set g_player_brightness 0 "set to 2 for brighter players"
seta g_balance_cloaked_alpha 0.25
+set g_sandbox 0 "allow players to spawn and edit objects around the map"
+set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
+set g_sandbox_storage_autosave 10 "storage is automatically saved every specified number of seconds"
+set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
+set g_sandbox_editor_free 0 "when enabled, players can edit any object on the map, not just the objects they've spawned"
+set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
+set g_sandbox_editor_distance_edit 350 "distance at which players can edit or remove objects they are looking at"
+set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
+set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
+set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
+set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
+
+seta menu_sandbox_spawn_model ""
+seta menu_sandbox_attach_bone ""
+seta menu_sandbox_edit_skin 0
+seta menu_sandbox_edit_alpha 1
+seta menu_sandbox_edit_color_main "1 1 1"
+seta menu_sandbox_edit_color_glow "1 1 1"
+seta menu_sandbox_edit_frame 0
+seta menu_sandbox_edit_scale 1
+seta menu_sandbox_edit_physics 1
+seta menu_sandbox_edit_force 1
+seta menu_sandbox_edit_material ""
+
+alias menu_showsandboxtools "menu_cmd directmenu SandboxTools"
+bind f7 menu_showsandboxtools
+
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
alias reload "impulse 20"
+alias sandbox "cmd g_sandbox $*"
+
// movement
bind w +forward
bind a +moveleft
bind BACKSPACE dropweapon
bind g dropweapon
bind f +use
+bind v +button8 // drag object
// misc
bind e +hook
airfriction 4
color 0x4F4B46 0x000000
rotate -180 180 -20 20
+
+// metal impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
+effect impact_metal
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 10
+alpha 25 64 50
+gravity -0.01
+color 0x000000 0x886666
+originjitter 20 20 5
+// sparks
+effect impact_metal
+count 2
+type spark
+tex 41 41
+color 0xFFCC22 0xFF4422
+size 2 2
+alpha 255 255 112
+bounce 1.8
+stretchfactor 0.5
+velocityjitter 200 200 300
+velocitymultiplier 2
+airfriction 2
+gravity 1
+
+// stone impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
+effect impact_stone
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 15
+alpha 50 128 75
+gravity -0.01
+color 0x000000 0xcc9966
+originjitter 20 20 5
+// debris
+effect impact_stone
+notunderwater
+count 1
+type alphastatic
+tex 66 68
+color 0x000000 0x886644
+size 1 2
+alpha 450 750 300
+gravity 1.3
+airfriction 0.5
+bounce 1.2
+velocityjitter 124 124 324
+rotate -180 180 -1000 1000
+
+// wood impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
+effect impact_wood
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 10
+alpha 50 128 75
+gravity -0.01
+color 0x000000 0xcc9966
+originjitter 20 20 5
+// sparks
+effect impact_wood
+count 2
+type spark
+tex 41 41
+color 0x221100 0x221100
+size 1 8
+alpha 255 255 75
+bounce 1.5
+velocityjitter 180 180 260
+velocitymultiplier 2
+airfriction 2
+gravity 1
+
+// flesh impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
+effect impact_flesh
+count 0.5
+type alphastatic
+tex 0 8
+size 8 12
+alpha 100 256 400
+color 0x000000 0x420000
+originjitter 11 11 11
+// blood splash
+effect impact_flesh
+count 0.3
+type blood
+tex 24 32
+size 2 6
+alpha 256 256 64
+color 0xA8FFFF 0xA8FFFFF
+bounce -1
+airfriction 1
+liquidfriction 4
+velocityjitter 96 96 96
+velocitymultiplier 5
+staincolor 0x808080 0x808080
+staintex 16 24
COLOR_DIALOG_MULTIPLAYER '1 1 1'
COLOR_DIALOG_SETTINGS '1 1 1'
COLOR_DIALOG_TEAMSELECT '1 1 1'
+COLOR_DIALOG_SANDBOXTOOLS '1 1 1'
COLOR_DIALOG_QUIT '1 1 1'
COLOR_DIALOG_ADVANCED '1 1 1'
COLOR_DIALOG_MUTATORS '1 1 1'
COLOR_DIALOG_MULTIPLAYER '1 1 1'
COLOR_DIALOG_SETTINGS '1 1 1'
COLOR_DIALOG_TEAMSELECT '1 1 1'
+COLOR_DIALOG_SANDBOXTOOLS '1 1 1'
COLOR_DIALOG_QUIT '1 1 1'
