--- /dev/null
+// Author: Juhu
+
+#include "strafehud.qh"
+
+#include <client/autocvars.qh>
+#include <client/draw.qh>
+#include <client/hud/panel/racetimer.qh>
+#include <client/main.qh>
+#include <client/resources.qh>
+#include <common/animdecide.qh>
+#include <common/ent_cs.qh>
+#include <common/mapinfo.qh>
+#include <common/physics/movetypes/movetypes.qh>
+#include <common/physics/player.qh>
+#include <lib/csqcmodel/cl_player.qh>
+
+// StrafeHUD (#25)
+
+void HUD_StrafeHUD_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+float hidden_width;
+int direction;
+float demo_angle = -37;
+float demo_direction = 1;
+float demo_time = 0;
+bool state_onground = false;
+float state_onground_time = 0;
+bool state_strafekeys = false;
+float state_strafekeys_time = 0;
+bool turn = false;
+float turnangle;
+bool fwd = true;
+bool state_fwd = true;
+bool state_fwd_prev = true;
+float state_fwd_time = 0;
+float starttime = 0;
+float startspeed = -1;
+float jumptime = 0;
+float jumpheight = -1;
+float jumpheight_persistent = -1;
+float jumpheight_prev = 0;
+float jumpspeed_prev = 0;
+bool jumprestart = true;
+
+// provide basic panel cvars to old clients
+// TODO remove them after a future release (0.8.2+)
+noref string autocvar_hud_panel_strafehud_pos = "0.320000 0.570000";
+noref string autocvar_hud_panel_strafehud_size = "0.360000 0.020000";
+noref string autocvar_hud_panel_strafehud_bg = "0";
+noref string autocvar_hud_panel_strafehud_bg_color = "";
+noref string autocvar_hud_panel_strafehud_bg_color_team = "";
+noref string autocvar_hud_panel_strafehud_bg_alpha = "0.7";
+noref string autocvar_hud_panel_strafehud_bg_border = "";
+noref string autocvar_hud_panel_strafehud_bg_padding = "";
+
+void HUD_StrafeHUD()
+{
+ entity strafeplayer;
+ bool islocal;
+
+ // generic hud routines
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_strafehud ||
+ (spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) ||
+ (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) return;
+ }
+
+ HUD_Panel_LoadCvars();
+
+ if(autocvar_hud_panel_strafehud_dynamichud)
+ {
+ HUD_Scale_Enable();
+ }
+ else
+ {
+ HUD_Scale_Disable();
+ }
+
+ HUD_Panel_DrawBg();
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ // find out whether the local csqcmodel entity is valid
+ if(spectatee_status > 0 || isdemo())
+ {
+ islocal = false;
+ strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
+ }
+ else
+ {
+ islocal = true;
+ strafeplayer = csqcplayer;
+ }
+
+ // draw strafehud
+ if(csqcplayer && strafeplayer)
+ {
+ // physics
+ bool onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
+ bool strafekeys;
+ bool swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
+ bool spectating = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE;
+ float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
+ float maxspeed_crouch_mod = IS_DUCKED(strafeplayer) && !swimming ? .5 : 1;
+ float maxspeed_water_mod = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
+ float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
+ float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
+ float vel_angle = vectoangles(strafeplayer.velocity).y;
+ float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y + 180;
+ float angle;
+ vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
+ int keys = STAT(PRESSED_KEYS);
+ int keys_fwd;
+ float wishangle = 0;
+
+ // HUD
+ int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
+ float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
+ float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
+ string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+ string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
+ int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles
+ float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
+ float antiflicker_speed = max(0, autocvar_hud_panel_strafehud_antiflicker_speed);
+ float minspeed;
+ float shift_offset = 0;
+ bool straight_overturn = false;
