]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add some more fun stuff (1 flag CTF, return delays when flag touches the void, trigge...
authorMario <mario.mario@y7mail.com>
Wed, 7 May 2014 20:53:47 +0000 (06:53 +1000)
committerMario <mario.mario@y7mail.com>
Wed, 7 May 2014 20:53:47 +0000 (06:53 +1000)
62 files changed:
effectinfo.txt
gamemodes.cfg
gfx/hud/default/flag_neutral_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_neutral_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_neutral_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_neutral_taken.tga [new file with mode: 0644]
gfx/hud/default/flag_pink_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_pink_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_pink_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_pink_taken.tga [new file with mode: 0644]
gfx/hud/default/flag_yellow_carrying.tga [new file with mode: 0644]
gfx/hud/default/flag_yellow_lost.tga [new file with mode: 0644]
gfx/hud/default/flag_yellow_shielded.tga [new file with mode: 0644]
gfx/hud/default/flag_yellow_taken.tga [new file with mode: 0644]
models/ctf/banner_blue_gloss.tga [deleted file]
models/ctf/banner_neutral.tga [new file with mode: 0644]
models/ctf/banner_neutral_gloss.tga [new file with mode: 0644]
models/ctf/banner_pink.tga [new file with mode: 0644]
models/ctf/banner_pink_gloss.tga [new file with mode: 0644]
models/ctf/banner_yellow.tga [new file with mode: 0644]
models/ctf/banner_yellow_gloss.tga [new file with mode: 0644]
models/ctf/flag_neutral.tga [new file with mode: 0644]
models/ctf/flag_neutral_gloss.tga [new file with mode: 0644]
models/ctf/flag_neutral_glow.tga [new file with mode: 0644]
models/ctf/flag_neutral_norm.tga [new file with mode: 0644]
models/ctf/flag_pink.tga [new file with mode: 0644]
models/ctf/flag_pink_gloss.tga [new file with mode: 0644]
models/ctf/flag_pink_glow.tga [new file with mode: 0644]
models/ctf/flag_pink_norm.tga [new file with mode: 0644]
models/ctf/flag_yellow.tga [new file with mode: 0644]
models/ctf/flag_yellow_gloss.tga [new file with mode: 0644]
models/ctf/flag_yellow_glow.tga [new file with mode: 0644]
models/ctf/flag_yellow_norm.tga [new file with mode: 0644]
models/ctf/flags.md3_2.skin [new file with mode: 0644]
models/ctf/flags.md3_3.skin [new file with mode: 0644]
models/ctf/flags.md3_4.skin [new file with mode: 0644]
models/ctf/glow_neutral.tga [new file with mode: 0644]
models/ctf/glow_neutral_glow.tga [new file with mode: 0644]
models/ctf/glow_pink.tga [new file with mode: 0644]
models/ctf/glow_pink_glow.tga [new file with mode: 0644]
models/ctf/glow_yellow.tga [new file with mode: 0644]
models/ctf/glow_yellow_glow.tga [new file with mode: 0644]
qcsrc/client/hud.qc
qcsrc/client/progs.src
qcsrc/client/waypointsprites.qc
qcsrc/common/constants.qh
qcsrc/common/items.qh
qcsrc/common/notifications.qh
qcsrc/server/autocvars.qh
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_ctf.qh
scripts/ctf.shader
sound/ctf/neutral_dropped.wav [new file with mode: 0644]
sound/ctf/neutral_taken.wav [new file with mode: 0644]
sound/ctf/pink_capture.ogg [new file with mode: 0644]
sound/ctf/pink_dropped.wav [new file with mode: 0644]
sound/ctf/pink_returned.wav [new file with mode: 0644]
sound/ctf/pink_taken.wav [new file with mode: 0644]
sound/ctf/yellow_capture.ogg [new file with mode: 0644]
sound/ctf/yellow_dropped.wav [new file with mode: 0644]
sound/ctf/yellow_returned.wav [new file with mode: 0644]
sound/ctf/yellow_taken.wav [new file with mode: 0644]

index 782521447a3c96ab998a73b28028c6c5f6f95d94..cc819e8ced3be23349351fdf4c8a02aaf985e2b0 100644 (file)
@@ -7670,6 +7670,54 @@ velocityjitter 300 300 300
 velocitymultiplier 0.5
 airfriction 3
 
+// yellowflag_touch -- effects for touching the yellow flag
+// used nowhere in code
+effect yellowflag_touch
+count 35
+type spark
+tex 40 40
+color 0xFFFF0F 0xFFFF0F
+size 1 3
+alpha 0 256 556
+gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 300 300 300
+velocitymultiplier 0.5
+airfriction 3
+
+// pinkflag_touch -- effects for touching the pink flag
+// used nowhere in code
+effect pinkflag_touch
+count 35
+type spark
+tex 40 40
+color 0xFF0FFF 0xFF0FFF
+size 1 3
+alpha 0 256 556
+gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 300 300 300
+velocitymultiplier 0.5
+airfriction 3
+
+// neutralflag_touch -- effects for touching the neutral flag
+// used nowhere in code
+effect neutralflag_touch
+count 35
+type spark
+tex 40 40
+color 0xFFFFFF 0xFFFFFF
+size 1 3
+alpha 0 256 556
+gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 300 300 300
+velocitymultiplier 0.5
+airfriction 3
+
 // red_pass
 // used nowhere in code
 effect red_pass
@@ -7728,6 +7776,93 @@ size 4 4
 alpha 256 256 1280
 type static
 
+// yellow_pass
+// used nowhere in code
+effect yellow_pass
+trailspacing 64
+color 0xFFFF0F 0xFFFF0F
+size 2 2
+tex 32 32
+alpha 64 128 64
+airfriction 5
+sizeincrease 2
+type static
+effect yellow_pass
+trailspacing 12
+color 0xFFFF0F 0xFFFF0F
+size 1 1
+tex 0 8
+alpha 32 64 32
+airfriction 9
+sizeincrease 8
+velocityjitter 64 64 64
+type static
+effect yellow_pass
+trailspacing 12
+color 0xFFFF0F 0xFFFF0F
+size 4 4
+//tex 48 55
+alpha 256 256 1280
+type static
+
+// pink_pass
+// used nowhere in code
+effect pink_pass
+trailspacing 64
+color 0xFFFFFF 0xFFFFFF
+size 2 2
+tex 32 32
+alpha 64 128 64
+airfriction 5
+sizeincrease 2
+type static
+effect pink_pass
+trailspacing 12
+color 0xFFFFFF 0xFFFFFF
+size 1 1
+tex 0 8
+alpha 32 64 32
+airfriction 9
+sizeincrease 8
+velocityjitter 64 64 64
+type static
+effect pink_pass
+trailspacing 12
+color 0xFFFFFF 0xFFFFFF
+size 4 4
+//tex 48 55
+alpha 256 256 1280
+type static
+
+// neutral_pass
+// used nowhere in code
+effect neutral_pass
+trailspacing 64
+color 0xFFFFFF 0xFFFFFF
+size 2 2
+tex 32 32
+alpha 64 128 64
+airfriction 5
+sizeincrease 2
+type static
+effect neutral_pass
+trailspacing 12
+color 0xFFFFFF 0xFFFFFF
+size 1 1
+tex 0 8
+alpha 32 64 32
+airfriction 9
+sizeincrease 8
+velocityjitter 64 64 64
+type static
+effect neutral_pass
+trailspacing 12
+color 0xFFFFFF 0xFFFFFF
+size 4 4
+//tex 48 55
+alpha 256 256 1280
+type static
+
 // red_cap -- red team capture effect
 effect red_cap
 count 500
@@ -7778,6 +7913,56 @@ alpha 190 190 180
 sizeincrease -80
 color 0x0000FF 0x000097
 
