- // NOTE: NudgeOutOfSolid support is not added as Xonotic's physics do not use it!
- //if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
- //SV_NudgeOutOfSolid(this);
+ // NOTE: SV_NudgeOutOfSolid is used in the engine here
+ if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
+ move_out_of_solid(this);