]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Work on adding separate switch delays for each weapon anim, plus clean up
authorSamual Lenks <samual@xonotic.org>
Tue, 14 May 2013 06:48:02 +0000 (02:48 -0400)
committerSamual Lenks <samual@xonotic.org>
Tue, 14 May 2013 06:48:02 +0000 (02:48 -0400)
register weapon a bit

22 files changed:
qcsrc/server/autocvars.qh
qcsrc/server/cl_weapons.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/defs.qh
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_hook.qc
qcsrc/server/w_laser.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_porto.qc
qcsrc/server/w_rifle.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_seeker.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_tuba.qc
qcsrc/server/w_uzi.qc

index 91b89168624346836a382945628e4f35a901c8ed..5a4be419963e9cc9dd49c2c715d8e401230118b3 100644 (file)
@@ -509,6 +509,8 @@ float autocvar_g_balance_nex_secondary_damagefalloff_maxdist;
 float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
 float autocvar_g_balance_nex_secondary_force;
 float autocvar_g_balance_nex_secondary_refire;
+float autocvar_g_balance_nex_switchdelay_drop;
+float autocvar_g_balance_nex_switchdelay_raise;
 float autocvar_g_balance_nex_reload_ammo;
 float autocvar_g_balance_nex_reload_time;
 float autocvar_g_balance_nexball_primary_animtime;
index 0014e9182d4f4c864559af9f5982902dbc37efcb..c4603aa651fb4b7af3206ae7d8b48516a2707bf7 100644 (file)
@@ -420,7 +420,7 @@ void W_WeaponFrame()
 
                        // VorteX: add player model weapon select frame here
                        // setcustomframe(PlayerWeaponRaise);
-                       weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_weaponswitchdelay, w_ready);
+                       weapon_thinkf(WFRAME_IDLE, ((self.weaponentity.switchdelay_raise < 0) ? autocvar_g_balance_weaponswitchdelay : self.weaponentity.switchdelay_raise), w_ready);
                        weapon_boblayer1(PLAYER_WEAPONSELECTION_SPEED, '0 0 0');
                }
                else if (self.weaponentity.state == WS_DROP)
@@ -440,7 +440,7 @@ void W_WeaponFrame()
                        sound (self, CH_WEAPON_SINGLE, "weapons/weapon_switch.wav", VOL_BASE, ATTN_NORM);
                        self.weaponentity.state = WS_DROP;
                        // set up weapon switch think in the future, and start drop anim
-                       weapon_thinkf(WFRAME_DONTCHANGE, autocvar_g_balance_weaponswitchdelay, w_clear);
+                       weapon_thinkf(WFRAME_DONTCHANGE, ((self.weaponentity.switchdelay_drop < 0) ? autocvar_g_balance_weaponswitchdelay : self.weaponentity.switchdelay_drop), w_clear);
                        weapon_boblayer1(PLAYER_WEAPONSELECTION_SPEED, PLAYER_WEAPONSELECTION_RANGE);
 #ifndef INDEPENDENT_ATTACK_FINISHED
                        }
index 7625e9b504ed36c80b7524852f722b7768aef1b6..ff31a5e26ce91eef54378fe483e5d4822d79b56d 100644 (file)
@@ -544,12 +544,12 @@ void CL_Weaponentity_Think()
        float f;
        if (self.state == WS_RAISE && !intermission_running)
        {
-               f = (self.owner.weapon_nextthink - time) * g_weaponratefactor / autocvar_g_balance_weaponswitchdelay;
+               f = (self.owner.weapon_nextthink - time) * g_weaponratefactor / ((self.switchdelay_raise < 0) ? autocvar_g_balance_weaponswitchdelay : self.switchdelay_raise);
                self.angles_x = -90 * f * f;
        }
        else if (self.state == WS_DROP && !intermission_running)
        {
-               f = 1 - (self.owner.weapon_nextthink - time) * g_weaponratefactor / autocvar_g_balance_weaponswitchdelay;
+               f = 1 - (self.owner.weapon_nextthink - time) * g_weaponratefactor / ((self.switchdelay_drop < 0) ? autocvar_g_balance_weaponswitchdelay : self.switchdelay_drop);
                self.angles_x = -90 * f * f;
        }
        else if (self.state == WS_CLEAR)
index 7d3585725d2544ecd4dab000d907c51cbab6354e..21bfa0a84b0be4ac89395d2a416b30c3cfc3048b 100644 (file)
@@ -177,6 +177,8 @@ void setanim(entity e, vector anim, float looping, float override, float restart
 .vector weaponentity_glowmod;
 