+ bool immobile = speed <= (swimming ? antiflicker_speed : 0);
+ float hudangle;
+ float neutral_offset;
+ float neutral_width;
+ vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color;
+ float currentangle_offset;
+ vector currentangle_size = '0 0 0';
+ float bestangle;
+ float odd_bestangle;
+ bool bestangle_anywhere = false;
+ float bestangle_offset;
+ float switch_bestangle_offset;
+ bool odd_angles = false;
+ float odd_bestangle_offset = 0;
+ float switch_odd_bestangle_offset = 0;
+ float bestangle_width;
+ float accelzone_left_offset;
+ float accelzone_right_offset;
+ float accelzone_width;
+ float overturn_offset;
+ float overturn_width;
+ float slickdetector_height;
+ vector direction_size_vertical = '0 0 0';
+ vector direction_size_horizontal = '0 0 0';
+ float range_minangle;
+
+ // determine whether the player is pressing forwards or backwards keys
+ if(islocal) // if entity is local player
+ {
+ if(movement.x > 0)
+ {
+ keys_fwd = 1;
+ }
+ else if(movement.x < 0)
+ {
+ keys_fwd = -1;
+ }
+ else
+ {
+ keys_fwd = 0;
+ }
+ }
+ else // alternatively determine direction by querying pressed keys
+ {
+ if((keys & KEY_FORWARD) && !(keys & KEY_BACKWARD))
+ {
+ keys_fwd = 1;
+ }
+ else if(!(keys & KEY_FORWARD) && (keys & KEY_BACKWARD))
+ {
+ keys_fwd = -1;
+ }
+ else
+ {
+ keys_fwd = 0;
+ }
+ }
+
+ // determine player wishdir
+ if(islocal) // if entity is local player
+ {
+ if(movement.x == 0)
+ {
+ if(movement.y < 0)
+ {
+ wishangle = -90;
+ }
+ else if(movement.y > 0)
+ {
+ wishangle = 90;
+ }
+ else
+ {
+ wishangle = 0;
+ }
+ }
+ else
+ {
+ if(movement.y == 0)
+ {
+ wishangle = 0;
+ }
+ else
+ {
+ wishangle = RAD2DEG * atan2(movement.y, movement.x);
+ // wrap the wish angle if it exceeds ±90°
+ if(fabs(wishangle) > 90)
+ {
+ if(wishangle < 0) wishangle += 180;
+ else wishangle -= 180;
+ wishangle = -wishangle;
+ }
+ }
+ }
+ }
+ else // alternatively calculate wishdir by querying pressed keys
+ {
+ if(keys & KEY_FORWARD || keys & KEY_BACKWARD)
+ {
+ wishangle = 45;
+ }
+ else
+ {
+ wishangle = 90;
+ }
+ if(keys & KEY_LEFT)
+ {
+ wishangle *= -1;
+ }
+ else if(!(keys & KEY_RIGHT))
+ {
+ wishangle = 0; // wraps at 180°
+ }
+ }
+
+ strafekeys = fabs(wishangle) == 90;
+
+ // determine minimum required angle to display full strafe range
+ range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree
+ if(range_minangle > 45) // minimum angle range is 45
+ {
+ range_minangle = 45 - fabs(wishangle) % 45;
+ }
+ range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45
+ range_minangle *= 2; // multiply to accommodate for both sides of the hud
+
+ if(autocvar_hud_panel_strafehud_range == 0)
+ {
+ if(autocvar__hud_configure)
+ {
+ hudangle = 90;
+ }
+ else
+ {
+ hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle
+ }
+ }
+ else
+ {
+ hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values don't make sense
+ }
+
+ // detect air strafe turning
+ if(onground != state_onground)
+ {
+ state_onground_time = time;
+ }
+ state_onground = onground;
+
+ if(strafekeys != state_strafekeys)
+ {
+ state_strafekeys_time = time;
+ }
+ state_strafekeys = strafekeys;
+
+ if((keys & KEY_FORWARD) || (keys & KEY_BACKWARD) || swimming || autocvar__hud_configure)
+ {
+ turn = false;
+ }
+ else if(onground)
+ {
+ if((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_ground) // timeout for strafe jumping in general
+ {
+ turn = false;
+ }
+ }
+ else // air strafe only
+ {
+ if(strafekeys)
+ {
+ if(((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_air) || (keys & KEY_JUMP)) // timeout for slick ramps
+ {
+ turn = true; // CPMA turning
+ turnangle = wishangle;
+ }
+ }
+ else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_turn) // timeout for jumping with strafe keys only
+ {
+ turn = false;
+ }
+ }
+ if(turn)
+ {
+ maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer); // no modifiers here because they don't affect air strafing
+ wishangle = turnangle;
+ }
+
+ minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? maxspeed + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed;
+
+ // get current strafing angle ranging from -180° to +180°
+ if(!autocvar__hud_configure)
+ {
+ if(speed > 0)
+ {
+ // calculate view angle relative to the players current velocity direction
+ angle = vel_angle - view_angle;
+
+ // if the angle goes above 180° or below -180° wrap it to the opposite side
+ if (angle > 180) angle -= 360;
+ else if(angle < -180) angle += 360;
+
+ // shift the strafe angle by 180° for hud calculations
+ if(angle < 0) angle += 180;
+ else angle -= 180;
+
+ // determine whether the player is strafing forwards or backwards
+ // if the player isn't strafe turning use forwards/backwards keys to determine direction
+ if(!strafekeys)
+ {
+ if(keys_fwd > 0)
+ {
+ state_fwd = true;
+ }
+ else if(keys_fwd < 0)
+ {
+ state_fwd = false;
+ }
+ else
+ {
+ state_fwd = fabs(angle) <= 90;
+ }
+ }
+ // otherwise determine by examining the strafe angle
+ else
+ {
+ if(wishangle < 0) // detect direction using wishangle since the direction is not yet set
+ {
+ state_fwd = angle <= -wishangle;
+ }
+ else
+ {
+ state_fwd = angle >= -wishangle;
+ }
+ }
+
+ if(state_fwd_prev != state_fwd)
+ {
+ state_fwd_time = time;
+ }
+ state_fwd_prev = state_fwd;
+
+ if((time - state_fwd_time) >= autocvar_hud_panel_strafehud_timeout_direction || speed < maxspeed || (strafekeys && mode == 0)) // timeout when changing between forwards and backwards movement
+ {
+ fwd = state_fwd;
+ }
+
+ // shift the strafe angle by 180° when strafing backwards
+ if(!fwd)
+ {
+ if(angle < 0) angle += 180;
+ else angle -= 180;
+ }
+
+ // don't make the angle indicator switch side too much at ±180° if anti flicker is turned on
+ if(angle > (180 - antiflicker_angle) || angle < (-180 + antiflicker_angle))
+ {
+ straight_overturn = true;
+ }
+ }
+ else
+ {
+ angle = 0;
+ }
+ }
+ else // simulate turning for HUD setup
+ {
+ fwd = true;
+ if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025))
+ {
+ demo_time = time;
+ demo_angle += demo_direction;
+ if(fabs(demo_angle) >= 55)
+ {
+ demo_direction = -demo_direction;
+ }
+ }
+ angle = demo_angle;
+ wishangle = 45 * (demo_angle > 0 ? 1 : -1);
+ }
+
+ // invert the wish angle when strafing backwards
+ if(!fwd)
+ {
+ wishangle = -wishangle;
+ }
+
+ // flip angles if v_flipped is enabled
+ if(autocvar_v_flipped)
+ {
+ angle = -angle;
+ wishangle = -wishangle;
+ }
+
+ // determine whether the player is strafing left or right
+ if(wishangle != 0)
+ {
+ direction = wishangle > 0 ? 1 : -1;
+ }
+ else
+ {
+ direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0;
+ }
+
+ // best angle to strafe at
+ bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1);
+ odd_bestangle = -bestangle - wishangle;
+ bestangle -= wishangle;
+
+ // various offsets and size calculations of hud indicator elements
+ // how much is hidden by the current hud angle
+ hidden_width = (360 - hudangle) / hudangle * panel_size.x;
+ // current angle
+ currentangle_size.x = max(panel_size.x * autocvar_hud_panel_strafehud_angle_width, 1);
+ if(mode == 0)
+ {
+ currentangle_offset = angle/hudangle * panel_size.x;
+ }
+ else
+ {
+ currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2;
+ }
+ currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 2), 1);
+ // best strafe acceleration angle
+ bestangle_offset = bestangle/hudangle * panel_size.x + panel_size.x/2;
+ switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2;
+ bestangle_width = max(panel_size.x * autocvar_hud_panel_strafehud_switch_width, 1);
+
+ if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0))
+ {
+ odd_angles = true;
+ odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2;
+ switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2;
+ }
+ // direction indicator
+ direction_size_vertical.x = max(panel_size.y * min(autocvar_hud_panel_strafehud_direction_width, .5), 1);
+ direction_size_vertical.y = panel_size.y;
