tspeed, void() func)
+float TSPEED_TIME = -1;
+float TSPEED_LINEAR = 0;
+float TSPEED_START = 1;
+float TSPEED_END = 2;
+// TODO average too?
+
+void SUB_CalcMove_Bezier (vector tcontrol, vector tdest, float tspeedtype, float tspeed, void() func)
 {
        float   traveltime;
        entity controller;
@@ -266,10 +271,22 @@ void SUB_CalcMove_Bezier (vector tcontrol, vector tdest, float tspeed, void() fu
        self.finaldest = tdest;
        self.think = SUB_CalcMoveDone;
 
-       if(tspeed > 0) // positive: start speed
-               traveltime = 2 * vlen(tcontrol - self.origin) /  tspeed;
-       else // negative: end speed
-               traveltime = 2 * vlen(tcontrol - tdest)       / -tspeed;
+       switch(tspeedtype)
+       {
+               default:
+               case TSPEED_START:
+                       traveltime = 2 * vlen(tcontrol - self.origin) / tspeed;
+                       break;
+               case TSPEED_END:
+                       traveltime = 2 * vlen(tcontrol - tdest)       / tspeed;
+                       break;
+               case TSPEED_LINEAR:
+                       traveltime = vlen(tdest - self.origin)        / tspeed;
+                       break;
+               case TSPEED_TIME:
+                       traveltime = tspeed;
+                       break;
+       }
 
        if (traveltime < 0.1) // useless anim
        {
@@ -299,7 +316,7 @@ void SUB_CalcMove_Bezier (vector tcontrol, vector tdest, float tspeed, void() fu
        self = self.owner;
 }
 
-void SUB_CalcMove (vector tdest, float tspeed, void() func)
+void SUB_CalcMove (vector tdest, float tspeedtype, float tspeed, void() func)
 {
        vector  delta;
        float   traveltime;
@@ -319,7 +336,19 @@ void SUB_CalcMove (vector tdest, float tspeed, void() func)
        }
 
        delta = tdest - self.origin;
-       traveltime = vlen (delta) / tspeed;
+
+       switch(tspeedtype)
+       {
+               default:
+               case TSPEED_START:
+               case TSPEED_END:
+               case TSPEED_LINEAR:
+                       traveltime = vlen (delta) / tspeed;
+                       break;
+               case TSPEED_TIME:
+                       traveltime = tspeed;
+                       break;
+       }
 
        // Very short animations don't really show off the effect
        // of controlled animation, so let's just use linear movement.
@@ -333,17 +362,17 @@ void SUB_CalcMove (vector tdest, float tspeed, void() func)
        }
 
        // now just run like a bezier curve...
-       SUB_CalcMove_Bezier((self.origin + tdest) * 0.5, tdest, tspeed, func);
+       SUB_CalcMove_Bezier((self.origin + tdest) * 0.5, tdest, tspeedtype, tspeed, func);
 }
 
-void SUB_CalcMoveEnt (entity ent, vector tdest, float tspeed, void() func)
+void SUB_CalcMoveEnt (entity ent, vector tdest, float tspeedtype, float tspeed, void() func)
 {
        entity  oldself;
 
        oldself = self;
        self = ent;
 
-       SUB_CalcMove (tdest, tspeed, func);
+       SUB_CalcMove (tdest, tspeedtype, tspeed, func);
 
        self = oldself;
 }
@@ -369,7 +398,7 @@ void SUB_CalcAngleMoveDone (void)
 }
 
 // FIXME: I fixed this function only for rotation around the main axes
-void SUB_CalcAngleMove (vector destangle, float tspeed, void() func)
+void SUB_CalcAngleMove (vector destangle, float tspeedtype, float tspeed, void() func)
 {
        vector  delta;
        float   traveltime;
@@ -382,7 +411,19 @@ void SUB_CalcAngleMove (vector destangle, float tspeed, void() func)
        self.angles_y -= 360 * floor((self.angles_y - destangle_y) / 360 + 0.5);
        self.angles_z -= 360 * floor((self.angles_z - destangle_z) / 360 + 0.5);
        delta = destangle - self.angles;
-       traveltime = vlen (delta) / tspeed;
+
+       switch(tspeedtype)
+       {
+               default:
+               case TSPEED_START:
+               case TSPEED_END:
+               case TSPEED_LINEAR:
+                       traveltime = vlen (delta) / tspeed;
+                       break;
+               case TSPEED_TIME:
+                       traveltime = tspeed;
+                       break;
+       }
 
        self.think1 = func;
        self.finalangle = destangle;
@@ -399,14 +440,14 @@ void SUB_CalcAngleMove (vector destangle, float tspeed, void() func)
        self.nextthink = self.ltime + traveltime;
 }
 
-void SUB_CalcAngleMoveEnt (entity ent, vector destangle, float tspeed, void() func)
+void SUB_CalcAngleMoveEnt (entity ent, vector destangle, float tspeedtype, float tspeed, void() func)
 {
        entity  oldself;
 
        oldself = self;
        self = ent;
 
