]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'terencehill/min_spec_time' into 'master'
authorMario <zacjardine@y7mail.com>
Tue, 12 Jun 2018 02:47:37 +0000 (02:47 +0000)
committerMario <zacjardine@y7mail.com>
Tue, 12 Jun 2018 02:47:37 +0000 (02:47 +0000)
Min spec time

Closes #1834, #1856, and #1875

See merge request xonotic/xonotic-data.pk3dir!524

1  2 
qcsrc/common/gamemodes/gamemode/lms/lms.qc
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/mutators/events.qh

index 5e97248c6f3e620b04da3079b74ad7c71e8a1054,0000000000000000000000000000000000000000..b6bfb4ef4f9a57d419c63263eb21b0b0ba20d11b
mode 100644,000000..100644
--- /dev/null
@@@ -1,431 -1,0 +1,438 @@@
-     entity player = M_ARGV(0, entity);
 +#include "lms.qh"
 +
 +#ifdef SVQC
 +#include <common/mutators/mutator/instagib/items.qh>
 +#include <server/campaign.qh>
 +#include <server/command/_mod.qh>
 +
 +int autocvar_g_lms_extra_lives;
 +bool autocvar_g_lms_join_anytime;
 +int autocvar_g_lms_last_join;
 +bool autocvar_g_lms_regenerate;
 +
 +// main functions
 +float LMS_NewPlayerLives()
 +{
 +      float fl;
 +      fl = autocvar_fraglimit;
 +      if(fl == 0)
 +              fl = 999;
 +
 +      // first player has left the game for dying too much? Nobody else can get in.
 +      if(lms_lowest_lives < 1)
 +              return 0;
 +
 +      if(!autocvar_g_lms_join_anytime)
 +              if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
 +                      return 0;
 +
 +      return bound(1, lms_lowest_lives, fl);
 +}
 +
 +void ClearWinners();
 +
 +// LMS winning condition: game terminates if and only if there's at most one
 +// one player who's living lives. Top two scores being equal cancels the time
 +// limit.
 +int WinningCondition_LMS()
 +{
 +      entity first_player = NULL;
 +      int total_players = 0;
 +      FOREACH_CLIENT(IS_PLAYER(it), {
 +              if (!total_players)
 +                      first_player = it;
 +              ++total_players;
 +      });
 +
 +      if (total_players)
 +      {
 +              if (total_players > 1)
 +              {
 +                      // two or more active players - continue with the game
 +
 +                      if (autocvar_g_campaign)
 +                      {
 +                              FOREACH_CLIENT(IS_REAL_CLIENT(it), {
 +                                      float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0);
 +                                      if (!pl_lives)
 +                                              return WINNING_YES; // human player lost, game over
 +                                      break;
 +                              });
 +                      }
 +              }
 +              else
 +              {
 +                      // exactly one player?
 +
 +                      ClearWinners();
 +                      SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
 +
 +                      if (LMS_NewPlayerLives())
 +                      {
 +                              // game still running (that is, nobody got removed from the game by a frag yet)? then continue
 +                              return WINNING_NO;
 +                      }
 +                      else
 +                      {
 +                              // a winner!
 +                              // and assign him his first place
 +                              GameRules_scoring_add(first_player, LMS_RANK, 1);
 +                              if(warmup_stage)
 +                                      return WINNING_NO;
 +                              else
 +                                      return WINNING_YES;
 +                      }
 +              }
 +      }
 +      else
 +      {
 +              // nobody is playing at all...
 +              if (LMS_NewPlayerLives())
 +              {
 +                      // wait for players...
 +              }
 +              else
 +              {
 +                      // SNAFU (maybe a draw game?)
 +                      ClearWinners();
 +                      LOG_TRACE("No players, ending game.");
 +                      return WINNING_YES;
 +              }
 +      }
 +
 +      // When we get here, we have at least two players who are actually LIVING,
 +      // now check if the top two players have equal score.
 +      WinningConditionHelper(NULL);
 +
 +      ClearWinners();
 +      if(WinningConditionHelper_winner)
 +              WinningConditionHelper_winner.winning = true;
 +      if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
 +              return WINNING_NEVER;
 +
 +      // Top two have different scores? Way to go for our beloved TIMELIMIT!
 +      return WINNING_NO;
 +}
 +
 +// mutator hooks
 +MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 +{
 +      lms_lowest_lives = 999;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 +{
 +      FOREACH_CLIENT(true, {
 +              TRANSMUTE(Player, it);
 +              it.frags = FRAGS_PLAYER;