+ direction_size_horizontal.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5), direction_size_vertical.x);
+ direction_size_horizontal.y = direction_size_vertical.x;
+ // overturn
+ overturn_width = 180/hudangle * panel_size.x;
+
+ // the neutral zone fills the whole strafe bar
+ if(immobile)
+ {
+ // draw neutral zone
+ if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
+ {
+ switch(autocvar_hud_panel_strafehud_style)
+ {
+ default:
+ case 0:
+ drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 1:
+ HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ else
+ {
+ // calculate various zones of the strafe-o-meter
+ accelzone_width = overturn_offset = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
+ accelzone_right_offset = 0;
+ accelzone_left_offset = overturn_offset + overturn_width;
+ neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - overturn_width;
+ neutral_offset = direction < 0 ? accelzone_left_offset + accelzone_width : -neutral_width;
+
+ // remove switch indicator width from offset
+ if(direction < 0)
+ {
+ bestangle_offset -= bestangle_width;
+ switch_odd_bestangle_offset -= bestangle_width;
+ }
+ else
+ {
+ switch_bestangle_offset -= bestangle_width;
+ odd_bestangle_offset -= bestangle_width;
+ }
+
+ // shift hud if operating in view angle centered mode
+ if(mode == 0)
+ {
+ shift_offset = -currentangle_offset;
+ bestangle_offset += shift_offset;
+ switch_bestangle_offset += shift_offset;
+ odd_bestangle_offset += shift_offset;
+ switch_odd_bestangle_offset += shift_offset;
+ }
+ if(direction < 0) shift_offset += -360/hudangle * panel_size.x;
+ // calculate how far off-center the strafe zones currently are
+ shift_offset += (panel_size.x + neutral_width)/2 - wishangle/hudangle * panel_size.x;
+ // shift strafe zones into correct place
+ neutral_offset += shift_offset;
+ accelzone_left_offset += shift_offset;
+ accelzone_right_offset += shift_offset;
+ overturn_offset += shift_offset;
+
+ // draw left acceleration zone
+ HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1);
+
+ // draw right acceleration zone
+ HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2);
+
+ // draw overturn zone
+ HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3);
+
+ // draw neutral zone
+ HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
+
+ if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
+ {
+ bool indicator_direction = direction < 0;
+ // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
+ // if both conditions are true then it's inverted twice hence not inverted at all
+ if(!fwd != odd_angles)
+ {
+ indicator_direction = !indicator_direction;
+ }
+ // draw the direction indicator caps at the sides of the hud
+ // vertical line
+ if(direction_size_vertical.y > 0) drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // top horizontal line
+ drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(speed >= minspeed) // only draw indicators if minspeed is reached
+ {
+ // draw best angles for acceleration
+ float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+ float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
+ // both indicators are inactive if no direction can be determined
+ vector switch_color = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_color : autocvar_hud_panel_strafehud_switch_inactive_color;
+ float switch_alpha = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_alpha : autocvar_hud_panel_strafehud_switch_inactive_alpha;
+ // draw the switch indicators
+ HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_inactive_color, autocvar_hud_panel_strafehud_switch_inactive_alpha * panel_fg_alpha, 0, 0);
+ HUD_Panel_DrawStrafeHUD(offset, bestangle_width, switch_color, switch_alpha * panel_fg_alpha, 0, 0);
+ }
+ }
+
+ // experimental: slick detector
+ slickdetector_height = panel_size.y * bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 0.5);
+ if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) // dunno if slick detection works in spectate
+ {
