]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/ca_arena_mutators
authorterencehill <piuntn@gmail.com>
Thu, 25 Apr 2013 10:25:57 +0000 (12:25 +0200)
committerterencehill <piuntn@gmail.com>
Thu, 25 Apr 2013 10:25:57 +0000 (12:25 +0200)
Conflicts:
qcsrc/client/announcer.qc
qcsrc/server/arena.qc

1  2 
qcsrc/client/announcer.qc
qcsrc/common/constants.qh
qcsrc/common/notifications.qh
qcsrc/server/cl_client.qc
qcsrc/server/command/cmd.qc
qcsrc/server/command/vote.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_world.qc
qcsrc/server/scores.qc
qcsrc/server/w_minstanex.qc

index 6258377b14930acd6ed0f577fbbd1657faa958e7,0409aea8bcdee9ca80b59562ba10ef1ae742e2d0..7a4ed9223ad090d0549c5453e3e930819e9281c7
@@@ -1,14 -1,6 +1,6 @@@
- float previous_announcement_time;
- float previous_game_starttime;
- string previous_announcement;
- // remaining maptime announcer sounds, true when sound was already played
- float announcer_1min;
- float announcer_5min;
  void Announcer_Play(string announcement)
  {
-       if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
+       /*if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
        {
                sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
  
                
                previous_announcement = strzone(announcement);
                previous_announcement_time = time;
-       }
+       }*/
  }
  
+ float announcer_1min;
+ float announcer_5min;
  void Announcer_Countdown() 
  {
        float starttime = getstatf(STAT_GAMESTARTTIME);
 +      float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
 +      if(roundstarttime == -1)
 +      {
 +              Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP);
 +              remove(self);
 +              return;
 +      }
 +      if(roundstarttime >= starttime)
 +              starttime = roundstarttime;
 +      if(starttime <= time && roundstarttime != starttime) // game start time has passed
 +              announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
 +
        float countdown = (starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
 -      
 +
        if(countdown <= 0) // countdown has finished, starttime is now
        {
-               Announcer_Play("begin");
 +              Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
 -              announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
+               Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); 
                remove(self);
                return;
        }
        else // countdown is still going
        {
 -              Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
 +              if(roundstarttime == starttime)
 +                      Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
 +              else
 +                      Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
  
-               if(countdown_rounded <= 3 && countdown_rounded >= 1) 
-                       Announcer_Play(ftos(countdown_rounded));
+               switch(countdown_rounded)
+               {
+                       case 1: Local_Notification(MSG_ANNCE, ANNCE_NUM_1); break;
+                       case 2: Local_Notification(MSG_ANNCE, ANNCE_NUM_2); break;
+                       case 3: Local_Notification(MSG_ANNCE, ANNCE_NUM_3); break;
+               }
  
                self.nextthink = (starttime - (countdown - 1));
        }
   * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
   * and STAT_FRAGLIMIT to be auto-sent)
   */
+  float previous_game_starttime;
  void Announcer_Gamestart() 
  {
        float startTime = getstatf(STAT_GAMESTARTTIME);
 -      
 +      float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
 +      if(roundstarttime > startTime)
 +              startTime = roundstarttime;
 +
        if(previous_game_starttime != startTime) 
        {
                if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
-                       Announcer_Play("prepareforbattle");
+                       Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
 -              
 +
                if(time < startTime) 
                {
 -                      entity e;
 -                      e = spawn();
 -                      e.think = Announcer_Countdown;
 +                      entity e = find(world, classname, "announcer_countdown");
 +                      if not(e)
 +                      {
 +                              e = spawn();
 +                              e.classname = "announcer_countdown";
 +                              e.think = Announcer_Countdown;
 +                      }
                        e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
                }
        }
@@@ -125,7 -101,7 +123,7 @@@ void Announcer_Time(
                                if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
                                {
                                        announcer_5min = TRUE;
-                                       Announcer_Play("5minutesremain");
+                                       Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
                                }
                        }
                }
                        if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
                        {
                                announcer_1min = TRUE;
-                               Announcer_Play("1minuteremains");
+                               Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);
                        }
                }
        }
@@@ -158,50 -134,3 +156,3 @@@ void Announcer(
        Announcer_Gamestart();
        Announcer_Time();
  }
- void Announcer_Precache () 
- {
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
- }
index 9668166e1c498f1a04da533892b55bfede66ca58,ffec62095b9b9466ffcf5db66a75251f254a18f5..53dde53fc4c8038840ed8770179ae34a3704d1c1
@@@ -36,14 -36,13 +36,13 @@@ const float TE_CSQC_NEXGUNBEAMPARTICLE 
  const float TE_CSQC_LIGHTNINGARC = 105;
  const float TE_CSQC_TEAMNAGGER = 106;
  const float TE_CSQC_PINGPLREPORT = 107;
- const float TE_CSQC_ANNOUNCE = 108;
- const float TE_CSQC_TARGET_MUSIC = 109;
- const float TE_CSQC_WEAPONCOMPLAIN = 110;
- const float TE_CSQC_NEX_SCOPE = 111;
- const float TE_CSQC_MINELAYER_MAXMINES = 112;
- const float TE_CSQC_HAGAR_MAXROCKETS = 113;
- const float TE_CSQC_VEHICLESETUP = 114;
- const float TE_CSQC_SVNOTICE = 115;
+ const float TE_CSQC_TARGET_MUSIC = 108;
+ const float TE_CSQC_WEAPONCOMPLAIN = 109;
+ const float TE_CSQC_NEX_SCOPE = 110;
+ const float TE_CSQC_MINELAYER_MAXMINES = 111;
+ const float TE_CSQC_HAGAR_MAXROCKETS = 112;
+ const float TE_CSQC_VEHICLESETUP = 113;
+ const float TE_CSQC_SVNOTICE = 114;
  
  const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
  const float RACE_NET_CHECKPOINT_CLEAR = 1;
@@@ -178,7 -177,6 +177,7 @@@ const float STAT_SECRETS_TOTAL = 70
  const float STAT_SECRETS_FOUND = 71;
  
  const float STAT_RESPAWN_TIME = 72;
 +const float STAT_ROUNDSTARTTIME = 73;
  