 //.float weapon; // current weapon
+.float switchdelay_drop; // amount of time to complete drop frame for weapon
+.float switchdelay_raise; // amount of time to complete raise frame for weapon
 .float switchweapon; // weapon requested to switch to
 .float switchingweapon; // weapon currently being switched to (is copied from switchweapon once switch is possible)
 .string weaponname; // name of .weapon
index b2472df2ae0fa5798f7cc3e80de744210cf88827..4cce61bbe021f37bbcb3269bbdb9e14ea6e218b0 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "crylink", "crylink", _("Crylink"));
+REGISTER_WEAPON(
+/* WEP_##id  */ CRYLINK,
+/* function  */ w_crylink,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 6,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "crylink",
+/* shortname */ "crylink",
+/* fullname  */ _("Crylink")
+);
 #else
 #ifdef SVQC
 .float gravity;
index 29af116bc4977dbd80f7be4311761bdaff1b8b87..649e72374ecc3754ffb6f29b84075854212739e2 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "electro", "electro", _("Electro"));
+REGISTER_WEAPON(
+/* WEP_##id  */ ELECTRO,
+/* function  */ w_electro,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 5,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "electro",
+/* shortname */ "electro",
+/* fullname  */ _("Electro")
+);
 #else
 #ifdef SVQC
 .float electro_count;
index 7d9ef6c04e3a39b937899414abe51c0cee345a59..7bccac949414513b6f2aa50cb21ab896fdb3bdc2 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL, w_fireball, 0, 9, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball"));
+REGISTER_WEAPON(
+/* WEP_##id  */ FIREBALL,
+/* function  */ w_fireball,
+/* ammotype  */ 0,
+/* impulse   */ 9,
+/* flags     */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "fireball",
+/* shortname */ "fireball",
+/* fullname  */ _("Fireball")
+);
 #else
 #ifdef SVQC
 .float bot_primary_fireballmooth; // whatever a mooth is
index dcf06ceaa7f168e7e76fc0a549b3ccad62724c65..826740dbf3f80c51cc1c8f684675ae4ce7870273 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", _("Mortar"))
+REGISTER_WEAPON(
+/* WEP_##id  */ GRENADE_LAUNCHER,
+/* function  */ w_glauncher,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 4,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "gl",
+/* shortname */ "grenadelauncher",
+/* fullname  */ _("Mortar")
+);
 #else
 #ifdef SVQC
 .float gl_detonate_later;
index 4d9a0fabe137652c5ec2c8085d1fdf4868db74c6..0be6ea527e4e20f125eed0586c54b094e092b8db 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HAGAR, w_hagar, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hagar", "hagar", _("Hagar"))
+REGISTER_WEAPON(
+/* WEP_##id  */ HAGAR,
+/* function  */ w_hagar,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 8,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "hagar",
+/* shortname */ "hagar",
+/* fullname  */ _("Hagar")
+);
 #else
 #ifdef SVQC
 // NO bounce protection, as bounces are limited!
index 142a231923214be2cfd8a91b921fa00e88d56d15..0b5d386fd85aebb6294977b673a512e1c87daa70 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", _("Heavy Laser Assault Cannon"))
+REGISTER_WEAPON(
+/* WEP_##id  */ HLAC,
+/* function  */ w_hlac,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 6,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "hlac",
+/* shortname */ "hlac",
+/* fullname  */ _("Heavy Laser Assault Cannon")
+);
 #else
 #ifdef SVQC
 
index 1f9dda17b6adcad942d336bd3ea224b2e0416092..998f0723b63219731bfeee6b71880e36acb786fc 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HOOK, w_hook, IT_CELLS|IT_FUEL, 0, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "hookgun", "hook", _("Grappling Hook"))
+REGISTER_WEAPON(
+/* WEP_##id  */ HOOK,
+/* function  */ w_hook,
+/* ammotype  */ IT_CELLS|IT_FUEL,
+/* impulse   */ 0,
+/* flags     */ WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ 0,
+/* model     */ "hookgun",
+/* shortname */ "hook",
+/* fullname  */ _("Grappling Hook")
+);
 #else
 #ifdef SVQC
 .float dmg;
index f2a4ba281509d6ff7df6a9f17a3d613e684a1b46..d68240c56cc18130107c28b3c71a7c80ba7a7ebd 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(LASER, w_laser, 0, 1, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "laser", "laser", _("Laser"))
+REGISTER_WEAPON(
+/* WEP_##id  */ LASER,
+/* function  */ w_laser,
+/* ammotype  */ 0,
+/* impulse   */ 1,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ 0,
+/* model     */ "laser",
+/* shortname */ "laser",
+/* fullname  */ _("Laser")
+);
 #else
 #ifdef SVQC
 void(float imp) W_SwitchWeapon;
index 813bcff75508c01b044c43cfef5a48ff92593863..2cc464df6d704fac8ac91836eb42739322d431c3 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(
+/* WEP_##id  */ MINE_LAYER,
+/* function  */ w_minelayer,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 4,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "minelayer",
+/* shortname */ "minelayer",
+/* fullname  */ _("Mine Layer")
+);
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
index 2ad71ce798667a92a5fa6d63e0f0b6fc8adca963..4f231a2cb46f5e221db2dfcc89090ed4c5c87c33 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
+REGISTER_WEAPON(
+/* WEP_##id  */ MINSTANEX,
+/* function  */ w_minstanex,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 7,
+/* flags     */ WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "minstanex",
+/* shortname */ "minstanex",
+/* fullname  */ _("MinstaNex")
+);
 #else
 #ifdef SVQC
 .float minstanex_lasthit;
index 23dcce96d81a73fa8e2e3ab2e51cd56dbb2189cf..ad5e2034284cc2b4f27d893ac628e414a11d88ba 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", _("Nex"))
+REGISTER_WEAPON(
+/* WEP_##id  */ NEX,
+/* function  */ w_nex,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 7,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "nex",
+/* shortname */ "nex",
+/* fullname  */ _("Nex")
+);
 #else
 #ifdef SVQC
 