+ float slicksteps = 90 / pow(2, bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4));
+ bool slickdetected = false;
+
+ slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
+
+ // traceline into every direction
+ trace_dphitq3surfaceflags = 0;
+ for(float i = 0; i < 360 && !slickdetected; i += slicksteps)
+ {
+ vector slickoffset;
+ float slickrotate;
+ slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ if(i != 0 && i != 180)
+ {
+ for(float j = 0; j < 180 && !slickdetected; j += slicksteps)
+ {
+ slickoffset.x = sin(j * DEG2RAD) * slickrotate;
+ slickoffset.y = cos(j * DEG2RAD) * slickrotate;
+
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
+ }
+ else
+ {
+ slickoffset.x = slickoffset.y = 0;
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
+ }
+
+ // if a traceline hit a slick surface
+ if(slickdetected)
+ {
+ vector slickdetector_size = panel_size;
+ slickdetector_size.y = slickdetector_height;
+ // top horizontal line
+ drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+
+ draw_beginBoldFont();
+ // show speed when crossing the start trigger
+ if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+ {
+ float text_alpha = 0;
+ if(race_checkpoint == 254) // checkpoint 254 is the start trigger
+ {
+ if(starttime != race_checkpointtime)
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+ if(startspeed >= 0)
+ {
+ text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
+ {
+ startspeed = -1;
+ }
+ }
+ if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
+ {
+ vector startspeed_size = panel_size;
+ startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5);
+ drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ starttime = 0;
+ startspeed = -1;
+ }
+
+ // experimental: show height achieved by a single jump (doesn't work in low gravity and may not be 100% accurate)
+ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0)
+ {
+ float text_alpha = 0;
+ float jumpheight_min = max(autocvar_hud_panel_strafehud_jumpheight_min, 0);
+ float jumpheight_current = strafeplayer.origin.z;
+ float jumpspeed_current = strafeplayer.velocity.z;
+ if(jumpspeed_prev <= jumpspeed_current || jumpheight_prev > jumpheight_current || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer) || spectating)
+ {
+ // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
+ jumprestart = true;
+ }
+ else
+ {
+ if(jumpheight < 0 || jumprestart)
+ {
+ jumprestart = false;
+ jumpheight = 0;
+ }
+ else
+ {
+ jumpheight += jumpheight_current - jumpheight_prev;
+ }
+ if((jumpheight * length_conversion_factor) > jumpheight_min && jumpheight > jumpheight_persistent)
+ {
+ jumptime = time;
+ jumpheight_persistent = jumpheight;
+ }
+ }
+ jumpheight_prev = jumpheight_current;
+ jumpspeed_prev = jumpspeed_current;
+ if(jumpheight_persistent > 0)
+ {
+ text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade)
+ {
+ jumpheight_persistent = -1;
+ }
+ }
+ if(jumpheight_persistent > 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
+ {
+ vector jumpheight_size = panel_size;
+ jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5);
+ drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight_persistent * length_conversion_factor, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ jumpheight_prev = jumpspeed_prev = 0;
+ jumpheight = jumpheight_persistent = -1;
+ }
+ draw_endBoldFont();
+
+ if(speed < (maxspeed + antiflicker_speed) && !immobile)
+ {
+ bestangle_anywhere = true; // moving forward should suffice to gain speed
+ }
+
+ // draw the actual strafe angle
+ if(!bestangle_anywhere && !immobile) // player gains speed with strafing
+ {
+ if((direction > 0 && (angle >= bestangle || angle <= -(bestangle + wishangle*2))) ||
+ (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2))))
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
+ }
+
+ if(fabs(angle + wishangle) > 90) // player is overturning
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color;
+ }
+ else if(bestangle_anywhere) // player gains speed without strafing