  // mod stats (1xx)
  const float STAT_REDALIVE = 100;
index 10b602e77106b776d672112a28838ed951e8402f,67b5f243e7fc31c0bd930dd610999925f273385d..2f9c24b6b1526e35558c741fb721c9524d7d449b
@@@ -4,10 -4,11 +4,11 @@@
  // ================================================
  
  // main types/groups of notifications
- #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
- #define MSG_CENTER 2 // "Personal" centerprint messages
- #define MSG_CENTER_CPID 3 // Kill centerprint message
- #define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
+ #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
+ #define MSG_INFO 2 // "Global" information messages 
+ #define MSG_CENTER 3 // "Personal" centerprint messages
+ #define MSG_CENTER_CPID 4 // Kill centerprint message
+ #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
  
  #define NO_MSG -12345 
  
@@@ -44,8 -45,13 +45,13 @@@ void Create_Notification_Entity
        float typeid,
        float nameid,
        string namestring,
+       float anncename,
        float infoname,
        float centername,
+       float channel,
+       string snd,
+       float vol,
+       float position,
        float strnum,
        float flnum,
        string args,
@@@ -69,6 -75,8 +75,8 @@@ void Local_Notification_WOVA
  
  #ifdef CSQC // CLIENT ONLY
  void Read_Notification(float is_new);
+ string prev_soundfile;
+ float prev_soundtime;
  #endif
  
  #ifdef SVQC // SERVER ONLY
@@@ -102,8 -110,19 +110,19 @@@ void Send_Notification_WOVA
  // ====================================
  /*
   List of all notifications (including identifiers and display information)
-  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
+  Possible Tokens:
+     default, name, channel, sound, volume, position,
+     anncename, infoname, centername, strnum, flnum, args,
+     hudargs, icon, cpid, durcnt, normal, gentle
   Format Specifications:
+     MSG_ANNCE:
+       default: FLOAT: Default setting for whether the notification is enabled or not
+          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
+       name: VAR: Name of notification
+       channel: FLOAT: Sound channel to broadcast on to
+       sound: STRING: Filename for the announcement sound
+       volume: FLOAT: Volume setting for the announcement sound
+       position: FLOAT: Attenuation/positioning value
      MSG_INFO:
        default: FLOAT: Default setting for whether the notification is enabled or not
           ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
        default: FLOAT: Default setting for whether the notification is enabled or not
           ^-> 0 = disabled, 1 = enabled
        name: VAR: Name of chaining notification
+       anncename: VAR: Name of announcer notification for reference
        infoname: VAR: Name of info notification for reference
        centername: VAR: Name of centerprint notification for reference
  
        If you send a notification with mismatching arguments, Send_Notification() will error.
  */
  
+ #define MSG_ANNCE_NOTIFICATIONS \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE)
  #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
-       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
+       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
+       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
+               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
+               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
        #endif
  #define MSG_INFO_NOTIFICATIONS \
        MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
-       MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
+       MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
 -      MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
 -      MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,        0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
 +      MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
 +      MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)\n"), "") \
 +      MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round\n"), "") \
 +      MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round\n"), "") \
 +      MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied\n"), "") \
 +      MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner\n"), "") \
        MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
        MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
        MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
        MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
        MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
-       MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
-       MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
        MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_headshot",        _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
  
  #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
+       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
+       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
+               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
+               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
        #endif
  #define MSG_CENTER_NOTIFICATIONS \
 -      MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
 -      MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,            0, 0, "",             CPID_ARENA,          "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
 -      MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,            0, 1, "",             CPID_ARENA,          "1 f1", _("^F4Round will start in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
 -      MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_GAMESTART,      "2 0", _("^F4Begin!"), "") \
 -      MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_GAMESTART,      "1 f1", _("^F4Game starts in ^COUNT"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
        MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
 -      MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,     0, 0, "",             NO_CPID,             "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
 +      MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
 -      MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
        MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
        MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
 -      MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "kh_teams",      CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 4, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
 +      MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
        MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
        MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
  
  #define MSG_MULTI_NOTIFICATIONS \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    INFO_DEATH_MURDER_FALL,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    INFO_DEATH_MURDER_VOID,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
-       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,         INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
 -      MSG_MULTI_NOTIF(1, MULTI_ARENA_BEGIN,                    ANNCE_BEGIN,   NO_MSG,                                    CENTER_ARENA_BEGIN) \
+       MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
+       MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO,                ANNCE_NUM_10,  NO_MSG,                                    CENTER_MINSTA_FINDAMMO_FIRST) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,        INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
  
  
  // ===========================
@@@ -680,7 -732,7 +741,7 @@@ var float autocvar_notification_frag_ve
      f2race_time: mmssss of f2
      race_col: color of race time/position (i.e. good or bad)
      race_diff: show time difference between f2 and f3
 -    kh_teams: show which teams still need players in keyhunt centerprint
 +    missing_teams: show which teams still need players
      pass_key: find the keybind for "passing" or "dropping" in CTF game mode
      frag_ping: show the ping of a player
      frag_stats: show health/armor/ping of a player
@@@ -731,9 -783,10 +792,10 @@@ string arg_slot[NOTIF_MAX_ARGS]
      ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
      ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
      ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
+     ARG_CASE(ARG_CS_SV,     "f3race_time",   mmssss(f3)) \
      ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
      ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
 -    ARG_CASE(ARG_CS,        "kh_teams",      notif_arg_kh_teams(f1, f2, f3, f4)) \
 +    ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1, f2, f3, f4)) \
      ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
      ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
      ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
@@@ -777,7 -830,7 +839,7 @@@ string notif_arg_frag_stats(float fheal
                return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
  }
  
 -string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
 +string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
  {
        return sprintf("%s%s%s%s",
                (f1 ?
@@@ -957,11 -1010,13 +1019,13 @@@ float notif_error
  float notif_global_error;
  
  // notification entities
+ entity msg_annce_notifs[NOTIF_MAX];
  entity msg_info_notifs[NOTIF_MAX];
  entity msg_center_notifs[NOTIF_MAX];
  entity msg_multi_notifs[NOTIF_MAX];
  