COLOR_DIALOG_ADVANCED '1 1 1'
COLOR_DIALOG_MUTATORS '1 1 1'
COLOR_DIALOG_MULTIPLAYER '1 1 1'
COLOR_DIALOG_SETTINGS '1 1 1'
COLOR_DIALOG_TEAMSELECT '1 1 1'
+COLOR_DIALOG_SANDBOXTOOLS '1 1 1'
COLOR_DIALOG_QUIT '1 0 0'
COLOR_DIALOG_ADVANCED '1 1 1'
COLOR_DIALOG_MUTATORS '1 1 1'
"messagemode2" "team chat"
"team_auto" "auto-join team"
"menu_showteamselect" "team menu"
+"menu_showsandboxtools" "sandbox menu"
"spec" "enter spectator mode"
"dropweapon" "drop weapon"
"+use" "drop key / drop flag"
+"+button8" "drag object"
"" ""
"" "User defined"
"+userbind 1" "$userbind1"
#include "xonotic/bigcommandbutton.c"
#include "xonotic/dialog_firstrun.c"
#include "xonotic/dialog_teamselect.c"
+#include "xonotic/dialog_sandboxtools.c"
#include "xonotic/dialog_settings.c"
#include "xonotic/dialog_settings_video.c"
#include "xonotic/dialog_settings_effects.c"
SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
+ SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticSandboxToolsDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticSandboxToolsDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
+ ATTRIB(XonoticSandboxToolsDialog, title, string, _("Sandbox Tools")) // ;)
+ ATTRIB(XonoticSandboxToolsDialog, color, vector, SKINCOLOR_DIALOG_SANDBOXTOOLS)
+ ATTRIB(XonoticSandboxToolsDialog, intendedWidth, float, 0.8)
+ ATTRIB(XonoticSandboxToolsDialog, rows, float, 15)
+ ATTRIB(XonoticSandboxToolsDialog, columns, float, 4)
+ ATTRIB(XonoticSandboxToolsDialog, name, string, "SandboxTools")
+ENDCLASS(XonoticSandboxToolsDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticSandboxToolsDialog_fill(entity me)
+{
+ entity e, box;
+
+ me.TR(me);
+ me.TD(me, 1, 0.25, e = makeXonoticTextLabel(0, _("Model:")));
+ me.TD(me, 1, 1.5, box = makeXonoticInputBox(1, "menu_sandbox_spawn_model"));
+ box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
+ box.maxLength = -127; // negative means encoded length in bytes
+ box.saveImmediately = 1;
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Spawn"), '0 0 0', "sandbox object_spawn $menu_sandbox_spawn_model", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Remove *"), '0 0 0', "sandbox object_remove", 0));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Copy *"), '0 0 0', "sandbox object_duplicate copy", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Paste"), '0 0 0', "sandbox object_duplicate paste", 0));
+ me.TR(me);
+ me.TD(me, 1, 0.25, e = makeXonoticTextLabel(0, _("Bone:")));
+ me.TD(me, 1, 1.5, box = makeXonoticInputBox(1, "menu_sandbox_attach_bone"));
+ box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
+ box.maxLength = -127; // negative means encoded length in bytes
+ box.saveImmediately = 1;
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set * as child"), '0 0 0', "sandbox object_attach get", 0));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Attach to *"), '0 0 0', "sandbox object_attach set $menu_sandbox_edit_skin", 0));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Detach from *"), '0 0 0', "sandbox object_attach remove", 0));
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 1.5, e = makeXonoticTextLabel(0, _("Visual object properties for *:")));
+ me.TR(me);
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set skin:"), '0 0 0', "sandbox object_edit skin $menu_sandbox_edit_skin", 0));
+ me.TD(me, 1, 1.5, e = makeXonoticSlider(0, 99, 1, "menu_sandbox_edit_skin"));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set alpha:"), '0 0 0', "sandbox object_edit alpha $menu_sandbox_edit_alpha", 0));
+ me.TD(me, 1, 1.5, e = makeXonoticSlider(0.1, 1, 0.05, "menu_sandbox_edit_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set color main:"), '0 0 0', "sandbox object_edit color_main \"$menu_sandbox_edit_color_main\"", 0));