@@ -208,6 +218,8 @@ float w_nex(float req)
        {
                weapon_setup(WEP_NEX);
                self.current_ammo = ammo_cells;
+               self.weaponentity.switchdelay_drop = autocvar_g_balance_nex_switchdelay_drop;
+               self.weaponentity.switchdelay_raise = autocvar_g_balance_nex_switchdelay_raise;
        }
        else if (req == WR_CHECKAMMO1)
        {
index 790bcd124c588deff469d8d258bed5b919009d3e..7ccbc3f3d356f38f291dfd92ebe75e1c58221e34 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON, 0, "porto" , "porto", _("Port-O-Launch"))
+REGISTER_WEAPON(
+/* WEP_##id  */ PORTO,
+/* function  */ w_porto,
+/* ammotype  */ 0,
+/* impulse   */ 0,
+/* flags     */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
+/* rating    */ 0,
+/* model     */ "porto" ,
+/* shortname */ "porto",
+/* fullname  */ _("Port-O-Launch")
+);
 #else
 #ifdef SVQC
 .entity porto_current;
index 749906638bf0e2ab56e782516983ebeda7dcdb01..8ed4491d7d6b921efbe9392d77ae3ed9aec6a432 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(RIFLE, w_rifle, IT_NAILS, 7, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "rifle", _("Rifle"))
+REGISTER_WEAPON(
+/* WEP_##id  */ RIFLE,
+/* function  */ w_rifle,
+/* ammotype  */ IT_NAILS,
+/* impulse   */ 7,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "campingrifle",
+/* shortname */ "rifle",
+/* fullname  */ _("Rifle")
+);
 #else
 #ifdef SVQC
 
index 7548de88d5cfb96ed70c727f6b264ced34c71fb7..55b3379fc8aedd3d69335f428eec0256bcd2b4df 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", _("Rocket Launcher"))
+REGISTER_WEAPON(
+/* WEP_##id  */ ROCKET_LAUNCHER,
+/* function  */ w_rlauncher,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 9,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "rl",
+/* shortname */ "rocketlauncher",
+/* fullname  */ _("Rocket Launcher")
+);
 #else
 #ifdef SVQC
 .float rl_release;
index 7dbe4aed10ba4c462fc8cbca281cbc34f128eaba..61d72708c2f9b8935c4e7c172ac53ce04fbb3111 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
+REGISTER_WEAPON(
+/* WEP_##id  */ SEEKER,
+/* function  */ w_seeker,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 8,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "seeker",
+/* shortname */ "seeker",
+/* fullname  */ _("T.A.G. Seeker")
+);
 #else
 #ifdef SVQC
 //.float proxytime; = autoswitch
index b9a0dba0cf4b0eb2a76a15377c45c4301b90d628..6c6658d931dc7431ca06380e0cd936feedd2a464 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SHOTGUN, w_shotgun, IT_SHELLS, 2, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_LOW, "shotgun", "shotgun", _("Shotgun"))
+REGISTER_WEAPON(
+/* WEP_##id  */ SHOTGUN,
+/* function  */ w_shotgun,
+/* ammotype  */ IT_SHELLS,
+/* impulse   */ 2,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
+/* rating    */ BOT_PICKUP_RATING_LOW,
+/* model     */ "shotgun",
+/* shortname */ "shotgun",
+/* fullname  */ _("Shotgun")
+);
 #else
 #ifdef SVQC
 
index 6b3287b59ed1ee29b1e0ee8228e89e819f0b04b0..71ea3ddbb73033c73e58d6f345abc2d5d724f052 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(TUBA, w_tuba, 0, 1, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "tuba", "tuba", _("@!#%'n Tuba"))
+REGISTER_WEAPON(
+/* WEP_##id  */ TUBA,
+/* function  */ w_tuba,
+/* ammotype  */ 0,
+/* impulse   */ 1,
+/* flags     */ WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "tuba",
+/* shortname */ "tuba",
+/* fullname  */ _("@!#%'n Tuba")
+);
 #else
 #ifdef SVQC
 //#define TUBA_NOTE(n) strcat("weapons/tuba_note", ftos(n), ".wav")
index 3645b95db83f12c969e22e37fcdf1be8abb19c4d..923ed9504c9f075f7c917981689d76d3cd4ecd9c 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "uzi", "uzi", _("Machine Gun"))
+REGISTER_WEAPON(
+/* WEP_##id  */ UZI,
+/* function  */ w_uzi,
+/* ammotype  */ IT_NAILS,
+/* impulse   */ 3,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "uzi",
+/* shortname */ "uzi",
+/* fullname  */ _("Machine Gun")
+);
 #else
 #ifdef SVQC