  // notification counts
+ float NOTIF_ANNCE_COUNT;
  float NOTIF_INFO_COUNT;
  float NOTIF_CENTER_COUNT;
  float NOTIF_MULTI_COUNT;
@@@ -972,8 -1027,13 +1036,13 @@@ float NOTIF_CPID_COUNT
  .string nent_name;
  .float nent_id;
  .float nent_enabled;
+ .entity nent_msgannce;
  .entity nent_msginfo;
  .entity nent_msgcenter;
+ .float nent_channel;
+ .string nent_snd;
+ .float nent_vol;
+ .float nent_position;
  .float nent_stringcount;
  .float nent_floatcount; 
  .string nent_args;
  .string nent_strings[4];
  .float nent_floats[4];
  
+ #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
+       NOTIF_ADD_AUTOCVAR(name, default) \
+       float name; \
+       void RegisterNotification_##name() \
+       { \
+               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
+               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_ANNCE_COUNT, "notifications") \
+               Create_Notification_Entity( \
+                       default,                       /* var_default */ \
+                       autocvar_notification_##name,  /* var_cvar */ \
+                       MSG_ANNCE,                     /* typeid */ \
+                       name,                          /* nameid */ \
+                       strtoupper(#name),             /* namestring */ \
+                       NO_MSG,                        /* anncename */ \
+                       NO_MSG,                        /* infoname */ \
+                       NO_MSG,                        /* centername */ \
+                       channel,                       /* channel */ \
+                       sound,                         /* snd */ \
+                       volume,                        /* vol */ \
+                       position,                      /* position */ \
+                       NO_MSG,                        /* strnum */ \
+                       NO_MSG,                        /* flnum */ \
+                       "",                            /* args */ \
+                       "",                            /* hudargs */ \
+                       "",                            /* icon */ \
+                       NO_MSG,                        /* cpid */ \
+                       "",                            /* durcnt */ \
+                       "",                            /* normal */ \
+                       "",                            /* gentle */ \
+                       FALSE,                         /* msg_is_info */ \
+                       FALSE);                        /* msg_is_multi */ \
+       } \
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
  #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
        NOTIF_ADD_AUTOCVAR(name, default) \
        float name; \
                        MSG_INFO,                      /* typeid */ \
                        name,                          /* nameid */ \
                        strtoupper(#name),             /* namestring */ \
+                       NO_MSG,                        /* anncename */ \
                        NO_MSG,                        /* infoname */ \
                        NO_MSG,                        /* centername */ \
+                       NO_MSG,                        /* channel */ \
+                       "",                            /* snd */ \
+                       NO_MSG,                        /* vol */ \
+                       NO_MSG,                        /* position */ \
                        strnum,                        /* strnum */ \
                        flnum,                         /* flnum */ \
                        args,                          /* args */ \
                        MSG_CENTER,                    /* typeid */ \
                        name,                          /* nameid */ \
                        strtoupper(#name),             /* namestring */ \
+                       NO_MSG,                        /* anncename */ \
                        NO_MSG,                        /* infoname */ \
                        NO_MSG,                        /* centername */ \
+                       NO_MSG,                        /* channel */ \
+                       "",                            /* snd */ \
+                       NO_MSG,                        /* vol */ \
+                       NO_MSG,                        /* position */ \
                        strnum,                        /* strnum */ \
                        flnum,                         /* flnum */ \
                        args,                          /* args */ \
        } \
        ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
  
- #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
+ #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
        NOTIF_ADD_AUTOCVAR(name, default) \
        float name; \
        void RegisterNotification_##name() \
                        MSG_MULTI,                     /* typeid */ \
                        name,                          /* nameid */ \
                        strtoupper(#name),             /* namestring */ \
+                       anncename,                     /* anncename */ \
                        infoname,                      /* infoname */ \
                        centername,                    /* centername */ \
+                       NO_MSG,                        /* channel */ \
+                       "",                            /* snd */ \
+                       NO_MSG,                        /* vol */ \
+                       NO_MSG,                        /* position */ \
                        NO_MSG,                        /* strnum */ \
                        NO_MSG,                        /* flnum */ \
                        "",                            /* args */ \
@@@ -1122,10 -1231,12 +1240,12 @@@ void RegisterNotifications_Done(
  
  // NOW we actually activate the declarations
  ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
+ MSG_ANNCE_NOTIFICATIONS
  MSG_INFO_NOTIFICATIONS
  MSG_CENTER_NOTIFICATIONS
  MSG_MULTI_NOTIFICATIONS
  ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
+ #undef MSG_ANNCE_NOTIF
  #undef MSG_INFO_NOTIF
  #undef MSG_CENTER_NOTIF
  #undef MSG_MULTI_NOTIF
index 54b3efff8de82a1755ed1b411cc79dadd892c746,b61fbfa913bb7e6612fc4f60f91d1081601aae95..93289a42c4f80289906e57a721fa48e13bf33116
@@@ -6,22 -6,6 +6,6 @@@ void send_CSQC_teamnagger() 
        WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
  }
  
- void Announce(string snd) {
-       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-       WriteByte(MSG_BROADCAST, TE_CSQC_ANNOUNCE);
-       WriteString(MSG_BROADCAST, snd);
- }
- void AnnounceTo(entity e, string snd) {
-       if (clienttype(e) == CLIENTTYPE_REAL)
-       {
-               msg_entity = e;
-               WriteByte(MSG_ONE, SVC_TEMPENTITY);
-               WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
-               WriteString(MSG_ONE, snd);
-       }
- }
  float ClientData_Send(entity to, float sf)
  {
        if(to != self.owner)
@@@ -293,7 -277,7 +277,7 @@@ entity SelectSpawnPoint (float anypoint
        else
        {
                float mindist;
 -              if (arena_roundbased && !g_ca)
 +              if (g_arena && arena_roundbased)
                        mindist = 800;
                else
                        mindist = 100;
@@@ -401,24 -385,6 +385,24 @@@ void PutObserverInServer (void
                WriteEntity(MSG_ONE, self);
        }
  