 +              GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
 +              PutClientInServer(it);
 +      });
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      if(player.frags == FRAGS_SPECTATOR)
 +              TRANSMUTE(Observer, player);
 +      else
 +      {
 +              float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
 +              if(tl < lms_lowest_lives)
 +                      lms_lowest_lives = tl;
 +              if(tl <= 0)
 +                      TRANSMUTE(Observer, player);
 +              if(warmup_stage)
 +                      GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
 +      }
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      if(warmup_stage)
 +              return false;
 +      if(player.frags == FRAGS_SPECTATOR)
 +              return true;
 +      if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
 +      {
 +              Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
 +              return true;
 +      }
 +      return false;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, PlayerDies)
 +{
 +      entity frag_target = M_ARGV(2, entity);
 +
 +      frag_target.respawn_flags |= RESPAWN_FORCE;
 +}
 +
 +void lms_RemovePlayer(entity player)
 +{
 +      static int quitters = 0;
 +      float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
 +      if (!player_rank)
 +      {
 +              int pl_cnt = 0;
 +              FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
 +              if (player.lms_spectate_warning != 2)
 +              {
 +                      if(IS_BOT_CLIENT(player))
 +                              bot_clear(player);
 +                      player.frags = FRAGS_LMS_LOSER;
 +                      GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
 +              }
 +              else
 +              {
 +                      lms_lowest_lives = 999;
 +                      FOREACH_CLIENT(true, {
 +                              if (it.frags == FRAGS_LMS_LOSER)
 +                              {
 +                                      float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
 +                                      if (it_rank > player_rank && it_rank <= 256)
 +                                              GameRules_scoring_add(it, LMS_RANK, -1);
 +                                      lms_lowest_lives = 0;
 +                              }
 +                              else if (it.frags != FRAGS_SPECTATOR)
 +                              {
 +                                      float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
 +                                      if(tl < lms_lowest_lives)
 +                                              lms_lowest_lives = tl;
 +                              }
 +                      });
 +                      GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
 +                      if(!warmup_stage)
 +                      {
 +                              GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
 +                              ++quitters;
 +                      }
 +                      player.frags = FRAGS_LMS_LOSER;
 +                      TRANSMUTE(Observer, player);
 +              }
 +              if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
 +                      lms_lowest_lives = 0; // end the game now!
 +      }
 +
 +      if(CS(player).killcount != FRAGS_SPECTATOR)
 +              if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
 +                      Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
 +              else
 +                      Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      lms_RemovePlayer(player);
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
 +{
-       TRANSMUTE(Player, player);
-       campaign_bots_may_start = true;
++      entity player = M_ARGV(0, entity);
++
++      if (!IS_PLAYER(player))
++              return true;
 +
 +      lms_RemovePlayer(player);
 +      return true;  // prevent team reset
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, ClientConnect)
 +{
 +      entity player = M_ARGV(0, entity);
 +
-     entity player = M_ARGV(0, entity);
 +      if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
 +      {
 +              GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
 +              player.frags = FRAGS_SPECTATOR;
 +      }
 +}
 +
++MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
++{
++      if(autocvar_g_campaign)
++              return false;
++      return true;
++}
++
 +MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      if(player.deadflag == DEAD_DYING)
 +              player.deadflag = DEAD_RESPAWNING;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
 +{
 +      if(autocvar_g_lms_regenerate)
 +              return false;
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
 +{
 +      // forbode!