+// yellow_cap -- yellow team capture effect
+effect yellow_cap
+count 500
+type spark
+tex 64 64
+color 0xFFFF0F 0xFFFF0F
+size 1 1
+alpha 0 256 100
+stretchfactor 2
+//gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 1000 1000 1500
+velocitymultiplier 0.5
+airfriction 2
+stretchfactor 0.6
+effect yellow_cap
+countabsolute 1
+type smoke
+tex 65 65
+size 150 150
+alpha 190 190 180
+sizeincrease -80
+color 0xFFFF0F 0xFFFF0F
+
+// pink_cap -- pink team capture effect
+effect pink_cap
+count 500
+type spark
+tex 64 64
+color 0xFF0FFF 0xFF0FFF
+size 1 1
+alpha 0 256 100
+stretchfactor 2
+//gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 1000 1000 1500
+velocitymultiplier 0.5
+airfriction 2
+stretchfactor 0.6
+effect pink_cap
+countabsolute 1
+type smoke
+tex 65 65
+size 150 150
+alpha 190 190 180
+sizeincrease -80
+color 0xFF0FFF 0xFF0FFF
+
 // spawn_point_red -- red team idle spawn point effect
 effect spawn_point_red
 count 37.5
index 30352bba7be4bbeef4a341674f5151d4dfb030da..56b256b09ad3d92d4f39c3938ef7f3345a0ef42f 100644 (file)
@@ -219,6 +219,8 @@ set g_ca_teams 0
 //  capture the flag
 // ==================
 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
+set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate"
+set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius"
 set g_ctf_flag_return_time 15
 set g_ctf_flag_return_dropped 100
 set g_ctf_flag_return_damage 0
@@ -276,6 +278,12 @@ set g_ctf_flag_red_model "models/ctf/flags.md3"
 set g_ctf_flag_red_skin 0
 set g_ctf_flag_blue_model "models/ctf/flags.md3"
 set g_ctf_flag_blue_skin 1
+set g_ctf_flag_yellow_model "models/ctf/flags.md3"
+set g_ctf_flag_yellow_skin 2
+set g_ctf_flag_pink_model "models/ctf/flags.md3"
+set g_ctf_flag_pink_skin 3
+set g_ctf_flag_neutral_model "models/ctf/flags.md3"
+set g_ctf_flag_neutral_skin 4
 set g_ctf_flag_glowtrails 1
 set g_ctf_fullbrightflags 0
 set g_ctf_dynamiclights 0
diff --git a/gfx/hud/default/flag_neutral_carrying.tga b/gfx/hud/default/flag_neutral_carrying.tga
new file mode 100644 (file)
index 0000000..0e55513
Binary files /dev/null and b/gfx/hud/default/flag_neutral_carrying.tga differ
diff --git a/gfx/hud/default/flag_neutral_lost.tga b/gfx/hud/default/flag_neutral_lost.tga
new file mode 100644 (file)
index 0000000..7cb1d73
Binary files /dev/null and b/gfx/hud/default/flag_neutral_lost.tga differ
diff --git a/gfx/hud/default/flag_neutral_shielded.tga b/gfx/hud/default/flag_neutral_shielded.tga
new file mode 100644 (file)
index 0000000..7e83e4d
Binary files /dev/null and b/gfx/hud/default/flag_neutral_shielded.tga differ
diff --git a/gfx/hud/default/flag_neutral_taken.tga b/gfx/hud/default/flag_neutral_taken.tga
new file mode 100644 (file)
index 0000000..e35b831
Binary files /dev/null and b/gfx/hud/default/flag_neutral_taken.tga differ
diff --git a/gfx/hud/default/flag_pink_carrying.tga b/gfx/hud/default/flag_pink_carrying.tga
new file mode 100644 (file)
index 0000000..920adfd
Binary files /dev/null and b/gfx/hud/default/flag_pink_carrying.tga differ
diff --git a/gfx/hud/default/flag_pink_lost.tga b/gfx/hud/default/flag_pink_lost.tga
new file mode 100644 (file)
index 0000000..87d1141
Binary files /dev/null and b/gfx/hud/default/flag_pink_lost.tga differ
diff --git a/gfx/hud/default/flag_pink_shielded.tga b/gfx/hud/default/flag_pink_shielded.tga
new file mode 100644 (file)
index 0000000..5f92416
Binary files /dev/null and b/gfx/hud/default/flag_pink_shielded.tga differ
diff --git a/gfx/hud/default/flag_pink_taken.tga b/gfx/hud/default/flag_pink_taken.tga
new file mode 100644 (file)
index 0000000..4f8bab3
Binary files /dev/null and b/gfx/hud/default/flag_pink_taken.tga differ
diff --git a/gfx/hud/default/flag_yellow_carrying.tga b/gfx/hud/default/flag_yellow_carrying.tga
new file mode 100644 (file)
index 0000000..48ed501
Binary files /dev/null and b/gfx/hud/default/flag_yellow_carrying.tga differ
diff --git a/gfx/hud/default/flag_yellow_lost.tga b/gfx/hud/default/flag_yellow_lost.tga
new file mode 100644 (file)
index 0000000..f930414
Binary files /dev/null and b/gfx/hud/default/flag_yellow_lost.tga differ
diff --git a/gfx/hud/default/flag_yellow_shielded.tga b/gfx/hud/default/flag_yellow_shielded.tga
new file mode 100644 (file)
index 0000000..92ee3b1
Binary files /dev/null and b/gfx/hud/default/flag_yellow_shielded.tga differ
diff --git a/gfx/hud/default/flag_yellow_taken.tga b/gfx/hud/default/flag_yellow_taken.tga
new file mode 100644 (file)
index 0000000..274e4ce
Binary files /dev/null and b/gfx/hud/default/flag_yellow_taken.tga differ
diff --git a/models/ctf/banner_blue_gloss.tga b/models/ctf/banner_blue_gloss.tga
deleted file mode 100644 (file)
index 77168a8..0000000
Binary files a/models/ctf/banner_blue_gloss.tga and /dev/null differ
diff --git a/models/ctf/banner_neutral.tga b/models/ctf/banner_neutral.tga
new file mode 100644 (file)
index 0000000..5c3de94
Binary files /dev/null and b/models/ctf/banner_neutral.tga differ
diff --git a/models/ctf/banner_neutral_gloss.tga b/models/ctf/banner_neutral_gloss.tga
new file mode 100644 (file)
index 0000000..77168a8
Binary files /dev/null and b/models/ctf/banner_neutral_gloss.tga differ
diff --git a/models/ctf/banner_pink.tga b/models/ctf/banner_pink.tga
new file mode 100644 (file)
index 0000000..68e65b6
Binary files /dev/null and b/models/ctf/banner_pink.tga differ
diff --git a/models/ctf/banner_pink_gloss.tga b/models/ctf/banner_pink_gloss.tga
new file mode 100644 (file)
index 0000000..77168a8
Binary files /dev/null and b/models/ctf/banner_pink_gloss.tga differ
diff --git a/models/ctf/banner_yellow.tga b/models/ctf/banner_yellow.tga
new file mode 100644 (file)
index 0000000..b398e88
Binary files /dev/null and b/models/ctf/banner_yellow.tga differ
diff --git a/models/ctf/banner_yellow_gloss.tga b/models/ctf/banner_yellow_gloss.tga
new file mode 100644 (file)
index 0000000..77168a8
Binary files /dev/null and b/models/ctf/banner_yellow_gloss.tga differ
diff --git a/models/ctf/flag_neutral.tga b/models/ctf/flag_neutral.tga
new file mode 100644 (file)
index 0000000..63feddd
Binary files /dev/null and b/models/ctf/flag_neutral.tga differ
diff --git a/models/ctf/flag_neutral_gloss.tga b/models/ctf/flag_neutral_gloss.tga
new file mode 100644 (file)
index 0000000..3e92985
Binary files /dev/null and b/models/ctf/flag_neutral_gloss.tga differ
diff --git a/models/ctf/flag_neutral_glow.tga b/models/ctf/flag_neutral_glow.tga
new file mode 100644 (file)
index 0000000..77191ab
Binary files /dev/null and b/models/ctf/flag_neutral_glow.tga differ
diff --git a/models/ctf/flag_neutral_norm.tga b/models/ctf/flag_neutral_norm.tga
new file mode 100644 (file)
index 0000000..07d5e17
Binary files /dev/null and b/models/ctf/flag_neutral_norm.tga differ
diff --git a/models/ctf/flag_pink.tga b/models/ctf/flag_pink.tga
new file mode 100644 (file)
index 0000000..63feddd
Binary files /dev/null and b/models/ctf/flag_pink.tga differ
diff --git a/models/ctf/flag_pink_gloss.tga b/models/ctf/flag_pink_gloss.tga
new file mode 100644 (file)
index 0000000..3e92985
Binary files /dev/null and b/models/ctf/flag_pink_gloss.tga differ
diff --git a/models/ctf/flag_pink_glow.tga b/models/ctf/flag_pink_glow.tga
new file mode 100644 (file)
index 0000000..ba70c08
Binary files /dev/null and b/models/ctf/flag_pink_glow.tga differ
diff --git a/models/ctf/flag_pink_norm.tga b/models/ctf/flag_pink_norm.tga
new file mode 100644 (file)
index 0000000..07d5e17
Binary files /dev/null and b/models/ctf/flag_pink_norm.tga differ
diff --git a/models/ctf/flag_yellow.tga b/models/ctf/flag_yellow.tga
new file mode 100644 (file)
index 0000000..63feddd
Binary files /dev/null and b/models/ctf/flag_yellow.tga differ
diff --git a/models/ctf/flag_yellow_gloss.tga b/models/ctf/flag_yellow_gloss.tga
new file mode 100644 (file)
index 0000000..3e92985
Binary files /dev/null and b/models/ctf/flag_yellow_gloss.tga differ
diff --git a/models/ctf/flag_yellow_glow.tga b/models/ctf/flag_yellow_glow.tga
new file mode 100644 (file)
index 0000000..0af88a9
Binary files /dev/null and b/models/ctf/flag_yellow_glow.tga differ
diff --git a/models/ctf/flag_yellow_norm.tga b/models/ctf/flag_yellow_norm.tga
new file mode 100644 (file)
index 0000000..07d5e17
Binary files /dev/null and b/models/ctf/flag_yellow_norm.tga differ
diff --git a/models/ctf/flags.md3_2.skin b/models/ctf/flags.md3_2.skin
new file mode 100644 (file)
index 0000000..44fb67d
--- /dev/null
@@ -0,0 +1,3 @@
+mesh,models/ctf/flag_yellow.tga
+mesh2,models/ctf/banner_yellow.tga
+mesh3,models/ctf/glow_yellow.tga
\ No newline at end of file
diff --git a/models/ctf/flags.md3_3.skin b/models/ctf/flags.md3_3.skin
new file mode 100644 (file)
index 0000000..22d77d2
--- /dev/null
@@ -0,0 +1,3 @@
+mesh,models/ctf/flag_pink.tga
+mesh2,models/ctf/banner_pink.tga
+mesh3,models/ctf/glow_pink.tga
\ No newline at end of file
diff --git a/models/ctf/flags.md3_4.skin b/models/ctf/flags.md3_4.skin
new file mode 100644 (file)
index 0000000..ba35e26
--- /dev/null
@@ -0,0 +1,3 @@
+mesh,models/ctf/flag_neutral.tga
+mesh2,models/ctf/banner_neutral.tga
+mesh3,models/ctf/glow_neutral.tga
\ No newline at end of file
diff --git a/models/ctf/glow_neutral.tga b/models/ctf/glow_neutral.tga
new file mode 100644 (file)
index 0000000..5ffa098
Binary files /dev/null and b/models/ctf/glow_neutral.tga differ
diff --git a/models/ctf/glow_neutral_glow.tga b/models/ctf/glow_neutral_glow.tga
new file mode 100644 (file)
index 0000000..5ffa098
Binary files /dev/null and b/models/ctf/glow_neutral_glow.tga differ
diff --git a/models/ctf/glow_pink.tga b/models/ctf/glow_pink.tga
new file mode 100644 (file)
index 0000000..6a3bb8c
Binary files /dev/null and b/models/ctf/glow_pink.tga differ
diff --git a/models/ctf/glow_pink_glow.tga b/models/ctf/glow_pink_glow.tga
new file mode 100644 (file)
index 0000000..8da95a9
Binary files /dev/null and b/models/ctf/glow_pink_glow.tga differ
diff --git a/models/ctf/glow_yellow.tga b/models/ctf/glow_yellow.tga
new file mode 100644 (file)
index 0000000..8562caa
Binary files /dev/null and b/models/ctf/glow_yellow.tga differ
diff --git a/models/ctf/glow_yellow_glow.tga b/models/ctf/glow_yellow_glow.tga
new file mode 100644 (file)
index 0000000..8562caa
Binary files /dev/null and b/models/ctf/glow_yellow_glow.tga differ
index bb5eb4a68f534081953aa7d860c69602659d7fa3..4e725053bfcea8efc0372eea5d7a9d694a063f41 100644 (file)
@@ -2709,30 +2709,39 @@ void HUD_Mod_CA(vector myPos, vector mySize)
 }
 