 +      if(g_lms)
 +      {
 +              // Only if the player cannot play at all
 +              if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
 +                      self.frags = FRAGS_SPECTATOR;
 +              else
 +                      self.frags = FRAGS_LMS_LOSER;
 +      }
 +      else if((g_race && g_race_qualifying) || g_cts)
 +      {
 +              if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
 +                      self.frags = FRAGS_LMS_LOSER;
 +              else
 +                      self.frags = FRAGS_SPECTATOR;
 +      }
 +      else
 +              self.frags = FRAGS_SPECTATOR;
 +
        MUTATOR_CALLHOOK(MakePlayerObserver);
  
        minstagib_stop_countdown(self);
        self.pauseregen_finished = 0;
        self.damageforcescale = 0;
        self.death_time = 0;
 +      self.respawn_flags = 0;
        self.respawn_time = 0;
 +      self.stat_respawn_time = 0;
        self.alpha = 0;
        self.scale = 0;
        self.fade_time = 0;
        self.punchvector = '0 0 0';
        self.oldvelocity = self.velocity;
        self.fire_endtime = -1;
 -
 -      if(g_arena)
 -      {
 -              if(self.version_mismatch)
 -              {
 -                      self.frags = FRAGS_SPECTATOR;
 -                      Spawnqueue_Unmark(self);
 -                      Spawnqueue_Remove(self);
 -              }
 -              else
 -              {
 -                      self.frags = FRAGS_LMS_LOSER;
 -                      Spawnqueue_Insert(self);
 -              }
 -      }
 -      else if(g_lms)
 -      {
 -              // Only if the player cannot play at all
 -              if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
 -                      self.frags = FRAGS_SPECTATOR;
 -              else
 -                      self.frags = FRAGS_LMS_LOSER;
 -      }
 -      else if(g_ca)
 -      {
 -              if(self.caplayer)
 -                      self.frags = FRAGS_LMS_LOSER;
 -              else
 -                      self.frags = FRAGS_SPECTATOR;
 -      }
 -      else if((g_race && g_race_qualifying) || g_cts)
 -      {
 -              if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
 -                      self.frags = FRAGS_LMS_LOSER;
 -              else
 -                      self.frags = FRAGS_SPECTATOR;
 -      }
 -      else
 -              self.frags = FRAGS_SPECTATOR;
  }
  
  .float model_randomizer;
@@@ -634,7 -637,11 +618,7 @@@ Called when a client spawns in the serv
  void PutClientInServer (void)
  {
        if(clienttype(self) == CLIENTTYPE_BOT)
 -      {
                self.classname = "player";
 -              if(g_ca)
 -                      self.caplayer = 1;
 -      }
        else if(clienttype(self) == CLIENTTYPE_REAL)
        {
                msg_entity = self;
                        self.classname = "observer";
        }
  
 -      if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
 -              self.classname = "observer";
 +      MUTATOR_CALLHOOK(PutClientInServer);
  
        if(gameover)
                self.classname = "observer";
  
 -      if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
 +      if(self.classname == "player") {
                entity spot, oldself;
                float j;
  
                }
                self.damageforcescale = 2;
                self.death_time = 0;
 +              self.respawn_flags = 0;
                self.respawn_time = 0;
 +              self.stat_respawn_time = 0;
                self.scale = 0;
                self.fade_time = 0;
                self.pain_frame = 0;
                self.lastteleporttime = time; // prevent insane speeds due to changing origin
          self.hud = HUD_NORMAL;
  
 -              if(g_arena)
 -              {
 -                      Spawnqueue_Remove(self);
 -                      Spawnqueue_Mark(self);
 -              }
 -              else if(g_ca)
 -                      self.caplayer = 1;
 -
                self.event_damage = PlayerDamage;
  
                self.bot_attack = TRUE;
@@@ -1048,13 -1062,14 +1032,13 @@@ void ClientKill_Now_TeamChange(
        }
        else if(self.killindicator_teamchange == -2)
        {
 -              if(g_ca)
 -                      self.caplayer = 0;
                if(blockSpectators)
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
                PutObserverInServer();
        }
        else
                SV_ChangeTeam(self.killindicator_teamchange - 1);
 +      self.killindicator_teamchange = 0;
  }
  
  void ClientKill_Now()
@@@ -1116,7 -1131,7 +1100,7 @@@ void KillIndicator_Think(
                if(clienttype(self.owner) == CLIENTTYPE_REAL)
                {
                        if(self.cnt <= 10)
-                               AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
+                               { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
                }
                self.nextthink = time + 1;
                self.cnt -= 1;
@@@ -1230,11 -1245,19 +1214,11 @@@ void ClientKill_TeamChange (float targe
  
  void ClientKill (void)
  {
 -      if (gameover)
 -              return;
 +      if(gameover) return;
 +      if(self.player_blocked) return;
 +      if(self.freezetag_frozen) return;
  
 -      if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
 -      {
 -              // do nothing
 -      }
 -    else if(self.freezetag_frozen)
 -    {
 -        // do nothing
 -    }
 -      else
 -              ClientKill_TeamChange(0);
 +      ClientKill_TeamChange(0);
  }
  
  void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
@@@ -1464,6 -1487,13 +1448,6 @@@ void ClientConnect (void
        else
                stuffcmd(self, "set _teams_available 0\n");
  
 -      if(g_arena || g_ca)
 -      {
 -              self.classname = "observer";
 -              if(g_arena)
 -                      Spawnqueue_Insert(self);
 -      }
 -
        attach_entcs();
  
        bot_relinkplayerlist();
  
        if(clienttype(self) == CLIENTTYPE_REAL)
        {
+               if(!autocvar_g_campaign)
+               {
+                       self.motd_actived_time = -1;
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
+               }
                if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
                        stuffcmd(self, "cl_cmd settemp chase_active 1\n");
        }
  
        CheatInitClient();
  
-       if(!autocvar_g_campaign)
-               Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
        CSQCMODEL_AUTOINIT();
  
        self.model_randomizer = random();
 -    
 -    if(clienttype(self) != CLIENTTYPE_REAL)
 -        return;
 -        
 -    sv_notice_join();
 -    
 -    MUTATOR_CALLHOOK(ClientConnect);
 +
 +      if(clienttype(self) == CLIENTTYPE_REAL)
 +              sv_notice_join();
 +
 +      MUTATOR_CALLHOOK(ClientConnect);
  }
  /*
  =============
@@@ -1605,6 -1640,12 +1592,6 @@@ void ClientDisconnect (void
  
        bot_relinkplayerlist();
  
 -      if(g_arena)
 -      {
 -              Spawnqueue_Unmark(self);
 -              Spawnqueue_Remove(self);
 -      }
 -
        accuracy_free(self);
        ClientData_Detach();
        PlayerScore_Detach(self);
@@@ -1962,7 -2003,7 +1949,7 @@@ void player_regen (void
        limita = limita * limit_mod;
        //limitf = limitf * limit_mod;
  