+ me.TD(me, 2, 1.5, e = makeXonoticColorpickerString("menu_sandbox_edit_color_main", "menu_sandbox_edit_color_main"));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set color glow:"), '0 0 0', "sandbox object_edit color_glow \"$menu_sandbox_edit_color_glow\"", 0));
+ me.TD(me, 2, 1.5, e = makeXonoticColorpickerString("menu_sandbox_edit_color_glow", "menu_sandbox_edit_color_glow"));
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set frame:"), '0 0 0', "sandbox object_edit frame $menu_sandbox_edit_frame", 0));
+ me.TD(me, 1, 1.5, e = makeXonoticSlider(0, 99, 1, "menu_sandbox_edit_frame"));
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 1.5, e = makeXonoticTextLabel(0, _("Physical object properties for *:")));
+ me.TR(me);
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set material:"), '0 0 0', "sandbox object_edit material $menu_sandbox_edit_material", 0));
+ me.TD(me, 1, 1.5, box = makeXonoticInputBox(1, "menu_sandbox_edit_material"));
+ box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
+ box.maxLength = -127; // negative means encoded length in bytes
+ box.saveImmediately = 1;
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set physics:"), '0 0 0', "sandbox object_edit physics $menu_sandbox_edit_physics", 0));
+ me.TD(me, 1, 0.5, e = makeXonoticRadioButton(1, "menu_sandbox_edit_physics", "0", _("Static")));
+ me.TD(me, 1, 0.5, e = makeXonoticRadioButton(1, "menu_sandbox_edit_physics", "1", _("Movable")));
+ me.TD(me, 1, 0.5, e = makeXonoticRadioButton(1, "menu_sandbox_edit_physics", "2", _("Physical")));
+ me.TR(me);
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set scale:"), '0 0 0', "sandbox object_edit scale $menu_sandbox_edit_scale", 0));
+ me.TD(me, 1, 1.5, e = makeXonoticSlider(0.5, 2, 0.05, "menu_sandbox_edit_scale"));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Set force:"), '0 0 0', "sandbox object_edit force $menu_sandbox_edit_force", 0));
+ me.TD(me, 1, 1.5, e = makeXonoticSlider(0, 10, 0.5, "menu_sandbox_edit_force"));
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 1.5, e = makeXonoticTextLabel(0, _("* is the object you are facing")));
+ me.TD(me, 1, 0.5, makeXonoticCommandButton(_("Show help"), '1 0 0', "sandbox help; toggleconsole", 0));
+
+ me.gotoRC(me, me.rows - 1, 0);
+ me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
+ e.onClick = Dialog_Close;
+ e.onClickEntity = me;
+}
+#endif
+
+/* Click. The c-word is here so you can grep for it :-) */
i = spawnXonoticTeamSelectDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticSandboxToolsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = spawnXonoticHUDExitDialog();
i.configureDialog(i);
float autocvar_g_trueaim_minrange;
float autocvar_g_debug_defaultsounds;
float autocvar_g_loituma;
+float autocvar_g_sandbox_info;
+float autocvar_g_sandbox_storage_autosave;
+float autocvar_g_sandbox_editor_maxobjects;
+float autocvar_g_sandbox_editor_free;
+float autocvar_g_sandbox_editor_distance_spawn;
+float autocvar_g_sandbox_editor_distance_edit;
+float autocvar_g_sandbox_object_scale_min;
+float autocvar_g_sandbox_object_scale_max;
+float autocvar_g_sandbox_object_material_velocity_min;
+float autocvar_g_sandbox_object_material_velocity_factor;
END_CHEAT_FUNCTION();
}
-void crosshair_trace_plusvisibletriggers(entity pl);
+float Drag(entity e, float grab);
void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
void Drag_Finish(entity dragger);
float Drag_IsDraggable(entity draggee);
{
BEGIN_CHEAT_FUNCTION();
+ // Dragging can be used as either a cheat, or a tool for g_sandbox. If sv_cheats is active,
+ // the cheat dragging is used (unlimited pickup range and any entity can be carried), even if
+ // g_sandbox is enabled. Is sv_cheats is disabled but g_sandbox is not, then sandbox dragging
+ // is used (limited pickup range and only sandbox objects can be carried), grabbing itself
+ // no longer being accounted as cheating. If both sv_cheats and g_sandbox are disabled, players
+ // attempting to grab objects are reported as trying to cheat.
