]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Clean up turret_checkpoint code a bit
authorMario <mario@smbclan.net>
Fri, 9 Aug 2019 10:13:37 +0000 (20:13 +1000)
committerMario <mario@smbclan.net>
Fri, 9 Aug 2019 10:13:37 +0000 (20:13 +1000)
qcsrc/common/turrets/checkpoint.qc

index f5ba71477982d4ec6b727d1312aaf36633269a1c..25c61b4b67b19c1192a7752b23a77f8cd7945581 100644 (file)
@@ -2,43 +2,6 @@
 
 #ifdef SVQC
 
-/**
-    turret_checkpoint
-**/
-
-
-//.entity checkpoint_target;
-
-/*
-#define checkpoint_cache_who  flagcarried
-#define checkpoint_cache_from lastrocket
-#define checkpoint_cache_to   selected_player
-*/
-
-/*
-entity path_makeorcache(entity forwho,entity start, entity end)
-{
-    entity pth;
-
-    //pth = pathlib_makepath(forwho, start.origin,end.origin,PFL_GROUNDSNAP,500,1.5,PT_QUICKSTAR);
-
-    return pth;
-}
-*/
-
-void turret_checkpoint_use()
-{
-}
-
-#if 0
-void turret_checkpoint_think(entity this)
-{
-    if(this.enemy)
-        te_lightning1(this,this.origin, this.enemy.origin);
-
-    this.nextthink = time + 0.25;
-}
-#endif
 /*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
 -----------KEYS------------
 target: .targetname of next waypoint in chain.
@@ -46,30 +9,25 @@ wait:   Pause at this point # seconds.
 -----------SPAWNFLAGS-----------
 ---------NOTES----------
 If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
-If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
+If the checkpoint chain is not looped, the unit will go "Roaming" when the last point is reached.
 */
-//float tc_acum;
 void turret_checkpoint_init(entity this)
 {
     traceline(this.origin + '0 0 16', this.origin - '0 0 1024', MOVE_WORLDONLY, this);
     setorigin(this, trace_endpos + '0 0 32');
 
-    if(this.target != "")
+    if(this.target && this.target != "")
     {
         this.enemy = find(NULL, targetname, this.target);
-        if(this.enemy == NULL)
-            LOG_TRACE("A turret_checkpoint faild to find its target!");
+        if(!this.enemy)
+            LOG_TRACE("A turret_checkpoint failed to find its target!");
     }
-    //setthink(this, turret_checkpoint_think);
-    //this.nextthink = time + tc_acum + 0.25;
-    //tc_acum += 0.25;
 }
 
 spawnfunc(turret_checkpoint)
 {
     setorigin(this, this.origin);
-    setthink(this, turret_checkpoint_init);
-    this.nextthink = time + 0.2;
+    InitializeEntity(this, turret_checkpoint_init, INITPRIO_FINDTARGET);
 }
 
 // Compat.