 -      if(g_lms && g_ca)
 +      if(g_ca)
                rot_mod = 0;
  
        if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
@@@ -2087,6 -2128,7 +2074,6 @@@ void SpectateCopy(entity spectatee) 
        self.dmg_inflictor = spectatee.dmg_inflictor;
        self.v_angle = spectatee.v_angle;
        self.angles = spectatee.v_angle;
 -      self.stat_respawn_time = spectatee.stat_respawn_time;
        if(!self.BUTTON_USE)
                self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
@@@ -2230,15 -2272,13 +2217,15 @@@ void ShowRespawnCountdown(
                {
                        self.respawn_countdown = number - 1;
                        if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
-                               AnnounceTo(self, strcat(ftos(number), ""));
+                               Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number)); 
                }
        }
  }
  
  void LeaveSpectatorMode()
  {
 +      if(self.caplayer)
 +              return;
        if(nJoinAllowed(self))
        {
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
  
                        if(autocvar_g_campaign)
                                { campaign_bots_may_start = 1; }
-                       else
-                               { Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD); }
  
                        Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
-                       
                        PutClientInServer();
  
                        if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
                }
 -              else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
 +              else
 +                      stuffcmd(self, "menu_showteamselect\n");
        }
        else
        {
                // Player may not join because g_maxplayers is set
-               Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+               Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
        }
  }
  
@@@ -2300,9 -2337,8 +2285,9 @@@ float nJoinAllowed(entity ignore) 
                return maxclients - totalClients;
  
        float currentlyPlaying = 0;
 -      FOR_EACH_REALPLAYER(e)
 -              currentlyPlaying += 1;
 +      FOR_EACH_REALCLIENT(e)
 +              if(e.classname == "player" || e.caplayer == 1)
 +                      currentlyPlaying += 1;
  
        if(currentlyPlaying < autocvar_g_maxplayers)
                return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
@@@ -2323,22 -2359,24 +2308,24 @@@ void checkSpectatorBlock() 
        }
  }
  
- .float motd_actived_time; // used for both motd and campaign_message
  void PrintWelcomeMessage()
  {
-       if (self.motd_actived_time == 0) { // is there already a message showing?
+       if(self.motd_actived_time == 0)
+       {
                if (autocvar_g_campaign) {
                        if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
                                self.motd_actived_time = time;
                                Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
                        }
                } else {
-                       if ((time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
+                       if (self.BUTTON_INFO) {
                                self.motd_actived_time = time;
                                Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
                        }
                }
-       } else { // showing MOTD or campaign message
+       }
+       else if(self.motd_actived_time > 0) // showing MOTD or campaign message
+       {
                if (autocvar_g_campaign) {
                        if (self.BUTTON_INFO)
                                self.motd_actived_time = time;
                                Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
                        }
                } else {
-                       if ((time - self.jointime) > autocvar_welcome_message_time) {
-                               if (self.BUTTON_INFO)
-                                       self.motd_actived_time = time;
-                               else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
-                                       self.motd_actived_time = 0;
-                                       Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
-                               }
+                       if (self.BUTTON_INFO)
+                               self.motd_actived_time = time;
+                       else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
+                               self.motd_actived_time = 0;
+                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
                        }
                }
        }
+       else //if(self.motd_actived_time < 0) // just connected, motd is active
+       {
+               if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
+                       self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
+               else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
+               {
+                       // instanctly hide MOTD
+                       self.motd_actived_time = 0;
+                       Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
+               }
+       }
  }
  
  void ObserverThink()
                        }
                }
        }
-       PrintWelcomeMessage();
  }
  
  void SpectatorThink()
                        PutObserverInServer();
        }
  
-       PrintWelcomeMessage();
        self.flags |= FL_CLIENT | FL_NOTARGET;
  }
  
@@@ -2463,10 -2507,14 +2456,10 @@@ void PlayerPreThink (void
        WarpZone_PlayerPhysics_FixVAngle();
  
        self.stat_game_starttime = game_starttime;
 +      self.stat_round_starttime = round_starttime;
        self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
        self.stat_leadlimit = autocvar_leadlimit;
  
 -      if(g_arena || (g_ca && !allowed_to_spawn))
 -              self.stat_respawn_time = 0;
 -      else
 -              self.stat_respawn_time = self.respawn_time;
 -
        if(frametime)
        {
                // physics frames: update anticheat stuff
                self.usekeypressed = self.BUTTON_USE;
        }
  
-       PrintWelcomeMessage();
+       if(clienttype(self) == CLIENTTYPE_REAL)
+               PrintWelcomeMessage();
  
        if(self.classname == "player") {
- //            if(self.netname == "Wazat")
- //                    bprint(self.classname, "\n");
  
                CheckRules_Player();
  
  
                if (self.deadflag != DEAD_NO)
                {
 -                      float button_pressed, force_respawn;
                        if(self.personal && g_race_qualifying)
                        {
                                if(time > self.respawn_time)
                                {
                                        self.respawn_time = time + 1; // only retry once a second
 +                                      self.stat_respawn_time = self.respawn_time;
                                        respawn();
                                        self.impulse = 141;
                                }
                        }
                        else
                        {
 +                              float button_pressed;
                                if(frametime)
                                        player_anim();
                                button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
 -                              force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
 +
                                if (self.deadflag == DEAD_DYING)
                                {
 -                                      if(force_respawn)
 +                                      if(self.respawn_flags & RESPAWN_FORCE)
                                                self.deadflag = DEAD_RESPAWNING;
                                        else if(!button_pressed)
                                                self.deadflag = DEAD_DEAD;
                                                respawn();
                                        }
                                }
 +
                                ShowRespawnCountdown();
 +
 +                              if(self.respawn_flags & RESPAWN_SILENT)
 +                                      self.stat_respawn_time = 0;
 +                              else
 +                                      self.stat_respawn_time = self.respawn_time;
                        }
  
