void ClientDisconnect(entity this)
{
assert(IS_CLIENT(this), return);
void ClientDisconnect(entity this)
{
assert(IS_CLIENT(this), return);
sound(this, CH_INFO, SND_POWEROFF, VOL_BASE, ATTEN_NORM);
stopsound(this, CH_TRIGGER_SINGLE); // get rid of the pickup sound
this.items &= ~ITEM_Strength.m_itemid;
sound(this, CH_INFO, SND_POWEROFF, VOL_BASE, ATTEN_NORM);
stopsound(this, CH_TRIGGER_SINGLE); // get rid of the pickup sound
this.items &= ~ITEM_Strength.m_itemid;