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
+ }
+
+ if(mode == 0 || straight_overturn)
+ {
+ currentangle_offset = panel_size.x/2;
+ }
+
+ if(autocvar_hud_panel_strafehud_style == 2 && !immobile)
+ {
+ float moveangle = angle + wishangle;
+ float strafeangle = (bestangle + wishangle) * (direction < 0 ? -1 : 1);
+ float strafe_ratio = 0;
+ if(fabs(moveangle) > 90)
+ {
+ strafe_ratio = -((fabs(moveangle) - 90) / 90);
+ if(strafe_ratio < -1) strafe_ratio = -2 - strafe_ratio;
+ }
+ else
+ {
+ if(moveangle >= strafeangle)
+ {
+ strafe_ratio = 1 - (moveangle - strafeangle) / (90 - strafeangle);
+ }
+ else if(moveangle <= -strafeangle)
+ {
+ strafe_ratio = 1 - (moveangle + strafeangle) / (-90 + strafeangle);
+ }
+ }
+ if(strafe_ratio < 0)
+ {
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_overturn_color, -strafe_ratio);
+ }
+ else
+ {
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_accel_color, strafe_ratio);
+ }
+ }
+
+ if(currentangle_size.x > 0 && currentangle_size.y > 0 && autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0)
+ {
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+}
+
+// functions to make hud elements align perfectly in the hud area
+void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type, int gradientType)
+{
+ float mirror_offset, mirror_width;
+ vector size = panel_size;
+ vector mirror_size = panel_size;
+
+ float original_width = width;
+ float hiddencolor_width;
+
+ if(alpha <= 0 && type != 2 || width <= 0) return;
+
+ if(type == 2 && gradientType == 0) type = 0;
+
+ if(offset < 0)
+ {
+ mirror_width = min(fabs(offset), width);
+ mirror_offset = panel_size.x + hidden_width - fabs(offset);
+ width += offset;
+ offset = 0;
+ }
+ else
+ {
+ mirror_width = min(offset + width - panel_size.x - hidden_width, width);
+ mirror_offset = max(offset - panel_size.x - hidden_width, 0);
+ }
+ if((offset + width) > panel_size.x)
+ {
+ width = panel_size.x - offset;
+ }
+ if(mirror_offset < 0)
+ {
+ mirror_width += mirror_offset;
+ mirror_offset = 0;
+ }
+ if((mirror_offset + mirror_width) > panel_size.x)
+ {
+ mirror_width = panel_size.x - mirror_offset;
+ }
+
+ if(width < 0) width = 0;
+ if(mirror_width < 0) mirror_width = 0;
+ hiddencolor_width = original_width - width - mirror_width;
+
+ if(direction < 0) // swap mirror and non-mirror values if direction points left
+ {
+ offset += mirror_offset;
+ mirror_offset = offset - mirror_offset;
+ offset -= mirror_offset;
+
+ width += mirror_width;
+ mirror_width = width - mirror_width;
+ width -= mirror_width;
+ }
+
+ size.x = width;
+ mirror_size.x = mirror_width;
+
+ switch(type)
+ {
+ default:
+ case 0: // no styling (drawfill)
+ if(mirror_size.x > 0 && mirror_size.y > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 1: // progress bar style
+ if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 2: // gradient style (types: 1 = left, 2 = right, 3 = both)
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, width + (mirror_offset == 0 ? hiddencolor_width : 0), gradientType);
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, (offset == 0 ? hiddencolor_width : 0), gradientType);
+ }
+}
+
+vector StrafeHUD_mixColors(vector color1, vector color2, float ratio)
+{
+ vector mixedColor;
+ if(ratio <= 0) return color1;
+ if(ratio >= 1) return color2;
+ mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
+ mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
+ mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
+ return mixedColor;
+}
+
+void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType)
+{
+ float color_ratio, alpha1, alpha2;
+ vector gradient_size = size;
+ alpha1 = bound(0, alpha, 1);
+ alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1);
+ if((alpha1+alpha2) == 0) return;
+ color_ratio = alpha1/(alpha1+alpha2);
+ for(int i = 0; i < size.x; ++i)
+ {
+ float ratio, alpha_ratio, combine_ratio1, combine_ratio2;
+ gradient_size.x = size.x - i < 1 ? size.x - i : 1;