                        // if respawning, invert stat_respawn_time to indicate this, the client translates it
@@@ -2908,7 -2948,7 +2900,7 @@@ void PlayerPostThink (void
                        else if(timeleft <= 10)
                        {
                                if(timeleft != self.idlekick_lasttimeleft)
-                                       AnnounceTo(self, ftos(timeleft));
+                                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
                                self.idlekick_lasttimeleft = timeleft;
                        }
                }
index 0d773368784a0740ca216f513afdddfea45a745f,d363de52759811d727c8bc232bbbaf536bfd9544..e22399f4acd14ed8b42b8901d1dc2f9c056050e2
@@@ -154,11 -154,11 +154,10 @@@ void ClientCommand_join(float request
                                {
                                        if(nJoinAllowed(self)) 
                                        {
 -                                              if(g_ca) { self.caplayer = 1; }
                                                if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
 -                                              
 +
                                                self.classname = "player";
                                                PlayerScore_Clear(self);
-                                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
                                                Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
                                                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
                                                PutClientInServer();
                                        else 
                                        {
                                                //player may not join because of g_maxplayers is set
-                                               Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+                                               Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
                                        }
                                }
                        }
@@@ -195,8 -195,6 +194,8 @@@ void ClientCommand_ready(float request
                                {
                                        if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
                                        {
 +                                              if(time < game_starttime) // game is already restarting
 +                                                      return;
                                                if (self.ready) // toggle
                                                {
                                                        self.ready = FALSE;
@@@ -415,10 -413,10 +414,10 @@@ void ClientCommand_spectate(float reque
                                
                                if(self.classname == "player" && autocvar_sv_spectate == 1) 
                                        ClientKill_TeamChange(-2); // observe
 -                              
 +
                                // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
                                // note: if arena game mode is ever done properly, this needs to be removed.
 -                              if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
 +                              if(self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
                                {
                                        sprint(self, "WARNING: you will spectate in the next round.\n");
                                        self.caplayer = 0;
index ad0fb795a1f20667cf91e668656b22f922a5a270,199e3265a8f75672ea0fe9ce53ffea1ddfb8853a..1f55aff95a507c50177f87f80867508a068d45ee
@@@ -148,21 -148,21 +148,21 @@@ void VoteAccept(
        if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
  
        VoteReset();
-       Announce("voteaccept");
+       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
  }
  
  void VoteReject() 
  {
        bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
        VoteReset();
-       Announce("votefail");
+       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
  }
  
  void VoteTimeout() 
  {
        bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
        VoteReset();
-       Announce("votefail");
+       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
  }
  
  void VoteSpam(float notvoters, float mincount, string result)
@@@ -319,84 -319,6 +319,84 @@@ void VoteThink(
  //  Game logic for warmup
  // =======================
  
 +// Resets the state of all clients, items, weapons, waypoints, ... of the map.
 +void reset_map(float dorespawn)
 +{
 +      entity oldself;
 +      oldself = self;
 +
 +      if(time <= game_starttime && round_handler_IsActive())
 +              round_handler_Reset(game_starttime);
 +
 +      if(g_race || g_cts)
 +              race_ReadyRestart();
 +      else MUTATOR_CALLHOOK(reset_map_global);
 +
 +      lms_lowest_lives = 999;
 +      lms_next_place = player_count;
 +
 +      for(self = world; (self = nextent(self)); )
 +      if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
 +      {
 +              if(self.reset)
 +              {
 +                      self.reset();
 +                      continue;
 +              }
 +
 +              if(self.team_saved)
 +                      self.team = self.team_saved;
 +
 +              if(self.flags & FL_PROJECTILE) // remove any projectiles left
 +                      remove(self);
 +      }
 +
 +      // Waypoints and assault start come LAST
 +      for(self = world; (self = nextent(self)); )
 +      if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
 +      {
 +              if(self.reset2)
 +              {
 +                      self.reset2();
 +                      continue;
 +              }
 +      }
 +
 +      // Moving the player reset code here since the player-reset depends
 +      // on spawnpoint entities which have to be reset first --blub
 +      if(dorespawn)
 +      if(!MUTATOR_CALLHOOK(reset_map_players))
 +      FOR_EACH_CLIENT(self) // reset all players
 +      {
 +              /*
 +              only reset players if a restart countdown is active
 +              this can either be due to cvar sv_ready_restart_after_countdown having set
 +              restart_mapalreadyrestarted to 1 after the countdown ended or when
 +              sv_ready_restart_after_countdown is not used and countdown is still running
 +              */
 +              if (restart_mapalreadyrestarted || (time < game_starttime))
 +              {
 +                      //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
 +                      if (IS_PLAYER(self)) {
 +                              //PlayerScore_Clear(self);
 +                              if(g_lms)
 +                                      PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
 +                              self.killcount = 0;
 +                              //stop the player from moving so that he stands still once he gets respawned
 +                              self.velocity = '0 0 0';
 +                              self.avelocity = '0 0 0';
 +                              self.movement = '0 0 0';
 +                              PutClientInServer();
 +                      }
 +              }
 +      }
 +
 +      if(g_keyhunt)
 +              kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
 +
 +      self = oldself;
 +}
 +
  // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
  void ReadyRestart_think() 
  {
@@@ -423,12 -345,14 +423,13 @@@ void ReadyRestart_force(
        checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
  
        readyrestart_happened = 1;
 -      game_starttime = time;
 -      if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
 +      game_starttime = time + RESTART_COUNTDOWN;
  
-       // clear alivetime
+       // clear player attributes
        FOR_EACH_CLIENT(tmp_player)
        {
                tmp_player.alivetime = 0;
+               tmp_player.killcount = 0;
                PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
        }
  
        inWarmupStage = 0; // once the game is restarted the game is in match stage
  
        // reset the .ready status of all players (also spectators)
 -      FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
 +      FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
        readycount = 0;
        Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
  
        // lock teams with lockonrestart
 -      if(autocvar_teamplay_lockonrestart && teamplay) 
 +      if(autocvar_teamplay_lockonrestart && teamplay)
        {
                lockteams = 1;
                bprint("^1The teams are now locked.\n");
        }
  
        //initiate the restart-countdown-announcer entity
 -      if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
 +      if(autocvar_sv_ready_restart_after_countdown)
        {
                restart_timer = spawn();
                restart_timer.think = ReadyRestart_think;
@@@ -490,13 -414,10 +491,13 @@@ void ReadyCount(
        float ready_needed_factor, ready_needed_count;
        float t_ready = 0, t_players = 0;
  