 // CTF HUD modicon section
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+float redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
 
 void HUD_Mod_CTF_Reset(void)
 {
-       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+       redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+       redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+       redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
 }
 
 void HUD_Mod_CTF(vector pos, vector mySize)
 {
-       vector redflag_pos, blueflag_pos;
+       vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
        vector flag_size;
        float f; // every function should have that
 
-       float redflag, blueflag; // current status
-       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
-       float stat_items;
-
-       stat_items = getstati(STAT_ITEMS, 0, 24);
-       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
-       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
-       if(redflag || blueflag)
+       float redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
+       float ctf_oneflag; // one-flag CTF mode enabled/disabled
+       float stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
+       float fs, fs2, fs3, size1, size2;
+       vector e1, e2;
+
+       redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+       yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+       pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+       neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+       
+       ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
+
+       if(redflag || blueflag || yellowflag || pinkflag || neutralflag)
                mod_active = 1;
        else
                mod_active = 0;
@@ -2741,6 +2750,11 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        {
                redflag = 1;
                blueflag = 2;
+               if(team_count >= 3)
+                       yellowflag = 2;
+               if(team_count >= 4)
+                       pinkflag = 3;
+               ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
        }
 
        // when status CHANGES, set old status into prevstatus and current status into status
@@ -2758,8 +2772,32 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                blueflag_prevframe = blueflag;
        }
 
+       if (yellowflag != yellowflag_prevframe)
+       {
+               yellowflag_statuschange_time = time;
+               yellowflag_prevstatus = yellowflag_prevframe;
+               yellowflag_prevframe = yellowflag;
+       }
+
+       if (pinkflag != pinkflag_prevframe)
+       {
+               pinkflag_statuschange_time = time;
+               pinkflag_prevstatus = pinkflag_prevframe;
+               pinkflag_prevframe = pinkflag;
+       }
+
+       if (neutralflag != neutralflag_prevframe)
+       {
+               neutralflag_statuschange_time = time;
+               neutralflag_prevstatus = neutralflag_prevframe;
+               neutralflag_prevframe = neutralflag;
+       }
+
        redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
        blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+       yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
+       pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
+       neutralflag_statuschange_elapsedtime = time - neutralflag_statuschange_time;
 
        float BLINK_FACTOR = 0.15;
        float BLINK_BASE = 0.85;
@@ -2778,7 +2816,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: red_icon = "flag_red_lost"; break;
                case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
+                       if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
                                red_icon = "flag_red_shielded";
                        else
                                red_icon = string_null;
@@ -2791,7 +2829,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(redflag == 3)
                                red_icon_prevstatus = "flag_red_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
+                       else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
                                red_icon_prevstatus = "flag_red_shielded";
                        else
                                red_icon_prevstatus = string_null;
@@ -2806,7 +2844,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: blue_icon = "flag_blue_lost"; break;
                case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
+                       if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
                                blue_icon = "flag_blue_shielded";
                        else
                                blue_icon = string_null;
@@ -2819,32 +2857,164 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(blueflag == 3)
                                blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
+                       else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
                                blue_icon_prevstatus = "flag_blue_shielded";
                        else
                                blue_icon_prevstatus = string_null;
                        break;
        }
 
-       if(mySize_x > mySize_y) {
-               if (myteam == NUM_TEAM_1) { // always draw own flag on left
+       string yellow_icon, yellow_icon_prevstatus;
+       float yellow_alpha, yellow_alpha_prevstatus;
+       yellow_alpha = yellow_alpha_prevstatus = 1;
+       switch(yellowflag) {
+               case 1: yellow_icon = "flag_yellow_taken"; break;
+               case 2: yellow_icon = "flag_yellow_lost"; break;
+               case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
+                               yellow_icon = "flag_yellow_shielded";
+                       else
+                               yellow_icon = string_null;
+                       break;
+       }
+       switch(yellowflag_prevstatus) {
+               case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
+               case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
+               case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(yellowflag == 3)
+                               yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
+                       else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
+                               yellow_icon_prevstatus = "flag_yellow_shielded";
+                       else
+                               yellow_icon_prevstatus = string_null;
+                       break;
+       }
+
+       string pink_icon, pink_icon_prevstatus;
+       float pink_alpha, pink_alpha_prevstatus;
+       pink_alpha = pink_alpha_prevstatus = 1;
+       switch(pinkflag) {
+               case 1: pink_icon = "flag_pink_taken"; break;
+               case 2: pink_icon = "flag_pink_lost"; break;
+               case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
+                               pink_icon = "flag_pink_shielded";
+                       else
+                               pink_icon = string_null;
+                       break;
+       }
+       switch(pinkflag_prevstatus) {
+               case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
+               case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
+               case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(pinkflag == 3)
+                               pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
+                       else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
+                               pink_icon_prevstatus = "flag_pink_shielded";
+                       else
+                               pink_icon_prevstatus = string_null;
+                       break;
+       }
+
+       string neutral_icon, neutral_icon_prevstatus;
+       float neutral_alpha, neutral_alpha_prevstatus;
+       neutral_alpha = neutral_alpha_prevstatus = 1;
+       switch(neutralflag) {
+               case 1: neutral_icon = "flag_neutral_taken"; break;
+               case 2: neutral_icon = "flag_neutral_lost"; break;
+               case 3: neutral_icon = "flag_neutral_carrying"; neutral_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & CTF_SHIELDED))
+                               neutral_icon = "flag_neutral_shielded";
+                       else
+                               neutral_icon = string_null;
+                       break;
+       }
+       switch(neutralflag_prevstatus) {
+               case 1: neutral_icon_prevstatus = "flag_neutral_taken"; break;
+               case 2: neutral_icon_prevstatus = "flag_neutral_lost"; break;
+               case 3: neutral_icon_prevstatus = "flag_neutral_carrying"; neutral_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(neutralflag == 3)
+                               neutral_icon_prevstatus = "flag_neutral_carrying"; // make it more visible
+                       else if((stat_items & CTF_SHIELDED))
+                               neutral_icon_prevstatus = "flag_neutral_shielded";
+                       else
+                               neutral_icon_prevstatus = string_null;
+                       break;
+       }
+
+       if(ctf_oneflag)
+       {
+               // hacky, but these aren't needed
+               red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+               fs = fs2 = fs3 = 1;
+       }
+       else switch(team_count)
+       {
+               default:
+               case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+               case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+               case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
+       }
+
+       if(mySize_x > mySize_y)
+       {
+               size1 = mySize_x;
+               size2 = mySize_y;
+               e1 = eX;
+               e2 = eY;
+       }
+       else
+       {
+               size1 = mySize_y;
+               size2 = mySize_x;
+               e1 = eY;
+               e2 = eX;
+       }
+
+       switch(myteam)
+       {
+               default:
+               case NUM_TEAM_1:
+               {
                        redflag_pos = pos;
-                       blueflag_pos = pos + eX * 0.5 * mySize_x;
-               } else {
-                       blueflag_pos = pos;
-                       redflag_pos = pos + eX * 0.5 * mySize_x;
+                       blueflag_pos = pos + eX * fs2 * size1;
+                       yellowflag_pos = pos - eX * fs2 * size1;
+                       pinkflag_pos = pos + eX * fs3 * size1;
+                       break;
                }
-               flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
-       } else {
-               if (myteam == NUM_TEAM_1) { // always draw own flag on left
-                       redflag_pos = pos;
-                       blueflag_pos = pos + eY * 0.5 * mySize_y;
-               } else {
+               case NUM_TEAM_2:
+               {
+                       redflag_pos = pos + eX * fs2 * size1;
                        blueflag_pos = pos;
-                       redflag_pos = pos + eY * 0.5 * mySize_y;
+                       yellowflag_pos = pos - eX * fs2 * size1;
+                       pinkflag_pos = pos + eX * fs3 * size1;
+                       break;
+               }
+               case NUM_TEAM_3:
+               {
+                       redflag_pos = pos + eX * fs3 * size1;
+                       blueflag_pos = pos - eX * fs2 * size1;
+                       yellowflag_pos = pos;
+                       pinkflag_pos = pos + eX * fs2 * size1;
+                       break;
+               }
+               case NUM_TEAM_4:
+               {
+                       redflag_pos = pos - eX * fs2 * size1;
+                       blueflag_pos = pos + eX * fs3 * size1;
+                       yellowflag_pos = pos + eX * fs2 * size1;
+                       pinkflag_pos = pos;
+                       break;
                }
-               flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
        }
+       neutralflag_pos = pos;
+       flag_size = e1 * fs * size1 + e2 * size2;
 
