]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into z411/new_timer
authorz411 <z411@omaera.org>
Wed, 9 Feb 2022 19:54:41 +0000 (16:54 -0300)
committerz411 <z411@omaera.org>
Wed, 9 Feb 2022 19:54:41 +0000 (16:54 -0300)
1  2 
qcsrc/client/hud/panel/timer.qc

index b0316566057909dcaf7fbedab11df598100eeb7e,f70e5a2805962a43cbebc48607f65b80d27cda8b..87eff1fa090f81f05efc31d69abe243c8f47cf4b
@@@ -35,97 -36,60 +35,107 @@@ void HUD_Timer(
                mySize -= '2 2 0' * panel_bg_padding;
        }
  
 -      string timer;
 -      float timelimit, timeleft, minutesLeft;
 -
 -      timelimit = STAT(TIMELIMIT);
 -
 -      if (autocvar_hud_panel_timer_unbound){
 -              timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
 -      } else {
 -              timeleft = bound(0, timelimit * 60 + STAT(GAMESTARTTIME) - time, timelimit * 60);
 -      }
 -      timeleft = ceil(timeleft);
 -
 -      minutesLeft = floor(timeleft / 60);
 +      string timer, subtimer, subtext;
 +      float timelimit, timeleft, overtimes;
 +      float round_timelimit, round_timeleft;
  
 -      float warmup_timeleft = 0;
 +      // Calculate timelimit
        if(warmup_stage)
        {
 -              float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
 -              if(warmup_timelimit > 0)
 -                      warmup_timeleft = max(0, warmup_timelimit - time + STAT(GAMESTARTTIME));
 -              else if(warmup_timelimit == 0)
 -                      warmup_timeleft = timeleft;
 -              warmup_timeleft = ceil(warmup_timeleft);
 +              timelimit = STAT(WARMUP_TIMELIMIT);
 +              if(timelimit == 0)
 +                      timelimit = STAT(TIMELIMIT) * 60;
 +      }
 +      else
 +      {
 +              timelimit = STAT(TIMELIMIT) * 60;
        }
-       
 +      // Calculate time left
-       timeleft = bound(0, timelimit + STAT(GAMESTARTTIME) - time, timelimit);
++      timeleft = timelimit + STAT(GAMESTARTTIME) - time;
++      if (!autocvar_hud_panel_timer_unbound)
++              timeleft = bound(0, timeleft, timelimit);
 +      timeleft = ceil(timeleft);
 +
 +      // Timer color
        vector timer_color;
 -      if(intermission_time || minutesLeft >= 5 || warmup_stage || timelimit == 0)
 +      if(intermission_time || timeleft >= 300 || warmup_stage || timelimit <= 0)
                timer_color = '1 1 1'; //white
 -      else if(minutesLeft >= 1)
 +      else if(timeleft >= 60)
                timer_color = '1 1 0'; //yellow
        else
                timer_color = '1 0 0'; //red
  
 +      // Timer text
        if (intermission_time) {
                timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
 -      } else if (warmup_stage && warmup_timeleft >= 60) {
 -              timer = _("WARMUP");
 -      } else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
 -              if (time < STAT(GAMESTARTTIME))
 -                      if (autocvar_hud_panel_timer_unbound){
 -                              timer = seconds_tostring(-(STAT(GAMESTARTTIME) - time));
 -                      } else {
 -                              timer = seconds_tostring(0); //while restart is still active, show 00:00
 -                      }
 -              else
 -                      timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
 +      } else if (autocvar_hud_panel_timer_increment || timelimit <= 0) {
 +              float time_elapsed = floor(time - STAT(GAMESTARTTIME));
-               timer = seconds_tostring(max(0, time_elapsed));
++              if (!autocvar_hud_panel_timer_unbound)
++                      time_elapsed = max(0, time_elapsed);
++
++              timer = seconds_tostring(time_elapsed);
        } else {
 -              if(warmup_stage)
 -                      timer = seconds_tostring(warmup_timeleft);
 -              else
 -                      timer = seconds_tostring(timeleft);
 +              timer = seconds_tostring(timeleft);
        }
 -
 -      drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
 +      
 +      // Subtimer text
 +      if(STAT(ROUNDSTARTTIME))
 +      {
 +              round_timelimit = STAT(ROUND_TIMELIMIT);
 +              
 +              if (autocvar_hud_panel_timer_increment || round_timelimit <= 0) {
 +                      float round_time_elapsed = floor(time - STAT(ROUNDSTARTTIME));
-                       subtimer = seconds_tostring(max(0, round_time_elapsed));
++                      if (!autocvar_hud_panel_timer_unbound)
++                              round_time_elapsed = max(0, round_time_elapsed);
++
++                      subtimer = seconds_tostring(round_time_elapsed);
 +              } else {
-                       round_timeleft = bound(0, round_timelimit + STAT(ROUNDSTARTTIME) - time, round_timelimit);
++                      round_timeleft = round_timelimit + STAT(ROUNDSTARTTIME) - time;
++                      if (!autocvar_hud_panel_timer_unbound)
++                              round_timeleft = bound(0, round_timeleft, round_timelimit);
 +                      round_timeleft = ceil(round_timeleft);
 +                      
 +                      subtimer = seconds_tostring(round_timeleft);
 +              }
 +      }
 +      else
 +              subtimer = string_null;
 +
 +      // Subtext
 +      overtimes = STAT(OVERTIMESADDED);
 +
 +      if(warmup_stage || autocvar__hud_configure)
 +              subtext = _("Warmup");
 +      else if(intermission_time)
 +              subtext = _("Intermission");
 +      else if(STAT(TIMEOUT_STATUS))
 +              subtext = _("Timeout");
 +      else if (overtimes >= 2)
 +              subtext = sprintf(_("Overtime #%d"), overtimes);
 +      else if(overtimes)
 +              subtext = _("Overtime");
 +      else
 +              subtext = string_null;
 +
 +      vector timer_size, subtext_size, subtimer_size;
 +      
 +      subtext_size  = vec2(mySize.x, mySize.y / 3);
 +      timer_size    = vec2(mySize.x, mySize.y - subtext_size.y);
 +      subtimer_size = vec2(mySize.x / 3, mySize.y - subtext_size.y);
 +      
 +      panel_size.y -= subtext_size.y;
 +      HUD_Panel_DrawBg();
 +      
 +      if(subtimer) {
 +              timer_size.x -= subtimer_size.x;
 +              drawstring_aspect(pos + eX * timer_size.x, subtimer, subtimer_size, '1 1 0', panel_fg_alpha, DRAWFLAG_NORMAL);
 +      }
 +      
 +      drawstring_aspect(pos, timer, timer_size, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
 +      
 +      if(subtext)
 +              drawstring_aspect(pos + eY * timer_size.y, subtext, subtext_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
  
        draw_endBoldFont();
  }