 -      FOR_EACH_REALPLAYER(tmp_player)
 +      FOR_EACH_REALCLIENT(tmp_player)
        {
 -              ++t_players;
 -              if(tmp_player.ready) { ++t_ready; }
 +              if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
 +              {
 +                      ++t_players;
 +                      if(tmp_player.ready) { ++t_ready; }
 +              }
        }
  
        readycount = t_ready;
@@@ -805,7 -726,7 +806,7 @@@ void VoteCommand_call(float request, en
                                }
                                
                                FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
-                               if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
+                               if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
                                
                                bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
                                if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
diff --combined qcsrc/server/defs.qh
index c9924ecca1a7b5a32cd8f7534e101fa269116b67,a7cd80136676b4ad3a9362776c6065c8c7d6dfaf..c5720daf3a8358d90aa1c26a7f09e3375930bf80
@@@ -104,7 -104,6 +104,7 @@@ float server_is_dedicated
  //.float cnt2;
  
  .float play_time;
 +.float respawn_flags;
  .float respawn_time;
  .float death_time;
  .float fade_time;
@@@ -240,9 -239,9 +240,9 @@@ float game_completion_ratio; // 0 at st
  .float winning;
  .float jointime; // time of joining
  .float alivetime; // time of being alive
+ .float motd_actived_time; // used for both motd and campaign_message
  
  float nJoinAllowed(entity ignore);
- #define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity."
  
  .float spawnshieldtime;
  
@@@ -282,9 -281,6 +282,6 @@@ float default_weapon_alpha
  .float cvar_cl_allow_uidtracking;
  .string stored_netname;
  
- void Announce(string snd);
- void AnnounceTo(entity e, string snd);
  .float version_nagtime;
  
  #define NUM_JUMPPADSUSED 3
@@@ -450,10 -446,8 +447,10 @@@ string cvar_changes
  string cvar_purechanges;
  float cvar_purechanges_count;
  
 -float game_starttime; //point in time when the countdown is over
 +float game_starttime; //point in time when the countdown to game start is over
 +float round_starttime; //point in time when the countdown to round start is over
  .float stat_game_starttime;
 +.float stat_round_starttime;
  
  .float stat_sv_airaccel_qw;
  .float stat_sv_airstrafeaccel_qw;
@@@ -585,6 -579,8 +582,6 @@@ string deathmessage
  .void (float act_state) setactive;
  .entity realowner;
  
 -float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
 -
  float serverflags;
  
  .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
  .float player_blocked;
  
  .float freezetag_frozen;
 -.float freezetag_revive_progress;
  
  .entity muzzle_flash;
  .float misc_bulletcounter;    // replaces uzi & hlac bullet counter.
diff --combined qcsrc/server/g_damage.qc
index cbbd36023b9ece8135609c3f3e34a91783a40643,3b7251261dc54ea3fbee04ee792908e6bc1b13a3..fb179a37679b61679d570bb2cfcc285e55cf6ed6
@@@ -120,6 -120,10 +120,6 @@@ void GiveFrags (entity attacker, entit
  
        PlayerScore_Add(targ, SP_DEATHS, 1);
  
 -      if(g_arena || g_ca)
 -              if(autocvar_g_arena_roundbased)
 -                      return;
 -
        if(targ != attacker) // not for suicides
        if(g_weaponarena_random)
        {
@@@ -436,7 -440,7 +436,7 @@@ void Obituary(entity attacker, entity i
                        
                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, targ.killcount);
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, deathlocation, targ.killcount);
  
                        // In this case, the death message will ALWAYS be "foo was betrayed by bar"
                        // No need for specific death/weapon messages...
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: \
                                { \
-                                       AnnounceTo(attacker, strcat(#countb, "kills")); \
+                                       Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
                                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
                                        break; \
                                }
  
                if(PlayerScore_Add(targ, SP_SCORE, 0) == -5)
                {
-                       AnnounceTo(targ, "botlike");
+                       Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
                }
        }
diff --combined qcsrc/server/g_world.qc
index 8924e9687d464118f680ab68cb7cc1bb4f3765a1,25cd566587e051965be60b23d6a586b0366fff63..03222059ef4835fee8ebf31c09a72b5ad70c348d
@@@ -256,17 -256,16 +256,17 @@@ void cvar_changes_init(
                BADCVAR("g_arena");
                BADCVAR("g_assault");
                BADCVAR("g_ca");
 +              BADCVAR("g_ca_teams");
                BADCVAR("g_ctf");
                BADCVAR("g_cts");
                BADCVAR("g_dm");
                BADCVAR("g_domination");
                BADCVAR("g_domination_default_teams");
                BADCVAR("g_freezetag");
 +              BADCVAR("g_freezetag_teams");
                BADCVAR("g_keepaway");
                BADCVAR("g_keyhunt");
                BADCVAR("g_keyhunt_teams");
 -              BADCVAR("g_keyhunt_teams");
                BADCVAR("g_lms");
                BADCVAR("g_nexball");
                BADCVAR("g_onslaught");
                BADCVAR("g_balance_teams_scorefactor");
                BADCVAR("g_ban_sync_trusted_servers");
                BADCVAR("g_ban_sync_uri");
 +              BADCVAR("g_ca_teams_override");
                BADCVAR("g_ctf_ignore_frags");
                BADCVAR("g_domination_point_limit");
 +              BADCVAR("g_freezetag_teams_override");
                BADCVAR("g_friendlyfire");
                BADCVAR("g_fullbrightitems");
                BADCVAR("g_fullbrightplayers");
@@@ -584,6 -581,8 +584,6 @@@ void spawnfunc_worldspawn (void
  
        compressShortVector_init();
  
 -      allowed_to_spawn = TRUE;
 -
        entity head;
        head = nextent(world);
        maxclients = 0;
        addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
        addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
        addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
 +      addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
        addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
        Nagger_Init();
  
  
        addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
  
 -      if(g_ca || g_freezetag)
 -      {
 -              addstat(STAT_REDALIVE, AS_INT, redalive_stat);
 -              addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
 -              addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
 -              addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
 -      }
 -      if(g_freezetag)
 -      {
 -              addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
 -              addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
 -      }
 -
        // g_movementspeed hack
        addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
        addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
@@@ -1467,7 -1478,7 +1467,7 @@@ void DumpStats(float final
                {
                        s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
                        s = strcat(s, ftos(rint(time - other.jointime)), ":");
 -                      if(other.classname == "player" || g_arena || g_ca || g_lms)
 +                      if(other.classname == "player" || g_arena || other.caplayer == 1 || g_lms)
                                s = strcat(s, ftos(other.team), ":");
                        else
                                s = strcat(s, "spectator:");
@@@ -1950,11 -1961,11 +1950,11 @@@ float WinningCondition_Scores(float lim
  