        f = bound(0, redflag_statuschange_elapsedtime*2, 1);
        if(red_icon_prevstatus && f < 1)
@@ -2857,6 +3027,24 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(blue_icon)
                drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
+
+       f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
+       if(yellow_icon_prevstatus && f < 1)
+               drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(yellow_icon)
+               drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
+
+       f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
+       if(pink_icon_prevstatus && f < 1)
+               drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(pink_icon)
+               drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
+
+       f = bound(0, neutralflag_statuschange_elapsedtime*2, 1);
+       if(neutral_icon_prevstatus && f < 1)
+               drawpic_aspect_skin_expanding(neutralflag_pos, neutral_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(neutral_icon)
+               drawpic_aspect_skin(neutralflag_pos, neutral_icon, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha * f, DRAWFLAG_NORMAL);
 }
 
 // Keyhunt HUD modicon section
index 1a518c5a697f9079977a896ae21cf841cdedeb17..0aba4f85306b4a29f8f18102c76fc97334efa4fe 100644 (file)
@@ -59,6 +59,8 @@ vehicles/vehicles.qh
 projectile.qh
 player_skeleton.qh
 
+../server/mutators/gamemode_ctf.qh // TODO: remove
+
 sortlist.qc
 miscfunctions.qc
 ../server/t_items.qc
index dd7ae36b91fc09897bacb967633819e7cc61db34..4761eeba8f04d8d848d477ef0aa25c437a03daa7 100644 (file)
@@ -261,6 +261,9 @@ string spritelookuptext(string s)
                case "keycarrier-red": return _("Key carrier");
                case "keycarrier-yellow": return _("Key carrier");
                case "redbase": return _("Red base");
+               case "yellowbase": return _("Yellow base");
+               case "neutralbase": return _("White base");
+               case "pinkbase": return _("Pink base");
                case "waypoint": return _("Waypoint");
                case "ons-gen-red": return _("Generator");
                case "ons-gen-blue": return _("Generator");
index e02fad45f06090b6b3d8e24bfed12f7ade651548..8d622a140ae2294f43743286db53f687bd84c776 100644 (file)
@@ -185,6 +185,8 @@ const float STAT_WEAPONS3 = 75;
 const float STAT_MONSTERS_TOTAL = 76;
 const float STAT_MONSTERS_KILLED = 77;
 
+const float STAT_CTF_FLAGSTATUS = 78;
+
 // mod stats (1xx)
 const float STAT_REDALIVE = 100;
 const float STAT_BLUEALIVE = 101;
index 264c9ca73bd56070b6a41d69e0a359ea0f1503db..194f91db9610be8f084f494b028ec5b7a2079373 100644 (file)
@@ -34,13 +34,7 @@ const float   IT_HEALTH                    = 32768;
        // for items:
        WANT_CONST float        IT_KEY1                                 = 131072;
        WANT_CONST float        IT_KEY2                                 = 262144;
-       // for players:
-       const float     IT_RED_FLAG_TAKEN               = 32768;
-       const float     IT_RED_FLAG_LOST                = 65536;
-       const float     IT_RED_FLAG_CARRYING            = 98304;
-       const float     IT_BLUE_FLAG_TAKEN              = 131072;
-       const float     IT_BLUE_FLAG_LOST               = 262144;
-       const float     IT_BLUE_FLAG_CARRYING   = 393216;
+
 // end
 const float   IT_5HP                       = 524288;
 const float   IT_25HP                      = 1048576;
index 003c0fcc1d64fc4fa0e112576e4342f5933b5d36..d155e8641ce2aae9571ae76fa1ce54cb167228e5 100644 (file)
@@ -340,20 +340,29 @@ void Send_Notification_WOCOVA(
 
 #define MSG_INFO_NOTIFICATIONS \
        MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS,              0, 0, "", "",                            "",                     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
-       MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL,            1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the flag"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag was returned by its owner"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was destroyed and returned to base"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was dropped in the base and returned itself"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "",                     "",                     _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag has returned to the base"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_LOST_, 4,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL,               1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the flag"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
+       MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL,             1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the flag"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
@@ -555,20 +564,34 @@ void Send_Notification_WOCOVA(
        MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK,                   0, 0, "",             CPID_CAMPCHECK,      "0 0", _("^F2Don't camp!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
-       MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
-       MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGThis flag is currently inactive"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL,         0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the flag!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
-       MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
-       MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL,      2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the flag to %s"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL,   1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the flag from %s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
-       MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
-       MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the flag to %s"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL,          0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY,       1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
-       MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM,        1, 0, "s1",          CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1",    CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4,         1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_,    4, 2, 0, "s1 s2 s1",  CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL,         1, 0, "s1",       CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
@@ -839,11 +862,14 @@ void Send_Notification_WOCOVA(
        MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
 
 #define MSG_CHOICE_NOTIFICATIONS \
-       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
-       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
-       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
-       MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM,           MSG_CENTER,  CENTER_CTF_PICKUP_TEAM,           CENTER_CTF_PICKUP_TEAM_VERBOSE) \
+       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
+       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
+       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
+       MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4,       MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_,          CENTER_CTF_PICKUP_TEAM_VERBOSE_) \
+       MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL,   MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_NEUTRAL,   CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL) \
        MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
+       MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL,  MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE) \
+       MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM,     MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_TEAM,     CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE) \
        MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
        MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
        MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
@@ -1205,7 +1231,7 @@ float NOTIF_CPID_COUNT;
 #define NOTIF_INFO_MAX    300
 #define NOTIF_CENTER_MAX  200
 #define NOTIF_MULTI_MAX   200
-#define NOTIF_CHOICE_MAX  20
+#define NOTIF_CHOICE_MAX  30
 
 // notification entities
 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
index 674c95b14ea735e2b67e0cb063f21702e2a1c754..f1d2231504410b2b881da8eb7bf9729e3b4a8224 100644 (file)
@@ -749,12 +749,21 @@ float autocvar_g_ctf_flag_dropped_waypoint;
 float autocvar_g_ctf_flag_dropped_floatinwater;
 float autocvar_g_ctf_flag_glowtrails;
 float autocvar_g_ctf_flag_health;
+string autocvar_g_ctf_flag_neutral_model;
+float autocvar_g_ctf_flag_neutral_skin;
+string autocvar_g_ctf_flag_pink_model;
+float autocvar_g_ctf_flag_pink_skin;
 string autocvar_g_ctf_flag_red_model;
 float autocvar_g_ctf_flag_red_skin;
+float autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
 float autocvar_g_ctf_flag_return_time;
 float autocvar_g_ctf_flag_return_when_unreachable;
 float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
 float autocvar_g_ctf_flag_return_dropped;
+string autocvar_g_ctf_flag_yellow_model;
+float autocvar_g_ctf_flag_yellow_skin;
 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
index 66c7b8715f900707381039f7913cf10faddcbc08..aa7a8133704cf6c7c770b07cffe3c08c9e7db1fa 100644 (file)
@@ -27,11 +27,13 @@ void ctf_CaptureRecord(entity flag, entity player)
        string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
 
        // notify about shit
-       if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
-       else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
-       else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+       if(ctf_oneflag) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); }
+       else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+       else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+       else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
 
        // write that shit in the database
+       if(!ctf_oneflag) // but not in 1-flag mode
        if((!ctf_captimerecord) || (cap_time < cap_record))
        {
                ctf_captimerecord = cap_time;
@@ -118,15 +120,21 @@ float ctf_CheckPassDirection(vector head_center, vector passer_center, vector pa
 
 float ctf_CaptureShield_CheckStatus(entity p)
 {
-       float s, se;
+       float s, s2, s3, s4, se, se2, se3, se4, sr, ser;
        entity e;
        float players_worseeq, players_total;
 
        if(ctf_captureshield_max_ratio <= 0)
                return FALSE;
 