+ ratio = (i + gradientOffset) / original_width * (gradientType == 3 ? 2 : 1);
+ if(ratio > 1) ratio = 2 - ratio;
+ if(gradientType != 2) ratio = 1 - ratio;
+ alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
+ combine_ratio1 = ratio*(1-color_ratio);
+ combine_ratio2 = (1-ratio)*color_ratio;
+ ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2);
+ if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL);
+ }
+}
+
+// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
+float GetLengthUnitFactor(int length_unit)
+{
+ switch(length_unit)
+ {
+ default:
+ case 1: return 1.0;
+ case 2: return 0.0254;
+ case 3: return 0.0254 * 0.001;
+ case 4: return 0.0254 * 0.001 * 0.6213711922;
+ case 5: return 0.0254 * 0.001 * 0.5399568035;
+ }
+}
+
+string GetLengthUnit(int length_unit)
+{
+ switch(length_unit)
+ {
+ // translator-friendly strings without the initial space
+ default:
+ case 1: return strcat(" ", _("qu"));
+ case 2: return strcat(" ", _("m"));
+ case 3: return strcat(" ", _("km"));
+ case 4: return strcat(" ", _("mi"));
+ case 5: return strcat(" ", _("nmi"));
+ }
+}
--- /dev/null
+#include "dialog_hudpanel_strafehud.qh"
+
+#include "checkbox_string.qh"
+#include "colorpicker_string.qh"
+#include "button.qh"
+#include "slider.qh"
+#include "textlabel.qh"
+#include "textslider.qh"
+
+void StrafeHUD_CenterPanel(entity btn, entity me)
+{
+ vector size = stov(str_cvar("hud_panel_strafehud_size"));
+ vector pos = stov(str_cvar("hud_panel_strafehud_pos"));
+ pos.x = 0.5 - size.x / 2;
+ cvar_set("hud_panel_strafehud_pos", strcat(ftos(pos.x), " ", ftos(pos.y)));
+}
+
+void StrafeHUD_ColorReset(entity btn, entity me)
+{
+ cvar_set("hud_panel_strafehud_bar_accel_color", cvar_defstring("hud_panel_strafehud_bar_accel_color"));
+ cvar_set("hud_panel_strafehud_bar_neutral_color", cvar_defstring("hud_panel_strafehud_bar_neutral_color"));
+ cvar_set("hud_panel_strafehud_bar_overturn_color", cvar_defstring("hud_panel_strafehud_bar_overturn_color"));
+ cvar_set("hud_panel_strafehud_angle_accel_color", cvar_defstring("hud_panel_strafehud_angle_accel_color"));
+ cvar_set("hud_panel_strafehud_angle_neutral_color", cvar_defstring("hud_panel_strafehud_angle_neutral_color"));
+ cvar_set("hud_panel_strafehud_angle_overturn_color", cvar_defstring("hud_panel_strafehud_angle_overturn_color"));
+ cvar_set("hud_panel_strafehud_switch_active_color", cvar_defstring("hud_panel_strafehud_switch_active_color"));
+ cvar_set("hud_panel_strafehud_switch_inactive_color", cvar_defstring("hud_panel_strafehud_switch_inactive_color"));
+ cvar_set("hud_panel_strafehud_direction_color", cvar_defstring("hud_panel_strafehud_direction_color"));
+}
+
+void XonoticHUDStrafeHUDDialog_fill(entity me)
+{
+ entity e;
+ string panelname = "strafehud";
+
+ me.TR(me);
+ me.TD(me, 1, 4, e = makeXonoticTextSlider("hud_panel_strafehud"));
+ e.addValue(e, _("Disable"), "0");
+ e.addValue(e, _("Enable"), "1");
+ e.addValue(e, _("Enable even observing"), "2");
+ e.addValue(e, _("Enable only in Race/CTS"), "3");
+ e.configureXonoticTextSliderValues(e);
+
+ dialog_hudpanel_main_settings(me, panelname);
+
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("StrafeHUD mode:")));
+
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_panel_strafehud_mode"));
+ e.addValue(e, _("View angle centered"), "0");
+ e.addValue(e, _("Velocity angle centered"), "1");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("StrafeHUD style:")));
+
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_panel_strafehud_style"));
+ e.addValue(e, _("no styling"), "0");
+ e.addValue(e, _("progress bar"), "1");
+ e.addValue(e, _("gradient"), "2");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("1", "0", "_hud_panel_strafehud_demo", _("Demo mode")));
+
+ me.TDempty(me, 0.4);
+
+ me.TD(me, 1, 0.6, e = makeXonoticTextLabel(0, _("Range:")));
+ me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 360, 5, "hud_panel_strafehud_range"));
+ me.TR(me);
+ me.TD(me, 1, 1.9, e = makeXonoticButton(_("Center panel"), '0 0 0'));