+
+ switch(0)
+ {
+ default:
+ if(self.BUTTON_DRAG && !cvar("g_sandbox"))
+ {
+ // consider dragging a cheat only if sandbox mode is disabled
+ IS_CHEAT(0, 0, CHRAME_DRAG);
+ }
+ if(autocvar_sv_cheats)
+ {
+ // only use cheat dragging if cheats are enabled
+ crosshair_trace_plusvisibletriggers(self);
+ if(Drag(trace_ent, TRUE) && !cvar("g_sandbox"))
+ DID_CHEAT();
+ }
+ break;
+ }
+
+ END_CHEAT_FUNCTION();
+}
+
+
+
+
+
+// ENTITY DRAGGING
+
+float Drag(entity e, float grab)
+{
+ // returns TRUE when an entity has been picked up
+ // If grab is TRUE, the object can also be picked up if it's not being held already
+ // If grab is FALSE, only keep dragging the object if it's already being held
+
if(Drag_IsDragging(self))
{
if(self.BUTTON_DRAG)
else
{
if(Drag_CanDrag(self))
- if(self.BUTTON_DRAG)
+ if(self.BUTTON_DRAG && grab)
{
- crosshair_trace_plusvisibletriggers(self);
- if(trace_ent)
- if(Drag_IsDraggable(trace_ent))
- switch(0)
- {
- default:
- IS_CHEAT(0, 0, CHRAME_DRAG);
- if(trace_ent.draggedby)
- Drag_Finish(trace_ent.draggedby);
- if(trace_ent.tag_entity)
- detach_sameorigin(trace_ent);
- Drag_Begin(self, trace_ent, trace_endpos);
- DID_CHEAT();
- break;
- }
+ if(e)
+ if(Drag_IsDraggable(e))
+ {
+ if(e.draggedby)
+ Drag_Finish(e.draggedby);
+ if(e.tag_entity)
+ detach_sameorigin(e);
+ Drag_Begin(self, e, trace_endpos);
+ return TRUE;
+ }
}
}
-
- END_CHEAT_FUNCTION();
-}
-
-
-
-
-
-// ENTITY DRAGGING
-
-void crosshair_trace_plusvisibletriggers(entity pl)
-{
- entity first;
- entity e;
- first = findchainfloat(solid, SOLID_TRIGGER);
-
- for (e = first; e; e = e.chain)
- if (e.model != "")
- e.solid = SOLID_BSP;
-
- crosshair_trace(pl);
-
- for (e = first; e; e = e.chain)
- e.solid = SOLID_TRIGGER;
+ return FALSE;
}
// on dragger:
}
}
-
-
-
-
-
void DragBox_Think()
{
if(self.aiment && self.enemy)
float CheatFrame();
void Drag_MoveDrag(entity from, entity to); // call this from CopyBody
+
+float Drag(entity e, float grab); // used by sandbox code
\ No newline at end of file
{
traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
+void crosshair_trace_plusvisibletriggers(entity pl)
+{
+ entity first;
+ entity e;
+ first = findchainfloat(solid, SOLID_TRIGGER);
+
+ for (e = first; e; e = e.chain)
+ if (e.model != "")
+ e.solid = SOLID_BSP;
+
+ crosshair_trace(pl);
+
+ for (e = first; e; e = e.chain)
+ e.solid = SOLID_TRIGGER;
+}
void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
void WarpZone_crosshair_trace(entity pl)
{
MUTATOR_ADD(mutator_rocketflying);
if(cvar("g_vampire"))
MUTATOR_ADD(mutator_vampire);
+ if(cvar("g_sandbox"))
+ MUTATOR_ADD(sandbox);
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
return 0;
}
*/
+
+MUTATOR_HOOKABLE(SV_StartFrame);
+ // runs globally each server frame
MUTATOR_DECLARATION(mutator_dodging);
MUTATOR_DECLARATION(mutator_rocketflying);
MUTATOR_DECLARATION(mutator_vampire);
+
+MUTATOR_DECLARATION(sandbox);
--- /dev/null
+float object_count;
+.string object_clipboard;
+.entity object_attach;
+.string material;
+
+.float touch_timer;
+void sandbox_Object_Touch()
+{
+ // apply material impact effects
+
+ if(!self.material)
+ return;
+ if(self.touch_timer > time)
+ return; // don't execute each frame
+ self.touch_timer = time + 0.1;
+
+ // make particle count and sound volume depend on impact speed
+ float intensity;
+ intensity = vlen(self.velocity) + vlen(other.velocity);
+ if(intensity) // avoid divisions by 0
+ intensity /= 2; // average the two velocities
+ if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
+ return; // impact not strong enough to do anything
+ // now offset intensity and apply it to the effects
+ intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
+ intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
+
+ sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+}
+
+entity sandbox_EditObject_Get()
+{
