]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Mario/cs_clientcvars
authorMario <mario@smbclan.net>
Tue, 18 Jul 2017 13:00:05 +0000 (23:00 +1000)
committerMario <mario@smbclan.net>
Tue, 18 Jul 2017 13:00:05 +0000 (23:00 +1000)
# Conflicts:
# qcsrc/common/state.qc
# qcsrc/server/client.qh

1  2 
qcsrc/common/physics/player.qc
qcsrc/common/playerstats.qc
qcsrc/common/state.qc
qcsrc/common/stats.qh
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/player.qc
qcsrc/server/weapons/accuracy.qc
qcsrc/server/weapons/selection.qc

Simple merge
Simple merge
index 730b1faf82b33d52229dafa7226ec5ea9f518cc5,d3fd1d3bf41d80f70200330b5e336a7dc31e248c..3bd6c60ae0aec624d079ffa8557d3eded634fc28
@@@ -69,7 -69,10 +69,11 @@@ void PlayerScore_Detach(entity this)
  
  void ClientState_detach(entity this)
  {
 +    GetCvars(this, -1);  // free cvars TODO: is this still needed now that it's stored on the clientstate entity?
+     accuracy_free(this); // TODO: needs to be before CS() is deleted!
+     PlayerScore_Detach(this); // what ^they^ said
+     W_HitPlotClose(this);
+     ClientData_Detach(this);
        delete(CS(this));
        this._cs = NULL;
  
Simple merge
Simple merge
index b4c8afa82a4dc2ef39a929b952aca916e4f52159,e23c69bae156fbb14850f372a68732e7eeb10f9c..51dcb86148f550841768e038b138cb502d9bc4b1
@@@ -101,36 -101,12 +101,42 @@@ CLASS(Client, Object
      ATTRIB(Client, latency_time, float, this.latency_time);
      ATTRIB(Client, v_angle_old, vector, this.v_angle_old);
      ATTRIB(Client, model_randomizer, float, this.model_randomizer);
+     ATTRIB(Client, accuracy, entity, this.accuracy);
+     ATTRIB(Client, hasweapon_complain_spam, float, this.hasweapon_complain_spam);
+     ATTRIB(Client, scorekeeper, entity, this.scorekeeper);
+     ATTRIB(Client, specialcommand_pos, int, this.specialcommand_pos);
+     ATTRIB(Client, hitplotfh, int, this.hitplotfh);
+     ATTRIB(Client, clientdata, entity, this.clientdata);
 +    ATTRIB(Client, cmd_floodcount, int, this.cmd_floodcount);
 +    ATTRIB(Client, cmd_floodtime, float, this.cmd_floodtime);
 +
 +    // networked cvars
 +
 +    ATTRIB(Client, cvar_cl_allow_uid2name, int, this.cvar_cl_allow_uid2name);
 +    ATTRIB(Client, cvar_cl_allow_uidtracking, int, this.cvar_cl_allow_uidtracking);
 +    ATTRIB(Client, cvar_cl_autotaunt, float, this.cvar_cl_autotaunt);
 +    ATTRIB(Client, cvar_cl_voice_directional, int, this.cvar_cl_voice_directional);
 +    ATTRIB(Client, cvar_cl_voice_directional_taunt_attenuation, float, this.cvar_cl_voice_directional_taunt_attenuation);
 +    ATTRIB(Client, cvar_cl_physics, string, this.cvar_cl_physics);
 +    ATTRIB(Client, cvar_cl_buffs_autoreplace, bool, this.cvar_cl_buffs_autoreplace);
 +    ATTRIB(Client, cvar_cl_nade_type, int, this.cvar_cl_nade_type);
 +    ATTRIB(Client, cvar_cl_pokenade_type, string, this.cvar_cl_pokenade_type);
 +    ATTRIB(Client, cvar_cl_spawn_near_teammate, bool, this.cvar_cl_spawn_near_teammate);
 +    ATTRIB(Client, cvar_cl_gunalign, int, this.cvar_cl_gunalign);
 +    ATTRIB(Client, cvar_cl_handicap, float, this.cvar_cl_handicap);
 +    ATTRIB(Client, cvar_cl_clippedspectating, bool, this.cvar_cl_clippedspectating);
 +    ATTRIB(Client, cvar_cl_autoscreenshot, int, this.cvar_cl_autoscreenshot);
 +    ATTRIB(Client, cvar_cl_jetpack_jump, bool, this.cvar_cl_jetpack_jump);
 +    ATTRIB(Client, cvar_cl_newusekeysupported, bool, this.cvar_cl_newusekeysupported);
 +    ATTRIB(Client, cvar_cl_noantilag, bool, this.cvar_cl_noantilag);
 +    ATTRIB(Client, cvar_cl_movement_track_canjump, bool, this.cvar_cl_movement_track_canjump);
 +    ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
 +    ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
 +    ATTRIB(Client, autoswitch, bool, this.autoswitch);
 +    ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
 +    ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
 +    ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
 +    ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive);
  
      METHOD(Client, m_unwind, bool(Client this));
  
Simple merge
index 169d24e361b9354220a9a8e63f5a8649d9d35fc1,bee961bc080d0aecd64ccc284e02a0d49be4517b..05a46f1968ead9a1da68ba85eb3dafb35083d9a1
@@@ -20,10 -20,10 +20,10 @@@ bool accuracy_send(entity this, entity 
  
        entity a = this.owner;
        if (IS_SPEC(a)) a = a.enemy;
-       a = a.accuracy;
+       a = CS(a).accuracy;
  
        if (to != a.owner)
 -              if (!autocvar_sv_accuracy_data_share && !a.owner.cvar_cl_accuracy_data_share)
 +              if (!autocvar_sv_accuracy_data_share && !CS(a.owner).cvar_cl_accuracy_data_share)
                        sf = 0;
        // note: zero sendflags can never be sent... so we can use that to say that we send no accuracy!
        WriteInt24_t(MSG_ENTITY, sf);
Simple merge