]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
keepaway: make dropped ball cast light, same as a player carrying it
authorbones_was_here <bones_was_here@xonotic.au>
Sat, 20 May 2023 04:06:24 +0000 (14:06 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Thu, 25 May 2023 07:14:46 +0000 (17:14 +1000)
Looked weird having a bright energy ball that emits no light, and it was
inconsistent.

gamemodes-server.cfg

index eb0dcdcdcf0618730573e619cada576e07a0cc4a..64b54bf0294068cfd1aa6fd7fa5e0557f39794f7 100644 (file)
@@ -426,7 +426,7 @@ set g_keepaway_noncarrier_damage    1       "damage done to other players if both you and
 set g_keepaway_noncarrier_force        1       "force done to other players if both you and they don't have the ball"
 set g_keepaway_noncarrier_selfdamage   1       "self damage if you don't have the ball"
 set g_keepaway_noncarrier_selfforce    1       "self force if you don't have the ball"
-set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_keepawayball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
 set g_keepawayball_trail_color 254     "particle trail color from player/ball"
 set g_keepawayball_damageforcescale    3 "Scale of force which is applied to the ball by weapons/explosions/etc"
 set g_keepawayball_respawntime 10      "if no one picks up the ball, how long to wait until the ball respawns"