+ // returns the traced entity if the player can edit it, and world if not
+ // attached objects are SOLID_NOT and don't risk getting traced
+
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+
+ if(trace_ent.classname != "object")
+ return world; // entity is not an object
+ if(!trace_ent.crypto_idfp)
+ return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
+ else if not(trace_ent.crypto_idfp != self.crypto_idfp && !autocvar_g_sandbox_editor_free)
+ return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
+ return world;
+}
+
+void sandbox_EditObject_Scale(entity e, float f)
+{
+ e.scale = f;
+ if(e.scale)
+ {
+ e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
+ setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
+ }
+}
+
+.float old_movetype;
+void sandbox_AttachObject_Set(entity e, entity parent, string s)
+{
+ // attaches e to parent on string s
+
+ e.old_movetype = e.movetype; // persist this
+
+ e.movetype = MOVETYPE_FOLLOW;
+ e.solid = SOLID_NOT;
+ e.takedamage = DAMAGE_NO;
+
+ setattachment(e, parent, s);
+ e.owner = parent;
+}
+
+void sandbox_AttachObject_Remove(entity e)
+{
+ // detaches any object attached to e
+
+ entity head;
+ for(head = world; (head = find(head, classname, "object")); )
+ {
+ if(head.owner == e)
+ {
+ head.movetype = head.old_movetype; // revert to previous physics
+ head.solid = SOLID_BBOX;
+ head.takedamage = DAMAGE_AIM;
+
+ setattachment(head, world, "");
+ head.owner = world;
+
+ // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
+ setorigin(head, e.origin);
+ head.angles = e.angles;
+ }
+ }
+}
+
+entity sandbox_SpawnObject()
+{
+ // spawn a new object with default properties
+
+ entity e;
+ e = spawn();
+ e.classname = "object";
+ e.takedamage = DAMAGE_AIM;
+ e.damageforcescale = 1;
+ e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
+ e.movetype = MOVETYPE_TOSS;
+ e.frame = 0;
+ e.skin = 0;
+ e.material = string_null;
+ e.touch = sandbox_Object_Touch;
+
+ // set the object's owner via player UID
+ // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
+ if(self.crypto_idfp != "")
+ e.crypto_idfp = strzone(self.crypto_idfp);
+ else
+ print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
+
+ // set origin and direction based on player position and view angle
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
+ setorigin(e, trace_endpos);
+ e.angles_y = self.v_angle_y;
+
+ object_count += 1;
+ return e;
+}
+
+void sandbox_RemoveObject(entity e)
+{
+ sandbox_AttachObject_Remove(e); // detach child objects
+ if(e.material)
+ {
+ strunzone(e.material);
+ e.material = string_null;
+ }
+ if(e.crypto_idfp)
+ {
+ strunzone(e.crypto_idfp);
+ e.crypto_idfp = string_null;
+ }
+ remove(e);
+ e = world;
+
+ object_count -= 1;
+}
+
+string sandbox_Storage_Save(entity e)
+{
+ // save object properties
+ string s;
+
+ s = strcat(e.model, " ");
+ s = strcat(s, ftos(e.skin), " ");
+ s = strcat(s, ftos(e.alpha), " ");
+ s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
+ s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
+ s = strcat(s, ftos(e.frame), " ");
+ s = strcat(s, ftos(e.scale), " ");
+ s = strcat(s, ftos(e.movetype), " ");
+ s = strcat(s, ftos(e.damageforcescale), " ");
+ s = strcat(s, e.material, " ");
+
+ return s;
+}
+
+void sandbox_Storage_Load(entity e, string s)
+{
+ // load object properties
+ tokenize_console(s);
+
+ setmodel(e, argv(0));
+ e.skin = stof(argv(1));
+ e.alpha = stof(argv(2));
+ e.colormod = stov(argv(3));
+ e.glowmod = stov(argv(4));
+ e.frame = stof(argv(5));
+ sandbox_EditObject_Scale(e, stof(argv(6)));
+ e.movetype = stof(argv(7));
+ e.damageforcescale = stof(argv(8));
+ if(e.material) strunzone(e.material); if(argv(9)) e.material = strzone(argv(9)); else e.material = string_null;
+}
+
+MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
+{
+ if(MUTATOR_RETURNVALUE) // command was already handled?
+ return FALSE;