                        if (limit)
                        if (leaderfrags == limit - 1)
-                               Announce("1fragleft");
+                               Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
                        else if (leaderfrags == limit - 2)
-                               Announce("2fragsleft");
+                               Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
                        else if (leaderfrags == limit - 3)
-                               Announce("3fragsleft");
+                               Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
                }
        }
  
diff --combined qcsrc/server/scores.qc
index ef2551fa6495961a58457b1a718aa2da192fb63d,e8d5590238b877b79fdb53a74d1dc44f2f1c03a0..4c75c9850a510948077c5ad018336c13535ebee7
@@@ -256,8 -256,8 +256,8 @@@ float PlayerScore_Clear(entity player
        if(teamscores_entities_count)
                return 0;
  
 +      if(MUTATOR_CALLHOOK(ForbidPlayerScore_Clear)) return 0;
        if(g_lms) return 0;
 -      if(g_arena || g_ca) return 0;
        if(g_cts) return 0; // in CTS, you don't lose score by observing
        if(g_race && g_race_qualifying) return 0; // in qualifying, you don't lose score by observing
  
@@@ -393,15 -393,15 +393,15 @@@ void WinningConditionHelper(
        // so to match pure, match for :P0:
        // to match full, match for :S0:
  
+       fullstatus = autocvar_g_full_getstatus_responses;
        s = GetGametype();
        s = strcat(s, ":", autocvar_g_xonoticversion);
        s = strcat(s, ":P", ftos(cvar_purechanges_count));
        s = strcat(s, ":S", ftos(nJoinAllowed(world)));
        s = strcat(s, ":F", ftos(serverflags));
        s = strcat(s, ":M", modname);
-       s = strcat(s, "::", GetPlayerScoreString(world, 1)); // make this 1 once we can, note: this doesn't contain any :<letter>
-       fullstatus = autocvar_g_full_getstatus_responses;
+       s = strcat(s, "::", GetPlayerScoreString(world, (fullstatus ? 1 : 2)));
  
        if(teamscores_entities_count)
        {
                                s = strcat(s, ":human");
                        else
                                s = strcat(s, ":bot");
 -                      if(p.classname != "player" && !g_arena && !g_ca && !g_lms)
 +                      if(p.classname != "player" && !g_arena && p.caplayer != 1 && !g_lms)
                                s = strcat(s, ":spectator");
                }
                else
                {
 -                      if(p.classname == "player" || g_arena || g_ca || g_lms)
 +                      if(p.classname == "player" || g_arena || p.caplayer == 1 || g_lms)
                                s = GetPlayerScoreString(p, 2);
                        else
                                s = "-666";
@@@ -622,7 -622,7 +622,7 @@@ string GetTeamScoreString(float tm, flo
        if(tm == 0)
        {
                // label
-               for(i = 0; i < MAX_SCORE; ++i)
+               for(i = 0; i < MAX_TEAMSCORE; ++i)
                        if(teamscores_flags[i] & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
                        {
                                f = teamscores_flags[i];
                                out = strcat(out, GetScoreLogLabel(l, f), ",");
                        }
                if(shortString < 2)
-               for(i = 0; i < MAX_SCORE; ++i)
+               for(i = 0; i < MAX_TEAMSCORE; ++i)
                        if(teamscores_flags[i] & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_SECONDARY)
                        {
                                f = teamscores_flags[i];
                                out = strcat(out, GetScoreLogLabel(l, f), ",");
                        }
                if(shortString < 1)
-               for(i = 0; i < MAX_SCORE; ++i)
+               for(i = 0; i < MAX_TEAMSCORE; ++i)
                        if(teamscores_flags[i] & SFL_SORT_PRIO_MASK != SFL_SORT_PRIO_PRIMARY)
                        if(teamscores_flags[i] & SFL_SORT_PRIO_MASK != SFL_SORT_PRIO_SECONDARY)
                        {
index bd39e9fb65abffd811d7792bea3c251dcef545ea,b34d66bf677184220955ef3b6b69304c1130ab3d..611319a16cd94f4794e5606ed55fb35205f4a54b
@@@ -19,15 -19,15 +19,15 @@@ void W_MinstaNex_Attack (void
        if(g_minstagib)
        {
                if(yoda)
-                       AnnounceTo(self, "yoda");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
        }
        else
        {
                if(yoda && flying)
-                       AnnounceTo(self, "yoda");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
                if(damage_goodhits && self.minstanex_lasthit)
                {
-                       AnnounceTo(self, "impressive");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_IMPRESSIVE);
                        damage_goodhits = 0; // only every second time
                }
        }
@@@ -93,13 -93,12 +93,13 @@@ void minstagib_ammocheck(void
        if (time < self.minstagib_nextthink)
                return;
  
-       if (self.deadflag || gameover)
+       if (self.deadflag || gameover || (self.flags & FL_GODMODE))
                minstagib_stop_countdown(self);
        else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
        {
 +              if (self.minstagib_needammo)
 +                      self.health = 100;
                minstagib_stop_countdown(self);
 -              self.health = 100;
        }
        else
        {
                if (self.health == 5)
                {
                        Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "terminated");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
                }
                else if (self.health == 10)
                {
                        Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "1");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
                }
                else if (self.health == 20)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "2");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
                }
                else if (self.health == 30)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "3");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
                }
                else if (self.health == 40)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "4");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
                }
                else if (self.health == 50)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "5");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
                }
                else if (self.health == 60)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "6");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
                }
                else if (self.health == 70)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "7");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
                }
                else if (self.health == 80)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "8");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
                }
                else if (self.health == 90)
                {
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       AnnounceTo(self, "9");
+                       Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
                }
                else if (self.health == 100)
                {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO_FIRST);
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
-                       if not(self.flags & FL_GODMODE)
-                               AnnounceTo(self, "10");
                }
        }
        self.minstagib_nextthink = time + 1;