-       s = PlayerScore_Add(p, SP_SCORE, 0);
-       if(s >= -ctf_captureshield_min_negscore)
+       s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
+       s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
+       s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
+       s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
+
+       sr = ((s - s2) + (s3 + s4));
+
+       if(sr >= -ctf_captureshield_min_negscore)
                return FALSE;
 
        players_total = players_worseeq = 0;
@@ -134,8 +142,14 @@ float ctf_CaptureShield_CheckStatus(entity p)
        {
                if(DIFF_TEAM(e, p))
                        continue;
-               se = PlayerScore_Add(e, SP_SCORE, 0);
-               if(se <= s)
+               se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
+               se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
+               se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
+               se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
+
+               ser = ((se - se2) + (se3 + se4));
+
+               if(ser <= sr)
                        ++players_worseeq;
                ++players_total;
        }
@@ -161,22 +175,34 @@ void ctf_CaptureShield_Update(entity player, float wanted_status)
 
 float ctf_CaptureShield_Customize()
 {
+       if(self.enemy.active != ACTIVE_ACTIVE) { return TRUE; }
        if(!other.ctf_captureshielded) { return FALSE; }
-       if(SAME_TEAM(self, other)) { return FALSE; }
+       if(CTF_SAMETEAM(self, other)) { return FALSE; }
 
        return TRUE;
 }
 
 void ctf_CaptureShield_Touch()
 {
+       if(self.enemy.active != ACTIVE_ACTIVE)
+       {
+               vector mymid = (self.absmin + self.absmax) * 0.5;
+               vector othermid = (other.absmin + other.absmax) * 0.5;
+
+               Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
+               if(IS_REAL_CLIENT(other)) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_INACTIVE); }
+
+               return;
+       }
+
        if(!other.ctf_captureshielded) { return; }
-       if(SAME_TEAM(self, other)) { return; }
+       if(CTF_SAMETEAM(self, other)) { return; }
 
        vector mymid = (self.absmin + self.absmax) * 0.5;
        vector othermid = (other.absmin + other.absmax) * 0.5;
 
        Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
-       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED);
+       if(IS_REAL_CLIENT(other)) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
 }
 
 void ctf_CaptureShield_Spawn(entity flag)
@@ -219,7 +245,7 @@ void ctf_Handle_Drop(entity flag, entity player, float droptype)
        flag.ctf_status = FLAG_DROPPED;
 
        // messages and sounds
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_LOST_) : INFO_CTF_LOST_NEUTRAL), player.netname);
        sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("dropped", player.team, player);
 
@@ -257,8 +283,17 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        flag.owner.flagcarried = flag;
 
        // reset flag
-       setattachment(flag, player, "");
-       setorigin(flag, FLAG_CARRY_OFFSET);
+       if(player.vehicle)
+       {
+               setattachment(flag, player.vehicle, "");
+               setorigin(flag, VEHICLE_FLAG_OFFSET);
+               flag.scale = VEHICLE_FLAG_SCALE;
+       }
+       else
+       {
+               setattachment(flag, player, "");
+               setorigin(flag, FLAG_CARRY_OFFSET);
+       }
        flag.movetype = MOVETYPE_NONE;
        flag.takedamage = DAMAGE_NO;
        flag.solid = SOLID_NOT;
@@ -272,11 +307,11 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        FOR_EACH_REALPLAYER(tmp_player)
        {
                if(tmp_player == sender)
-                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname);
+                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
                else if(tmp_player == player)
-                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
+                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
                else if(SAME_TEAM(tmp_player, sender))
-                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
+                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
        }
 
        // create new waypoint
@@ -384,14 +419,31 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
 {
        entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
        entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
+       entity player_team_flag = world, tmp_entity;
        float old_time, new_time;
 
-       if (!player) { return; } // without someone to give the reward to, we can't possibly cap
+       if(!player) { return; } // without someone to give the reward to, we can't possibly cap
+       if(ctf_oneflag) 
+       {
+               if(CTF_SAMETEAM(player, flag)) { return; }
+       }
+       else if(CTF_DIFFTEAM(player, flag)) { return; }
+       
+       if(ctf_oneflag)
+       for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+       if(SAME_TEAM(tmp_entity, player))
+       {
+               player_team_flag = tmp_entity;
+               break;
+       }
+
+       player.throw_prevtime = time;
+       player.throw_count = 0;
 
        // messages and sounds
-       Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
+       Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_) : CENTER_CTF_CAPTURE_NEUTRAL));
        ctf_CaptureRecord(enemy_flag, player);
-       sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTEN_NONE);
+       sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
 
        switch(capturetype)
        {
@@ -433,12 +485,12 @@ void ctf_Handle_Return(entity flag, entity player)
        // messages and sounds
        if(player.flags & FL_MONSTER)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
        }
-       else
+       else if(flag.team)
        {
-               Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
        }
        sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("return", flag.team, player);
@@ -459,6 +511,10 @@ void ctf_Handle_Return(entity flag, entity player)
                flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
        }
 
+       // other
+       if(player.flagcarried == flag)
+               WaypointSprite_Kill(player.wps_flagcarrier);
+
        // reset the flag
        ctf_RespawnFlag(flag);
 }
@@ -467,12 +523,22 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
 {
        // declarations
        float pickup_dropped_score; // used to calculate dropped pickup score
+       entity tmp_entity; // temporary entity
 
        // attach the flag to the player
        flag.owner = player;
        player.flagcarried = flag;
-       setattachment(flag, player, "");
-       setorigin(flag, FLAG_CARRY_OFFSET);
+       if(player.vehicle)
+       {
+               setattachment(flag, player.vehicle, "");
+               setorigin(flag, VEHICLE_FLAG_OFFSET);
+               flag.scale = VEHICLE_FLAG_SCALE;
+       }
+       else
+       {
+               setattachment(flag, player, "");
+               setorigin(flag, FLAG_CARRY_OFFSET);
+       }
 
        // flag setup
        flag.movetype = MOVETYPE_NONE;
@@ -489,12 +555,28 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        }
 
        // messages and sounds
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
-       Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
        if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
-
-       Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, CHOICE_CTF_PICKUP_TEAM, Team_ColorCode(player.team), player.netname);
-       Send_Notification(NOTIF_TEAM, flag, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY, Team_ColorCode(player.team), player.netname);
+       if(!flag.team) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); }
+       else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_)); }
+       else { Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team)); }
+
+       Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
+       
+       if(!flag.team)
+       FOR_EACH_PLAYER(tmp_entity)
+       if(tmp_entity != player)
+       if(DIFF_TEAM(player, tmp_entity))
+               Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname);
+       
+       if(flag.team)
+       FOR_EACH_PLAYER(tmp_entity)
+       if(tmp_entity != player)
+       if(CTF_SAMETEAM(flag, tmp_entity))
+       if(SAME_TEAM(player, tmp_entity))
+               Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_), Team_ColorCode(player.team), player.netname);
+       else
+               Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
 
        sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
 
@@ -554,14 +636,14 @@ void ctf_CheckFlagReturn(entity flag, float returntype)
                {
                        switch(returntype)
                        {
-                               case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
-                               case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
-                               case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
-                               case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
+                               case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
+                               case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
+                               case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
+                               case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
 
                                default:
                                case RETURN_TIMEOUT:
-                                       { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
+                                       { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
                        }
                        sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
                        ctf_EventLog("returned", flag.team, world);
@@ -570,10 +652,25 @@ void ctf_CheckFlagReturn(entity flag, float returntype)
        }
 }
 
+float ctf_Stalemate_Customize()
+{
+       // make spectators see what the player would see
+       entity e, wp_owner;
+       e = WaypointSprite_getviewentity(other);
+       wp_owner = self.owner;
+
+       // team waypoints
+       if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return FALSE; }
+       if(SAME_TEAM(wp_owner, e)) { return FALSE; }
+       if(!IS_PLAYER(e)) { return FALSE; }
+
+       return TRUE;
+}
+
 void ctf_CheckStalemate(void)
 {
        // declarations
-       float stale_red_flags = 0, stale_blue_flags = 0;
+       float stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
        entity tmp_entity;
 
        entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
@@ -592,15 +689,25 @@ void ctf_CheckStalemate(void)
                        {
                                case NUM_TEAM_1: ++stale_red_flags; break;
                                case NUM_TEAM_2: ++stale_blue_flags; break;
+                               case NUM_TEAM_3: ++stale_yellow_flags; break;
+                               case NUM_TEAM_4: ++stale_pink_flags; break;
+                               default: ++stale_neutral_flags; break;
                        }
                }
        }
 
-       if(stale_red_flags && stale_blue_flags)
+       if(ctf_oneflag)
+               stale_flags = (stale_neutral_flags >= 1);
+       else
+               stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
+
+       if(ctf_oneflag && stale_flags == 1)
                ctf_stalemate = TRUE;
-       else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+       else if(stale_flags == ctf_teams)
+               ctf_stalemate = TRUE;
+       else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
                { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
-       else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+       else if(stale_flags < ctf_teams && autocvar_g_ctf_stalemate_endcondition == 1)
                { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
 
        // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
@@ -609,7 +716,10 @@ void ctf_CheckStalemate(void)
                for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
                {
                        if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
-                               WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+                       {
+                               WaypointSprite_Spawn(((ctf_oneflag) ? "flagcarrier" : "enemyflagcarrier"), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+                               tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_Customize;
+                       }
                }
 
                if (!wpforenemy_announced)
@@ -626,9 +736,15 @@ void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float death
 {
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
-               // automatically kill the flag and return it
-               self.health = 0;
-               ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+               if(autocvar_g_ctf_flag_return_damage_delay)
+               {
+                       self.ctf_flagdamaged = TRUE;
+               }
+               else
+               {
+                       self.health = 0;
+                       ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+               }
                return;
        }
        if(autocvar_g_ctf_flag_return_damage)
@@ -656,7 +772,7 @@ void ctf_FlagThink()
        if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
                dprint("wtf the flag got squashed?\n");
                tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
-               if(!trace_startsolid) // can we resize it without getting stuck?
+               if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
                        setsize(self, FLAG_MIN, FLAG_MAX); }
 
        switch(self.ctf_status) // reset flag angles in case warpzones adjust it
@@ -711,7 +827,13 @@ void ctf_FlagThink()
                                        return;
                                }
                        }
-                       if(autocvar_g_ctf_flag_return_time)
+                       if(self.ctf_flagdamaged)
+                       {
+                               self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
+                               ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+                               return;
+                       }
+                       else if(autocvar_g_ctf_flag_return_time)
                        {
                                self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
                                ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
@@ -741,6 +863,13 @@ void ctf_FlagThink()
                                        wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
                                }
                        }
+                       if(CTF_SAMETEAM(self, self.owner) && self.team)
+                       {
+                               if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
+                                       ctf_Handle_Throw(self.owner, world, DROP_THROW);
+                               else if(vlen(self.owner.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_carried_radius)
+                                       ctf_Handle_Return(self, self.owner);
+                       }
                        return;
                }
 
@@ -752,6 +881,7 @@ void ctf_FlagThink()
 
                        if((self.pass_target == world)
                                || (self.pass_target.deadflag != DEAD_NO)
+                               || (self.pass_target.flagcarried)
                                || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
                                || ((trace_fraction < 1) && (trace_ent != self.pass_target))
                                || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
@@ -778,22 +908,28 @@ void ctf_FlagThink()
 void ctf_FlagTouch()
 {
        if(gameover) { return; }
+       if(self.active != ACTIVE_ACTIVE) { return; }
 
-       entity toucher = other;
-       float is_not_monster = (!(toucher.flags & FL_MONSTER));
+       entity toucher = other, tmp_entity;
+       float is_not_monster = (!(toucher.flags & FL_MONSTER)), num_perteam = 0;
 
        // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
        if(ITEM_TOUCH_NEEDKILL())
        {
-               self.health = 0;
-               ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+               if(!autocvar_g_ctf_flag_return_damage_delay)
+               {
+                       self.health = 0;
+                       ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+               }
                return;
        }
 
+       FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
+
        // special touch behaviors
        if(toucher.vehicle_flags & VHF_ISVEHICLE)
        {
-               if(autocvar_g_ctf_allow_vehicle_touch)
+               if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
                        toucher = toucher.owner; // the player is actually the vehicle owner, not other
                else
                        return; // do nothing
@@ -819,16 +955,23 @@ void ctf_FlagTouch()
        {
                case FLAG_BASE:
                {
-                       if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
+                       if(ctf_oneflag)
+                       {
+                               if(CTF_DIFFTEAM(toucher, self) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
+                                       ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
+                               else if(!self.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+                                       ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the neutral flag
+                       }
+                       else if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
                                ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
-                       else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+                       else if(CTF_DIFFTEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
                                ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
                        break;
                }
 
                case FLAG_DROPPED:
                {
-                       if(SAME_TEAM(toucher, self))
+                       if(CTF_SAMETEAM(toucher, self) && (autocvar_g_ctf_flag_return || num_perteam <= 1) && self.team) // automatically return if there's only 1 player on the team
                                ctf_Handle_Return(self, toucher); // toucher just returned his own flag
                        else if(is_not_monster && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
                                ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
@@ -867,9 +1010,7 @@ void ctf_RespawnFlag(entity flag)
        // reset the player (if there is one)
        if((flag.owner) && (flag.owner.flagcarried == flag))
        {
-               if(flag.owner.wps_enemyflagcarrier)
-                       WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
-
+               WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
                WaypointSprite_Kill(flag.wps_flagcarrier);
 
                flag.owner.flagcarried = world;
@@ -878,7 +1019,10 @@ void ctf_RespawnFlag(entity flag)
                        ctf_FakeTimeLimit(flag.owner, -1);
        }
 
-       if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
+       if((flag.owner) && (flag.owner.vehicle))
+               flag.scale = FLAG_SCALE;
+
+       if(flag.ctf_status == FLAG_DROPPED)
                { WaypointSprite_Kill(flag.wps_flagdropped); }
 
        // reset the flag
@@ -901,6 +1045,9 @@ void ctf_RespawnFlag(entity flag)
        flag.ctf_dropper = world;
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;
+       flag.ctf_flagdamaged = 0;
+       
+       ctf_CheckStalemate();
 }
 
 void ctf_Reset()
@@ -912,6 +1059,40 @@ void ctf_Reset()
        ctf_RespawnFlag(self);
 }
 
+void ctf_Use()
+{
+       if(self.ctf_status != FLAG_BASE) { return; }
+       
+       entity flag;
+       float flag_cnt = 0;
+       
+       for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+       {
+               if(flag != self)
+               if(SAME_TEAM(flag, self))
+               if(flag.active == ACTIVE_ACTIVE)
+                       ++flag_cnt;
+       }
+
+       if(self.active == ACTIVE_ACTIVE)
+       if(flag_cnt < 1)
+       {
+               dprint("ctf_Use: Unable to deactivate flag (not enough active flags on the map)\n");
+               return;
+       }
+
+       self.active = ((self.active) ? ACTIVE_NOT : ACTIVE_ACTIVE);
+       
+       if(self.active == ACTIVE_ACTIVE)
+               WaypointSprite_Ping(self.wps_flagbase);
+}
+
+float ctf_FlagWaypoint_Customize()
+{
+       if(self.owner.active != ACTIVE_ACTIVE) { return FALSE; }
+       return TRUE;
+}
+
 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
 {
        // bot waypoints
@@ -920,17 +1101,28 @@ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf
        self.bot_basewaypoint = self.nearestwaypoint;
 
        // waypointsprites
-       WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
-       WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+       string basename = "base";
+
+       switch(self.team)
+       {
+               case NUM_TEAM_1: basename = "redbase"; break;
+               case NUM_TEAM_2: basename = "bluebase"; break;
+               case NUM_TEAM_3: basename = "yellowbase"; break;
+               case NUM_TEAM_4: basename = "pinkbase"; break;
+               default: basename = "neutralbase"; break;
+       }
+
+       WaypointSprite_SpawnFixed(basename, self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, ((self.team) ? Team_ColorRGB(self.team) : '1 1 1'));
+       WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, ((self.team) ? colormapPaletteColor(self.team - 1, FALSE) : '1 1 1'));
+       self.wps_flagbase.customizeentityforclient = ctf_FlagWaypoint_Customize;
 
        // captureshield setup
        ctf_CaptureShield_Spawn(self);
 }
 
-void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
+void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
 {
        // declarations
-       teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
        self = flag; // for later usage with droptofloor()
 
        // main setup
@@ -939,9 +1131,8 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
 
        setattachment(flag, world, "");
 
-       flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); // Primarily only used for debugging or when showing nearby item name
-       flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
-       flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
+       flag.netname = ((teamnumber == NUM_TEAM_1) ? "^1RED^7 flag" : ((teamnumber == NUM_TEAM_2) ? "^4BLUE^7 flag" : ((teamnumber == NUM_TEAM_3) ? "^3YELLOW^7 flag" : ((teamnumber == NUM_TEAM_4) ? "^6PINK^7 flag" : "^7NEUTRAL flag"))));
+       flag.team = teamnumber;
        flag.classname = "item_flag_team";
        flag.target = "###item###"; // wut?
        flag.flags = FL_ITEM | FL_NOTARGET;
@@ -958,25 +1149,27 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        flag.velocity = '0 0 0';
        flag.mangle = flag.angles;
        flag.reset = ctf_Reset;
+       flag.use = ctf_Use;
        flag.touch = ctf_FlagTouch;
        flag.think = ctf_FlagThink;
        flag.nextthink = time + FLAG_THINKRATE;
        flag.ctf_status = FLAG_BASE;
 