+ if(cmd_name == "g_sandbox")
+ {
+ if(cmd_argc < 2)
+ {
+ print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
+ return TRUE;
+ }
+
+ switch(argv(1))
+ {
+ entity e;
+ float i;
+
+ // ---------------- COMMAND: HELP ----------------
+ case "help":
+ print_to(self, "You can use the following sandbox commands:");
+ print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
+ print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+ print_to(self, "^7Attachment properties for ^2object_attach^7:");
+ print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
+ print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
+ print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
+ print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(self, "^7Object properties for ^2object_edit^7:");
+ print_to(self, "^3skin value ^7- changes the skin of the object");
+ print_to(self, "^3alpha value ^7- sets object transparency");
+ print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+ print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+ print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
+ print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+ print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+ print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
+ print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
+ return TRUE;
+
+ // ---------------- COMMAND: SPAWN OBJECT ----------------
+ case "object_spawn":
+ if(object_count >= autocvar_g_sandbox_editor_maxobjects)
+ {
+ print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ return TRUE;
+ }
+ if(cmd_argc < 3)
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
+ return TRUE;
+ }
+ else if not(fexists(argv(2)))
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+ return TRUE;
+ }
+
+ e = sandbox_SpawnObject();
+ setmodel(e, argv(2));
+
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
+
+ // ---------------- COMMAND: REMOVE OBJECT ----------------
+ case "object_remove":
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
+ sandbox_RemoveObject(e);
+ return TRUE;
+ }
+
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ // ---------------- COMMAND: DUPLICATE OBJECT ----------------
+ case "object_duplicate":
+ switch(argv(2))
+ {
+ case "copy":
+ // copies customizable properties of the selected object to the clipboard
+ e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
+ if(e != world)
+ {
+ if(self.object_clipboard)
+ strunzone(self.object_clipboard);
+ self.object_clipboard = strzone(sandbox_Storage_Save(e));
+
+ print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ case "paste":
+ // spawns a new object using the properties in the player's clipboard
+ if(!self.object_clipboard) // no object in clipboard
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
+ return TRUE;
+ }
+ if(object_count >= autocvar_g_sandbox_editor_maxobjects)
+ {
+ print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ return TRUE;
+ }
+
+ e = sandbox_SpawnObject();
+ sandbox_Storage_Load(e, self.object_clipboard);
+
+ print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ return TRUE;
+
+ // ---------------- COMMAND: CLAIM OBJECT ----------------
+ case "object_claim":
+ // if the player can edit an object but is not its owner, this can be used to claim that object
+ if(self.crypto_idfp == "")
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
+ return TRUE;
+ }
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ if(e.crypto_idfp == self.crypto_idfp)
+ {
+ print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
+ return TRUE;
+ }
+
+ if(e.crypto_idfp)
+ strunzone(e.crypto_idfp);
+ e.crypto_idfp = self.crypto_idfp;
+ print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ // ---------------- COMMAND: ATTACH OBJECT ----------------
+ case "object_attach":
+ switch(argv(2))
+ {
+ case "get":
