]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qc
Support count field on weapon pickups, fix 0 ammo with target_give and no count set...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
index 23a3ee67d6aa5ab8d2ba95d302f2b7514ecbdc39..8ade74aa40da69efb610d8c84c4a6a1e5e552835 100644 (file)
@@ -3,8 +3,8 @@
 #include "weaponsystem.qh"
 #include "../resources.qh"
 #include <server/mutators/_mod.qh>
-#include <common/t_items.qh>
-#include <server/items.qh>
+#include <server/items/items.qh>
+#include <server/items/spawning.qh>
 #include <common/weapons/_all.qh>
 
 .bool m_isreplaced; ///< Holds whether the weapon has been replaced.
@@ -14,7 +14,7 @@ string W_Apply_Weaponreplace(string in)
        string out = "";
        FOREACH_WORD(in, true, {
                string replacement = "";
-               Weapon w = Weapons_fromstr(it);
+               Weapon w = Weapon_from_name(it);
                if (w)
                {
             replacement = w.weaponreplace;
@@ -34,7 +34,7 @@ void weapon_defaultspawnfunc(entity this, Weapon wpn)
        {
                if (wpn.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                {
-                       LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this);
+                       //LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this);
                        startitem_failed = true;
                        return;
                }
@@ -55,7 +55,7 @@ void weapon_defaultspawnfunc(entity this, Weapon wpn)
                        for (int i = 1; i < t; ++i)
                        {
                                s = argv(i);
-                               Weapon wep = Weapons_fromstr(s);
+                               Weapon wep = Weapon_from_name(s);
                                if(wep != WEP_Null)
                                {
                                        entity replacement = spawn();
@@ -68,7 +68,7 @@ void weapon_defaultspawnfunc(entity this, Weapon wpn)
                if (t >= 1) // always the case!
                {
                        s = argv(0);
-                       wpn = Weapons_fromstr(s);
+                       wpn = Weapon_from_name(s);
                }
                if (wpn == WEP_Null)
                {
@@ -109,15 +109,35 @@ void weapon_defaultspawnfunc(entity this, Weapon wpn)
        // if we don't already have ammo, give us some ammo
        if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type))
        {
-               switch (wpn.ammo_type)
+               int ammo = 0;
+               if (this.count > 0)
                {
-                       case RES_SHELLS:  SetResource(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
-                       case RES_BULLETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
-                       case RES_ROCKETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
-                       case RES_CELLS:   SetResource(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
-                       case RES_PLASMA:  SetResource(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
-                       case RES_FUEL:    SetResource(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
+                       switch (wpn.netname)
+                       {
+                               case "arc":        ammo = cvar("g_balance_arc_beam_ammo");              break;
+                               case "devastator": ammo = cvar("g_balance_devastator_ammo");            break;
+                               case "machinegun": ammo = cvar("g_balance_machinegun_sustained_ammo");  break;
+                               case "minelayer":  ammo = cvar("g_balance_minelayer_ammo");             break;
+                               case "seeker":     ammo = cvar("g_balance_seeker_tag_ammo");            break;
+                               default:           ammo = cvar(strcat("g_balance_", wpn.netname, "_primary_ammo"));
+                       }
+
+                       ammo *= this.count;
                }
+               else
+               {
+                       switch (wpn.ammo_type)
+                       {
+                               case RES_SHELLS:  ammo = cvar("g_pickup_shells_weapon");  break;
+                               case RES_BULLETS: ammo = cvar("g_pickup_nails_weapon");   break;
+                               case RES_ROCKETS: ammo = cvar("g_pickup_rockets_weapon"); break;
+                               case RES_CELLS:   ammo = cvar("g_pickup_cells_weapon");   break;
+                               case RES_PLASMA:  ammo = cvar("g_pickup_plasma_weapon");  break;
+                               case RES_FUEL:    ammo = cvar("g_pickup_fuel_weapon");    break;
+                       }
+               }
+
+               SetResource(this, wpn.ammo_type, ammo);
        }
 
        #if 0 // WEAPONTODO