+ e.onClick = StrafeHUD_CenterPanel;
+ e.onClickEntity = me;
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 1, 1.9, e = makeXonoticButton(_("Reset colors"), '0 0 0'));
+ e.onClick = StrafeHUD_ColorReset;
+ e.onClickEntity = me;
+ me.TR(me);
+ me.TD(me, 1, 1.9, e = makeXonoticTextLabel(0, _("Strafe bar:")));
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 1, 1.9, e = makeXonoticTextLabel(0, _("Angle indicator:")));
+ me.TR(me);
+ me.TD(me, 1, 0.56666666, e = makeXonoticTextLabel(0, _("Neutral:")));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.56666666, e = makeXonoticTextLabel(0, _("Good:")));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.56666666, e = makeXonoticTextLabel(0, _("Overturn:")));
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 1, 0.56666666, e = makeXonoticTextLabel(0, _("Neutral:")));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.56666666, e = makeXonoticTextLabel(0, _("Good:")));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.56666666, e = makeXonoticTextLabel(0, _("Overturn:")));
+ me.TR(me);
+ me.TD(me, 2, 0.56666666, e = makeXonoticColorpickerString("hud_panel_strafehud_bar_neutral_color", "hud_panel_strafehud_bar_neutral_color"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 2, 0.56666666, e = makeXonoticColorpickerString("hud_panel_strafehud_bar_accel_color", "hud_panel_strafehud_bar_accel_color"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 2, 0.56666666, e = makeXonoticColorpickerString("hud_panel_strafehud_bar_overturn_color", "hud_panel_strafehud_bar_overturn_color"));
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 2, 0.56666666, e = makeXonoticColorpickerString("hud_panel_strafehud_angle_neutral_color", "hud_panel_strafehud_angle_neutral_color"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 2, 0.56666666, e = makeXonoticColorpickerString("hud_panel_strafehud_angle_accel_color", "hud_panel_strafehud_angle_accel_color"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 2, 0.56666666, e = makeXonoticColorpickerString("hud_panel_strafehud_angle_overturn_color", "hud_panel_strafehud_angle_overturn_color"));
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 0.56666666, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_bar_neutral_alpha"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.56666666, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_bar_accel_alpha"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.56666666, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_bar_overturn_alpha"));
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 1, 1.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_angle_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 1.9, e = makeXonoticTextLabel(0, _("Switch indicators:")));
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 1, 1.9, e = makeXonoticTextLabel(0, _("Direction caps:")));
+ me.TR(me);
+ me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Active:")));
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Inactive:")));
+ me.TR(me);
+ me.TD(me, 2, 0.85, e = makeXonoticColorpickerString("hud_panel_strafehud_switch_active_color", "hud_panel_strafehud_switch_active_color"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 2, 0.85, e = makeXonoticColorpickerString("hud_panel_strafehud_switch_inactive_color", "hud_panel_strafehud_switch_inactive_color"));
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 2, 1.9, e = makeXonoticColorpickerString("hud_panel_strafehud_direction_color", "hud_panel_strafehud_direction_color"));
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 0.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_switch_active_alpha"));
+ me.TDempty(me, 0.1);
+ me.TD(me, 1, 0.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_switch_inactive_alpha"));
+
+ me.TDempty(me, 0.2);
+
+ me.TD(me, 1, 1.9, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_strafehud_direction_alpha"));
+}