scoreboard_fade_alpha = min(1, scoreboard_fade_alpha + frametime * scoreboard_fadeinspeed);
else
scoreboard_fade_alpha = 1;
}
else {
float scoreboard_fadeoutspeed = autocvar_hud_panel_scoreboard_fadeoutspeed;
scoreboard_fade_alpha = min(1, scoreboard_fade_alpha + frametime * scoreboard_fadeinspeed);
else
scoreboard_fade_alpha = 1;
}
else {
float scoreboard_fadeoutspeed = autocvar_hud_panel_scoreboard_fadeoutspeed;
scoreboard_fade_alpha = max(0, scoreboard_fade_alpha - frametime * scoreboard_fadeoutspeed);
else
scoreboard_fade_alpha = 0;
scoreboard_fade_alpha = max(0, scoreboard_fade_alpha - frametime * scoreboard_fadeoutspeed);
else
scoreboard_fade_alpha = 0;