]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make RotRegen calls easier to understand
authorterencehill <piuntn@gmail.com>
Mon, 27 Sep 2021 20:30:11 +0000 (22:30 +0200)
committerterencehill <piuntn@gmail.com>
Mon, 27 Sep 2021 20:30:11 +0000 (22:30 +0200)
qcsrc/server/client.qc
qcsrc/server/client.qh

index 0477a2bc2c757375fa18f63a403233661a2a9295..2cf6f95f6a4459a5eb2a0545c6503421e37415b8 100644 (file)
@@ -1554,7 +1554,9 @@ float CalcRot(float current, float stable, float rotfactor, float rotframetime)
                return max(stable, current + (stable - current) * rotfactor * rotframetime);
 }
 
-void RotRegen(entity this, int res, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit_mod)
+void RotRegen(entity this, int res, float limit_mod,
+       float regenstable, float regenfactor, float regenlinear, float regenframetime,
+       float rotstable, float rotfactor, float rotlinear, float rotframetime)
 {
        float old = GetResource(this, res);
        float current = old;
@@ -1607,19 +1609,27 @@ void player_regen(entity this)
        regen_health_stable = M_ARGV(9, float);
        regen_health_rotstable = M_ARGV(10, float);
 
+       float rotstable, regenstable, rotframetime, regenframetime;
+
        if(!mutator_returnvalue)
        if(!STAT(FROZEN, this))
        {
-               float maxa = autocvar_g_balance_armor_rotstable;
-               float mina = autocvar_g_balance_armor_regenstable;
-
-               RotRegen(this, RES_ARMOR, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear,
-                       regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear,
-                       rot_mod * frametime * (time > this.pauserotarmor_finished), limit_mod);
+               regenstable = autocvar_g_balance_armor_regenstable;
+               rotstable = autocvar_g_balance_armor_rotstable;
+               regenframetime = (time > this.pauseregen_finished) ? (regen_mod * frametime) : 0;
+               rotframetime = (time > this.pauserotarmor_finished) ? (rot_mod * frametime) : 0;
+               RotRegen(this, RES_ARMOR, limit_mod,
+                       regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regenframetime,
+                       rotstable, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rotframetime);
 
-               RotRegen(this, RES_HEALTH, regen_health_stable * max_mod, regen_health, regen_health_linear,
-                       regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable * max_mod, regen_health_rot, regen_health_rotlinear,
-                       rot_mod * frametime * (time > this.pauserothealth_finished), limit_mod);
+               // NOTE: max_mod is only applied to health
+               regenstable = regen_health_stable * max_mod;
+               rotstable = regen_health_rotstable * max_mod;
+               regenframetime = (time > this.pauseregen_finished) ? (regen_mod * frametime) : 0;
+               rotframetime = (time > this.pauserothealth_finished) ? (rot_mod * frametime) : 0;
+               RotRegen(this, RES_HEALTH, limit_mod,
+                       regenstable, regen_health, regen_health_linear, regenframetime,
+                       rotstable, regen_health_rot, regen_health_rotlinear, rotframetime);
        }
 
        // if player rotted to death...  die!
@@ -1634,12 +1644,13 @@ void player_regen(entity this)
 
        if (!(this.items & IT_UNLIMITED_AMMO))
        {
-               float maxf = autocvar_g_balance_fuel_rotstable;
-               float minf = autocvar_g_balance_fuel_regenstable;
-
-               RotRegen(this, RES_FUEL, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear,
-                       frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0),
-                       maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), 1);
+               regenstable = autocvar_g_balance_fuel_regenstable;
+               rotstable = autocvar_g_balance_fuel_rotstable;
+               regenframetime = ((time > this.pauseregen_finished) && (this.items & ITEM_JetpackRegen.m_itemid)) ? frametime : 0;
+               rotframetime = (time > this.pauserotfuel_finished) ? frametime : 0;
+               RotRegen(this, RES_FUEL, 1,
+                       regenstable, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regenframetime,
+                       rotstable, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rotframetime);
        }
 }
 
index e7fd3406895ce2e7a078c18862ec27ca755ea8db..b3ba22abd8738371809ab3b5e1f9b4e927dca192 100644 (file)
@@ -376,7 +376,9 @@ STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); }
 void play_countdown(entity this, float finished, Sound samp);
 void player_powerups_remove_all(entity this);
 
-void RotRegen(entity this, float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit_mod);
+void RotRegen(entity this, float current, float limit_mod,
+       float regenstable, float regenfactor, float regenlinear, float regenframetime,
+       float rotstable, float rotfactor, float rotlinear, float rotframetime);
 
 bool Spectate(entity this, entity pl);