float checkrules_equality;
float checkrules_suddendeathwarning;
float checkrules_suddendeathend;
-float checkrules_overtimesadded; //how many overtimes have been already added
+//float checkrules_overtimesadded; //how many overtimes have been already added
// flag set on worldspawn so that the code knows if it is dedicated or not
bool server_is_dedicated;
string record_type;
+string autocvar_sv_termsofservice_url;
+// only escape the terms of service url on map change
+string sv_termsofservice_url_escaped;
+
string clientstuff;
string matchid;