        // appearence
-       if(flag.model == "")       { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
+       if(flag.model == "")       { flag.model = ((teamnumber == NUM_TEAM_1) ? autocvar_g_ctf_flag_red_model : ((teamnumber == NUM_TEAM_2) ? autocvar_g_ctf_flag_blue_model : ((teamnumber == NUM_TEAM_3) ? autocvar_g_ctf_flag_yellow_model : ((teamnumber == NUM_TEAM_4) ? autocvar_g_ctf_flag_pink_model : autocvar_g_ctf_flag_neutral_model)))); }
        if(!flag.scale)            { flag.scale = FLAG_SCALE; }
-       if(!flag.skin)             { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
-       if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
-       if(flag.passeffect == "")  { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
-       if(flag.capeffect == "")   { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
+       if(!flag.skin)             { flag.skin = ((teamnumber == NUM_TEAM_1) ? autocvar_g_ctf_flag_red_skin : ((teamnumber == NUM_TEAM_2) ? autocvar_g_ctf_flag_blue_skin : ((teamnumber == NUM_TEAM_3) ? autocvar_g_ctf_flag_yellow_skin : ((teamnumber == NUM_TEAM_4) ? autocvar_g_ctf_flag_pink_skin : autocvar_g_ctf_flag_neutral_skin)))); }
+       if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber == NUM_TEAM_1) ? "redflag_touch" : ((teamnumber == NUM_TEAM_2) ? "blueflag_touch" : ((teamnumber == NUM_TEAM_3) ? "yellowflag_touch" : ((teamnumber == NUM_TEAM_4) ? "pinkflag_touch" : "neutralflag_touch")))); }
+       if(flag.passeffect == "")  { flag.passeffect = ((teamnumber == NUM_TEAM_1) ? "red_pass" : ((teamnumber == NUM_TEAM_2) ? "blue_pass" : ((teamnumber == NUM_TEAM_3) ? "yellow_pass" : ((teamnumber == NUM_TEAM_4) ? "pink_pass" : "neutral_pass")))); }
+       if(flag.capeffect == "")   { flag.capeffect = ((teamnumber == NUM_TEAM_1) ? "red_cap" : ((teamnumber == NUM_TEAM_2) ? "blue_cap" : ((teamnumber == NUM_TEAM_3) ? "yellow_cap" : ((teamnumber == NUM_TEAM_4) ? "pink_cap" : "")))); } // neutral flag cant be capped itself
+       if(!flag.active)           { flag.active = ACTIVE_ACTIVE; }
 
        // sound
-       if(flag.snd_flag_taken == "")    { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
-       if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
-       if(flag.snd_flag_capture == "")  { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
+       if(flag.snd_flag_taken == "")    { flag.snd_flag_taken = ((teamnumber == NUM_TEAM_1) ? "ctf/red_taken.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_taken.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_taken.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_taken.wav" : "ctf/neutral_taken.wav")))); }
+       if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber == NUM_TEAM_1) ? "ctf/red_returned.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_returned.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_returned.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_returned.wav" : "")))); } // neutral flag can't be returned by players
+       if(flag.snd_flag_capture == "")  { flag.snd_flag_capture = ((teamnumber == NUM_TEAM_1) ? "ctf/red_capture.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_capture.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_capture.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_capture.wav" : "")))); } // again can't be captured
        if(flag.snd_flag_respawn == "")  { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
-       if(flag.snd_flag_dropped == "")  { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
+       if(flag.snd_flag_dropped == "")  { flag.snd_flag_dropped = ((teamnumber == NUM_TEAM_1) ? "ctf/red_dropped.wav" : ((teamnumber == NUM_TEAM_2) ? "ctf/blue_dropped.wav" : ((teamnumber == NUM_TEAM_3) ? "ctf/yellow_dropped.wav" : ((teamnumber == NUM_TEAM_4) ? "ctf/pink_dropped.wav" : "ctf/neutral_dropped.wav")))); }
        if(flag.snd_flag_touch == "")    { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
        if(flag.snd_flag_pass == "")     { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
 
@@ -999,15 +1192,25 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
 
        if(autocvar_g_ctf_flag_glowtrails)
        {
-               flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
+               flag.glow_color = ((teamnumber == NUM_TEAM_1) ? 251 : ((teamnumber == NUM_TEAM_2) ? 210 : ((teamnumber == NUM_TEAM_3) ? 110 : ((teamnumber == NUM_TEAM_4) ? 145 : 254))));
                flag.glow_size = 25;
                flag.glow_trail = 1;
        }
 
        flag.effects |= EF_LOWPRECISION;
        if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
-       if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
-
+       if(autocvar_g_ctf_dynamiclights)
+       {
+               switch(teamnumber)
+               {
+                       case NUM_TEAM_1: flag.effects |= EF_RED; break;
+                       case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
+                       case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
+                       case NUM_TEAM_4: flag.effects |= EF_RED; break;
+                       default: flag.effects |= EF_DIMLIGHT; break;
+               }
+       }
+       
        // flag placement
        if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
        {
@@ -1060,7 +1263,7 @@ entity havocbot_ctf_find_flag(entity bot)
        f = ctf_worldflaglist;
        while (f)
        {
-               if (bot.team == f.team)
+               if (CTF_SAMETEAM(bot, f))
                        return f;
                f = f.ctf_worldflagnext;
        }
@@ -1073,7 +1276,20 @@ entity havocbot_ctf_find_enemy_flag(entity bot)
        f = ctf_worldflaglist;
        while (f)
        {
-               if (bot.team != f.team)
+               if(ctf_oneflag)
+               {
+                       if(CTF_DIFFTEAM(bot, f))
+                       {
+                               if(f.team)
+                               {
+                                       if(bot.flagcarried)
+                                               return f;
+                               }
+                               else if(!bot.flagcarried)
+                                       return f;
+                       }
+               }
+               else if (CTF_DIFFTEAM(bot, f))
                        return f;
                f = f.ctf_worldflagnext;
        }
@@ -1106,7 +1322,7 @@ void havocbot_goalrating_ctf_ourflag(float ratingscale)
        head = ctf_worldflaglist;
        while (head)
        {
-               if (self.team == head.team)
+               if (CTF_SAMETEAM(self, head))
                        break;
                head = head.ctf_worldflagnext;
        }
@@ -1120,7 +1336,7 @@ void havocbot_goalrating_ctf_ourbase(float ratingscale)
        head = ctf_worldflaglist;
        while (head)
        {
-               if (self.team == head.team)
+               if (CTF_SAMETEAM(self, head))
                        break;
                head = head.ctf_worldflagnext;
        }
@@ -1136,7 +1352,20 @@ void havocbot_goalrating_ctf_enemyflag(float ratingscale)
        head = ctf_worldflaglist;
        while (head)
        {
-               if (self.team != head.team)
+               if(ctf_oneflag)
+               {
+                       if(CTF_DIFFTEAM(self, head))
+                       {
+                               if(head.team)
+                               {
+                                       if(self.flagcarried)
+                                               break;
+                               }
+                               else if(!self.flagcarried)
+                                       break;
+                       }
+               }
+               else if(CTF_DIFFTEAM(self, head))
                        break;
                head = head.ctf_worldflagnext;
        }
@@ -1304,7 +1533,10 @@ void havocbot_role_ctf_carrier()
                self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
 
                navigation_goalrating_start();
-               havocbot_goalrating_ctf_ourbase(50000);
+               if(ctf_oneflag)
+                       havocbot_goalrating_ctf_enemybase(50000);
+               else
+                       havocbot_goalrating_ctf_ourbase(50000);
 
                if(self.health<100)
                        havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
@@ -1692,27 +1924,39 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
 {
        entity flag;
 
+       float t = 0, t2 = 0, t3 = 0;
+
        // initially clear items so they can be set as necessary later.
-       self.items &= ~(IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
-               | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
+       self.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING          | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST 
+                                                  | CTF_BLUE_FLAG_CARRYING             | CTF_BLUE_FLAG_TAKEN           | CTF_BLUE_FLAG_LOST
+                                                  | CTF_YELLOW_FLAG_CARRYING   | CTF_YELLOW_FLAG_TAKEN         | CTF_YELLOW_FLAG_LOST
+                                                  | CTF_PINK_FLAG_CARRYING     | CTF_PINK_FLAG_TAKEN           | CTF_PINK_FLAG_LOST
+                                                  | CTF_NEUTRAL_FLAG_CARRYING  | CTF_NEUTRAL_FLAG_TAKEN        | CTF_NEUTRAL_FLAG_LOST
+                                                  | CTF_FLAG_NEUTRAL | CTF_SHIELDED);
 
        // scan through all the flags and notify the client about them
        for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
        {
+               if(flag.team == NUM_TEAM_1) { t = CTF_RED_FLAG_CARRYING;                t2 = CTF_RED_FLAG_TAKEN;                t3 = CTF_RED_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_2) { t = CTF_BLUE_FLAG_CARRYING;               t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_3) { t = CTF_YELLOW_FLAG_CARRYING;     t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_4) { t = CTF_PINK_FLAG_CARRYING;               t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
+               if(flag.team == 0)                      { t = CTF_NEUTRAL_FLAG_CARRYING;        t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; self.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
+
                switch(flag.ctf_status)
                {
                        case FLAG_PASSING:
                        case FLAG_CARRY:
                        {
                                if((flag.owner == self) || (flag.pass_sender == self))
-                                       self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
-                               else
-                                       self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
+                                       self.ctf_flagstatus |= t; // carrying: self is currently carrying the flag
+                               else 
+                                       self.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
                                break;
                        }
                        case FLAG_DROPPED:
                        {
-                               self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+                               self.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
                                break;
                        }
                }
@@ -1720,7 +1964,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
 
        // item for stopping players from capturing the flag too often
        if(self.ctf_captureshielded)
-               self.items |= IT_CTF_SHIELDED;
+               self.ctf_flagstatus |= CTF_SHIELDED;
 
        // update the health of the flag carrier waypointsprite
        if(self.wps_flagcarrier)
@@ -1744,7 +1988,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values t
                        frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
                }
        }
-       else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && DIFF_TEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
+       else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
        {
                if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON)))
                if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
@@ -1766,7 +2010,11 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
        }
 
        if(frag_target.flagcarried)
-               { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
+       {
+               entity tmp_entity = frag_target.flagcarried;
+               ctf_Handle_Throw(frag_target, world, DROP_NORMAL);
+               tmp_entity.ctf_dropper = world;
+       }
 
        return FALSE;
 }
@@ -1951,7 +2199,7 @@ MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
 {
        if(self.flagcarried)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, ((self.flagcarried.team) ? APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
                ctf_RespawnFlag(self.flagcarried);
                return TRUE;
        }
@@ -1999,6 +2247,19 @@ MUTATOR_HOOKFUNCTION(ctf_BotRoles)
        return TRUE;
 }
 