+ // select e as the object as meant to be attached
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ self.object_attach = e;
+ print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+ case "set":
+ if(self.object_attach == world)
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
+ return TRUE;
+ }
+
+ // attaches the previously selected object to e
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ sandbox_AttachObject_Set(self.object_attach, e, argv(3));
+ self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
+ print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
+ if(autocvar_g_sandbox_info > 1)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+ case "remove":
+ // removes e if it was attached
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ sandbox_AttachObject_Remove(e);
+ print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
+ if(autocvar_g_sandbox_info > 1)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+ }
+ return TRUE;
+
+ // ---------------- COMMAND: EDIT OBJECT ----------------
+ case "object_edit":
+ if(!argv(2))
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
+ return TRUE;
+ }
+
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ switch(argv(2))
+ {
+ case "skin":
+ e.skin = stof(argv(3));
+ break;
+ case "alpha":
+ e.alpha = stof(argv(3));
+ break;
+ case "color_main":
+ e.colormod = stov(argv(3));
+ break;
+ case "color_glow":
+ e.glowmod = stov(argv(3));
+ break;
+ case "frame":
+ e.frame = stof(argv(3));
+ break;
+ case "scale":
+ sandbox_EditObject_Scale(e, stof(argv(3)));
+ break;
+ case "physics":
+ switch(argv(3))
+ {
+ case "0": // static
+ e.movetype = MOVETYPE_NONE;
+ break;
+ case "1": // movable
+ e.movetype = MOVETYPE_TOSS;
+ break;
+ case "2": // physical
+ e.movetype = MOVETYPE_PHYSICS;
+ break;
+ default:
+ break;
+ }
+ break;
+ case "force":
+ e.damageforcescale = stof(argv(3));
+ break;
+ case "material":
+ if(e.material)
+ strunzone(e.material);
+ if(argv(3))
+ {
+ for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
+ precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
+ e.material = strzone(argv(3));
+ }
+ else
+ e.material = string_null; // no material
+ break;
+ default:
+ print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
+ break;
+ }
+ if(autocvar_g_sandbox_info > 1)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ // ---------------- COMMAND: DEFAULT ----------------
+ default:
+ print_to(self, "Invalid command. For usage information, type 'sandbox help'");
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
+{
+ // if the player is close enough to their object, they can drag it
+
+ if(autocvar_sv_cheats)
+ return FALSE; // cheat dragging is used instead
+
+ // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
+ // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
+ // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
+ // it goes out of range while slinging it around.
+
+ entity e;
+ float grab;
+
+ e = sandbox_EditObject_Get();
+ if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
+ grab = TRUE;
+
+ if(Drag(e, grab)) // execute dragging
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
+{
+ // unzone the player's clipboard if it's not empty
+ if(self.object_clipboard)
+ {
+ strunzone(self.object_clipboard);
+ self.object_clipboard = string_null;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(sandbox)
+{
+ MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
+
+ return FALSE;
+}
+
mutators/mutator_dodging.qc
mutators/mutator_rocketflying.qc
mutators/mutator_vampire.qc
+mutators/sandbox.qc
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc
FOR_EACH_PLAYER(self)
self.porto_forbidden = max(0, self.porto_forbidden - 1);
+
+ MUTATOR_CALLHOOK(SV_StartFrame);
}
.vector originjitter;
Merlijn Hofstra
remaxim
Stephan
+Independent.nu
*Engine Code Additions & QA
Rudolf "divVerent" Polzer