-       SUB_CalcAngleMove (destangle, tspeed, func);
+       SUB_CalcAngleMove (destangle, tspeedtype, tspeed, func);
 
        self = oldself;
 }
index 1fa075e15ea56d6fcd54dd72b50779bfd1348ed4..cd0ce71b6ac4e33d3050f604c9698939dcaca840 100644 (file)
@@ -88,14 +88,14 @@ void plat_go_down()
 {
        sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
        self.state = 3;
-       SUB_CalcMove (self.pos2, self.speed, plat_hit_bottom);
+       SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, plat_hit_bottom);
 }
 
 void plat_go_up()
 {
        sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
        self.state = 4;
-       SUB_CalcMove (self.pos1, self.speed, plat_hit_top);
+       SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, plat_hit_top);
 }
 
 void plat_center_touch()
@@ -261,7 +261,7 @@ void train_wait()
        {
                entity targ;
                targ = find(world, targetname, self.target);
-               SUB_CalcAngleMove(targ.origin, self.ltime + self.wait, train_wait);
+               SUB_CalcAngleMove(targ.origin, TSPEED_TIME, self.ltime + self.wait, train_wait);
                self.train_wait_turning = TRUE;
                return;
        }
@@ -313,16 +313,16 @@ void train_next()
        if (targ.speed)
        {
                if (self.spawnflags & 1)
-                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.mins, targ.speed, train_wait);
+                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.mins, TSPEED_LINEAR, targ.speed, train_wait);
                else
-                       SUB_CalcMove(targ.origin - self.mins, targ.speed, train_wait);
+                       SUB_CalcMove(targ.origin - self.mins, TSPEED_LINEAR, targ.speed, train_wait);
        }
        else
        {
                if (self.spawnflags & 1)
-                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.mins, self.speed, train_wait);
+                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.mins, TSPEED_LINEAR, self.speed, train_wait);
                else
-                       SUB_CalcMove(targ.origin - self.mins, self.speed, train_wait);
+                       SUB_CalcMove(targ.origin - self.mins, TSPEED_LINEAR, self.speed, train_wait);
        }
 
        if(self.noise != "")
@@ -636,7 +636,7 @@ void button_done()
 void button_return()
 {
        self.state = STATE_DOWN;
-       SUB_CalcMove (self.pos1, self.speed, button_done);
+       SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, button_done);
        self.frame = 0;                 // use normal textures
        if (self.health)
                self.takedamage = DAMAGE_YES;   // can be shot again
@@ -661,7 +661,7 @@ void button_fire()
                sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
 
        self.state = STATE_UP;
-       SUB_CalcMove (self.pos2, self.speed, button_wait);
+       SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, button_wait);
 }
 
 void button_reset()
@@ -901,7 +901,7 @@ void door_go_down()
        }
 
        self.state = STATE_DOWN;
-       SUB_CalcMove (self.pos1, self.speed, door_hit_bottom);
+       SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, door_hit_bottom);
 }
 
 void door_go_up()
@@ -918,7 +918,7 @@ void door_go_up()
        if (self.noise2 != "")
                sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
        self.state = STATE_UP;
-       SUB_CalcMove (self.pos2, self.speed, door_hit_top);
+       SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, door_hit_top);
 
        string oldmessage;
        oldmessage = self.message;
@@ -1203,7 +1203,7 @@ void door_rotating_go_down()
        }
 
        self.state = STATE_DOWN;
-       SUB_CalcAngleMove (self.pos1, self.speed, door_rotating_hit_bottom);
+       SUB_CalcAngleMove (self.pos1, TSPEED_LINEAR, self.speed, door_rotating_hit_bottom);
 }
 
 void door_rotating_go_up()
@@ -1219,7 +1219,7 @@ void door_rotating_go_up()
        if (self.noise2 != "")
                sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
        self.state = STATE_UP;
-       SUB_CalcAngleMove (self.pos2, self.speed, door_rotating_hit_top);
+       SUB_CalcAngleMove (self.pos2, TSPEED_LINEAR, self.speed, door_rotating_hit_top);
 
        string oldmessage;
        oldmessage = self.message;
@@ -1683,7 +1683,7 @@ void fd_secret_use()
                self.dest1 = self.origin + v_right * (self.t_width * temp);
 
        self.dest2 = self.dest1 + v_forward * self.t_length;
-       SUB_CalcMove(self.dest1, self.speed, fd_secret_move1);
+       SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move1);
        if (self.noise2 != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
 }
@@ -1702,7 +1702,7 @@ void fd_secret_move2()
 {
        if (self.noise2 != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
-       SUB_CalcMove(self.dest2, self.speed, fd_secret_move3);
+       SUB_CalcMove(self.dest2, TSPEED_LINEAR, self.speed, fd_secret_move3);
 }
 
 // Wait here until time to go back...
@@ -1722,7 +1722,7 @@ void fd_secret_move4()
 {
        if (self.noise2 != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
-       SUB_CalcMove(self.dest1, self.speed, fd_secret_move5);
+       SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move5);
 }
 
 // Wait 1 second...
@@ -1738,7 +1738,7 @@ void fd_secret_move6()
 {
        if (self.noise2 != "")
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
-       SUB_CalcMove(self.oldorigin, self.speed, fd_secret_done);
+       SUB_CalcMove(self.oldorigin, TSPEED_LINEAR, self.speed, fd_secret_done);
 }
 
 void fd_secret_done()