+MUTATOR_HOOKFUNCTION(ctf_GetTeamCount)
+{
+       //ret_float = ctf_teams;
+       ret_string = "ctf_team";
+       return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_SpectateCopy)
+{
+       self.ctf_flagstatus = other.ctf_flagstatus;
+       return FALSE;
+}
+
 
 // ==========
 // Spawnfuncs
@@ -2065,7 +2326,7 @@ void spawnfunc_item_flag_team1()
 {
        if(!g_ctf) { remove(self); return; }
 
-       ctf_FlagSetup(1, self); // 1 = red
+       ctf_FlagSetup(NUM_TEAM_1, self);
 }
 
 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
@@ -2083,7 +2344,61 @@ void spawnfunc_item_flag_team2()
 {
        if(!g_ctf) { remove(self); return; }
 
-       ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
+       ctf_FlagSetup(NUM_TEAM_2, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team three (Yellow).
+Keys: 
+"angle" Angle the flag will point (minus 90 degrees)... 
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself... 
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team3()
+{
+       if(!g_ctf) { remove(self); return; }
+
+       ctf_FlagSetup(NUM_TEAM_3, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team four (Pink).
+Keys: 
+"angle" Angle the flag will point (minus 90 degrees)... 
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself... 
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team4()
+{
+       if(!g_ctf) { remove(self); return; }
+
+       ctf_FlagSetup(NUM_TEAM_4, self);
+}
+
+/*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag (Neutral).
+Keys: 
+"angle" Angle the flag will point (minus 90 degrees)... 
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself... 
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_neutral()
+{
+       if(!g_ctf) { remove(self); return; }
+
+       ctf_FlagSetup(0, self);
 }
 
 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
@@ -2114,9 +2429,10 @@ void spawnfunc_team_CTF_bluespawn()  { spawnfunc_info_player_team2();  }
 // ==============
 
 // scoreboard setup
-void ctf_ScoreRules()
+void ctf_ScoreRules(float teams)
 {
-       ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+       CheckAllowedTeams(world);
+       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
        ScoreInfo_SetLabel_TeamScore  (ST_CTF_CAPS,     "caps",      SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS,     "caps",      SFL_SORT_PRIO_SECONDARY);
        ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME,  "captime",   SFL_LOWER_IS_BETTER | SFL_TIME);
@@ -2144,15 +2460,31 @@ void ctf_SpawnTeam (string teamname, float teamcolor)
 
 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
 {
+       ctf_teams = 2;
+
+       entity tmp_entity;
+       for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+       {
+               if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
+               if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
+               if(tmp_entity.team == 0) { ctf_oneflag = TRUE; }
+       }
+
+       ctf_teams = bound(2, ctf_teams, 4);
+
        // if no teams are found, spawn defaults
        if(find(world, classname, "ctf_team") == world)
        {
                print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
                ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
                ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
+               if(ctf_teams >= 3)
+                       ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
+               if(ctf_teams >= 4)
+                       ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
        }
 
-       ctf_ScoreRules();
+       ctf_ScoreRules(ctf_teams);
 }
 
 void ctf_Initialize()
@@ -2162,6 +2494,8 @@ void ctf_Initialize()
        ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
        ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
        ctf_captureshield_force = autocvar_g_ctf_shield_force;
+       
+       addstat(STAT_CTF_FLAGSTATUS, AS_INT, ctf_flagstatus);
 
        InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
 }
@@ -2183,6 +2517,8 @@ MUTATOR_DEFINITION(gamemode_ctf)
        MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
        MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
+       MUTATOR_HOOK(GetTeamCount, ctf_GetTeamCount, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SpectateCopy, ctf_SpectateCopy, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
index ca4961eddc24231a6056943a0b2bffcdb5dcec06..9a06a8c2d90e34e59c7fe6dad80cc9972b91d854 100644 (file)
@@ -34,9 +34,9 @@ void ctf_RespawnFlag(entity flag);
 #define VEHICLE_FLAG_SCALE 1.0
 
 // waypoint colors
-#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, FALSE) * 0.75)
+#define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, FALSE) * 0.75 : '1 1 1')
 #define WPCOLOR_FLAGCARRIER(t) ('0.8 0.8 0')
-#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5)
+#define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5 : '1 1 1')
 
 // sounds
 #define snd_flag_taken noise
@@ -101,6 +101,8 @@ float ctf_captimerecord; // record time for capturing the flag
 .entity ctf_dropper; // don't allow spam of dropping the flag
 .float max_flag_health;
 .float next_take_time;
+.float ctf_flagdamaged;
+float ctf_teams;
 
 // passing/throwing properties
 .float pass_distance;
@@ -116,6 +118,9 @@ float ctf_captureshield_min_negscore; // punish at -20 points
 float ctf_captureshield_max_ratio; // punish at most 30% of each team
 float ctf_captureshield_force; // push force of the shield
 
+// 1 flag ctf
+float ctf_oneflag; // indicates whether or not a neutral flag has been found
+
 // bot player logic
 #define HAVOCBOT_CTF_ROLE_NONE 0
 #define HAVOCBOT_CTF_ROLE_DEFENSE 2
@@ -131,4 +136,30 @@ vector havocbot_ctf_middlepoint;
 float havocbot_ctf_middlepoint_radius;
 
 void havocbot_role_ctf_setrole(entity bot, float role);
+
+// team checking
+#define CTF_SAMETEAM(a,b) (autocvar_g_ctf_reverse ? DIFF_TEAM(a,b) : SAME_TEAM(a,b))
+#define CTF_DIFFTEAM(a,b) (autocvar_g_ctf_reverse ? SAME_TEAM(a,b) : DIFF_TEAM(a,b))
+
 #endif
+
+// networked flag statuses
+.float ctf_flagstatus;
+
+const float    CTF_RED_FLAG_TAKEN                      = 1;
+const float    CTF_RED_FLAG_LOST                       = 2;
+const float    CTF_RED_FLAG_CARRYING           = 3;
+const float    CTF_BLUE_FLAG_TAKEN                     = 4;
+const float    CTF_BLUE_FLAG_LOST                      = 8;
+const float    CTF_BLUE_FLAG_CARRYING          = 12;
+const float    CTF_YELLOW_FLAG_TAKEN           = 16;
+const float    CTF_YELLOW_FLAG_LOST            = 32;
+const float    CTF_YELLOW_FLAG_CARRYING        = 48;
+const float    CTF_PINK_FLAG_TAKEN                     = 64;
+const float    CTF_PINK_FLAG_LOST                      = 128;
+const float    CTF_PINK_FLAG_CARRYING          = 192;
+const float    CTF_NEUTRAL_FLAG_TAKEN          = 256;
+const float    CTF_NEUTRAL_FLAG_LOST           = 512;
+const float    CTF_NEUTRAL_FLAG_CARRYING       = 768;
+const float CTF_FLAG_NEUTRAL                   = 2048;
+const float CTF_SHIELDED                               = 4096;
index 2eceff38dd783a33da7ccd066498b98b9d23225a..db6939f154364a2d325d622e9bb4d85c2797f863 100644 (file)
@@ -15,4 +15,31 @@ models/ctf/glow_blue
        tcMod scroll 0.1 -0.04
        tcMod rotate 0.1
  }
+}
+models/ctf/glow_yellow
+{
+ {
+       map models/ctf/glow_yellow.tga
+       tcMod scale 0.03 0.03
+       tcMod scroll 0.1 -0.04
+       tcMod rotate 0.1
+ }
+}
+models/ctf/glow_pink
+{
+ {
+       map models/ctf/glow_pink.tga
+       tcMod scale 0.03 0.03
+       tcMod scroll 0.1 -0.04
+       tcMod rotate 0.1
+ }
+}
+models/ctf/glow_neutral
+{
+ {
+       map models/ctf/glow_neutral.tga
+       tcMod scale 0.03 0.03
+       tcMod scroll 0.1 -0.04
+       tcMod rotate 0.1
+ }
 }
\ No newline at end of file
diff --git a/sound/ctf/neutral_dropped.wav b/sound/ctf/neutral_dropped.wav
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diff --git a/sound/ctf/neutral_taken.wav b/sound/ctf/neutral_taken.wav
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diff --git a/sound/ctf/pink_capture.ogg b/sound/ctf/pink_capture.ogg
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diff --git a/sound/ctf/pink_dropped.wav b/sound/ctf/pink_dropped.wav
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diff --git a/sound/ctf/pink_returned.wav b/sound/ctf/pink_returned.wav
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diff --git a/sound/ctf/pink_taken.wav b/sound/ctf/pink_taken.wav
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diff --git a/sound/ctf/yellow_capture.ogg b/sound/ctf/yellow_capture.ogg
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diff --git a/sound/ctf/yellow_dropped.wav b/sound/ctf/yellow_dropped.wav
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diff --git a/sound/ctf/yellow_returned.wav b/sound/ctf/yellow_returned.wav
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diff --git a/sound/ctf/yellow_taken.wav b/sound/ctf/yellow_taken.wav
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