float autocvar_g_onslaught_spawn_at_controlpoints;
float autocvar_g_onslaught_spawn_at_generator;
-float autocvar_g_onslaught_controlpoints_proxycap;
-float autocvar_g_onslaught_controlpoints_proxycap_distance = 512;
-float autocvar_g_onslaught_controlpoints_proxycap_dps = 100;
+float autocvar_g_onslaught_cp_proxydecap;
+var float autocvar_g_onslaught_cp_proxydecap_distance = 512;
+var float autocvar_g_onslaught_cp_proxydecap_dps = 100;
void onslaught_generator_updatesprite(entity e);
void onslaught_controlpoint_updatesprite(entity e);
.float lastshielded;
.float lastcaptured;
-.string model1, model2, model3;
-
entity ons_red_generator;
entity ons_blue_generator;
}
else if (overtime_msg_time)
overtime_msg_time = 0;
-
+
if(!self.isshielded && self.wait < time)
{
self.wait = time + 5;
- FOR_EACH_PLAYER(e)
+ FOR_EACH_REALPLAYER(e)
{
if(e.team == self.team)
{
centerprint(e, "^1Your generator is NOT shielded!\n^7Re-capture controlpoints to shield it!");
soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTN_NONE); // FIXME: Uniqe sound?
- }
- }
- }
+ }
+ }
+ }
}
}
setmodel(self, "models/onslaught/generator.md3");
setsize(self, '-52 -52 -14', '52 52 75');
- if (!self.noalign)
- droptofloor();
+ if(!self.noalign)
+ {
+ setorigin(self, self.origin + '0 0 20');
+ droptofloor();
+ }
WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.sprite, self.health);
{
entity oself;
self.nextthink = time + sys_frametime;
-
- if(autocvar_g_onslaught_controlpoints_proxycap)
- {
+
+ if(autocvar_g_onslaught_cp_proxydecap)
+ {
float _enemy_count = 0;
float _friendly_count = 0;
float _dist;
if(!_player.deadflag)
{
_dist = vlen(_player.origin - self.origin);
- if(_dist < autocvar_g_onslaught_controlpoints_proxycap_distance)
+ if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
{
if(_player.team == self.team)
++_friendly_count;
}
}
- _friendly_count = _friendly_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
- _enemy_count = _enemy_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
-
+ _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
+ _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
+
self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
if(self.health <= 0)
{
return;
}
}
-
+
if (time > self.pain_finished + 5)
{
if(self.health < self.max_health)
"target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
"message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
*/
-
- /*
-void onslaught_controlpoint_think()
-{
- self.nextthink = time;
- //if(autocvar_g_onslaught_controlpoints_proxycap)
-
- float _enemy_count;
- float _friendly_count;
- float _dist;
- entity _player;
-
- FOR_EACH_PLAYER(_player)
- {
- if(!_player.deadflag)
- {
- _dist = vlen(_player.origin - self.origin);
- if(_dist < autocvar_g_onslaught_controlpoints_proxycap_distance)
- {
- if(_player.team == self.team)
- ++_friendly_count;
- else
- ++_enemy_count;
- }
- }
- }
-
- _friendly_count = _friendly_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
- _enemy_count = _enemy_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
-
- self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
- if(self.health <= 0)
- {
- onslaught_controlpoint_icon_damage(self, self, 1, 0, self.origin, '0 0 0');
- return;
- }
-
- if(self.health == max_health)
- {
-
- }
-}
-*/
void spawnfunc_onslaught_controlpoint()
{
precache_sound("onslaught/controlpoint_underattack.wav");
precache_sound("onslaught/ons_spark1.wav");
precache_sound("onslaught/ons_spark2.wav");
+
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
setmodel(self, "models/onslaught/controlpoint_pad.md3");
//setsize(self, '-32 -32 0', '32 32 8');
- if (!self.noalign)
- droptofloor();
-
- setorigin(self, self.origin);
+ if(!self.noalign)
+ {
+ setorigin(self, self.origin + '0 0 20');
+ droptofloor();
+ }
self.touch = onslaught_controlpoint_touch;
self.team = 0;
self.colormap = 1024;
self.iscaptured = FALSE;
self.islinked = FALSE;
self.isshielded = TRUE;
+
// spawn shield model which indicates whether this can be damaged
self.enemy = spawn();
self.enemy.classname = "onslaught_controlpoint_shield";
self.enemy.movetype = MOVETYPE_NONE;
self.enemy.effects = EF_ADDITIVE;
setmodel(self.enemy , "models/onslaught/controlpoint_shield.md3");
-
+
setattachment(self.enemy , self, "");
//setsize(e, '-32 -32 0', '32 32 128');
WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
onslaught_updatelinks();
-
+
self.reset = onslaught_controlpoint_reset;
}
MUTATOR_HOOKFUNCTION(ons_BuildMutatorsPrettyString)
{
- ret_string = strcat(ret_string, ", Onslught");
+ ret_string = strcat(ret_string, ", Onslaught");
return 0;
}
MUTATOR_DEFINITION(gamemode_onslaught)
{
- //MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
- //MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
- //MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
- //MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, ons_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, ons_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY);
//MUTATOR_HOOK(Spawn_Score, ons_Spawn_Score, CBC_ORDER_ANY);
-
+
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1