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 +{
 +      entity frag_target = M_ARGV(1, entity);
 +
 +      if (!warmup_stage)
 +      {
 +              // remove a life
 +              int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
 +              if(tl < lms_lowest_lives)
 +                      lms_lowest_lives = tl;
 +              if(tl <= 0)
 +              {
 +                      int pl_cnt = 0;
 +                      FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
 +                      if(IS_BOT_CLIENT(frag_target))
 +                              bot_clear(frag_target);
 +                      frag_target.frags = FRAGS_LMS_LOSER;
 +                      GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
 +              }
 +      }
 +      M_ARGV(2, float) = 0; // frag score
 +
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, SetStartItems)
 +{
 +      start_items &= ~IT_UNLIMITED_AMMO;
 +      start_health       = warmup_start_health       = cvar("g_lms_start_health");
 +      start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
 +      start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
 +      start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
 +      start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
 +      start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
 +      start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
 +      start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
 +{
 +      // don't clear player score
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition)
 +{
 +      entity definition = M_ARGV(0, entity);
 +
 +      if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife)
 +      {
 +              return false;
 +      }
 +      return true;
 +}
 +
 +void lms_extralife(entity this)
 +{
 +      StartItem(this, ITEM_ExtraLife);
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
 +{
 +      if (!autocvar_g_powerups) return false;
 +      if (!autocvar_g_lms_extra_lives) return false;
 +
 +      entity ent = M_ARGV(0, entity);
 +
 +      // Can't use .itemdef here
 +      if (ent.classname != "item_health_mega") return false;
 +
 +      entity e = spawn();
 +      setthink(e, lms_extralife);
 +
 +      e.nextthink = time + 0.1;
 +      e.spawnflags = ent.spawnflags;
 +      e.noalign = ent.noalign;
 +      setorigin(e, ent.origin);
 +
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 +{
 +      entity item = M_ARGV(0, entity);
 +      entity toucher = M_ARGV(1, entity);
 +
 +      if(item.itemdef == ITEM_ExtraLife)
 +      {
 +              Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
 +              GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
 +              return MUT_ITEMTOUCH_PICKUP;
 +      }
 +
 +      return MUT_ITEMTOUCH_CONTINUE;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 +{
 +      FOREACH_CLIENT(IS_REAL_CLIENT(it), {
 +              ++M_ARGV(0, int); // activerealplayers
 +              ++M_ARGV(1, int); // realplayers
 +      });
 +
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 +{
++      entity player = M_ARGV(0, entity);
 +
 +      if(warmup_stage || player.lms_spectate_warning)
 +      {
 +              // for the forfeit message...
 +              player.lms_spectate_warning = 2;
 +      }
 +      else
 +      {
 +              if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
 +              {
 +                      player.lms_spectate_warning = 1;
 +                      sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
 +              }
 +              return MUT_SPECCMD_RETURN;
 +      }
 +      return MUT_SPECCMD_CONTINUE;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
 +{
 +      M_ARGV(0, float) = WinningCondition_LMS();
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, WantWeapon)
 +{
 +      M_ARGV(2, bool) = true; // all weapons
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
 +{
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 +{
 +      if(game_stopped)
 +      if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
 +              return true; // allow writing to this field in intermission as it is needed for newly joining players
 +}
 +
 +void lms_Initialize()
 +{
 +      lms_lowest_lives = 9999;
 +}
 +#endif
index 003a29abae0696a392acd8a3626757a2624db246,d706f8107313d65e8951fb674b9799186bd18fc7..5d35527ed2af45c867ea1a5aef5bfa9f37598777
@@@ -2199,10 -2139,11 +2191,11 @@@ const int MIN_SPEC_TIME = 1
  bool joinAllowed(entity this)
  {
        if (CS(this).version_mismatch) return false;
+       if (time < CS(this).jointime + MIN_SPEC_TIME) return false;
        if (!nJoinAllowed(this, this)) return false;
        if (teamplay && lockteams) return false;
 -      if (ShowTeamSelection(this)) return false;
        if (MUTATOR_CALLHOOK(ForbidSpawn, this)) return false;
 +      if (ShowTeamSelection(this)) return false;
        return true;
  }
  
Simple merge
Simple merge