#include "../waypointsprites.qh"
#include "../../common/constants.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
// switch between weapons
void Send_WeaponComplain(entity e, float wpn, float type)
else
self.selectweapon = imp; // update selectweapon ANYWAY
}
- else if(!forbidWeaponUse()) { WEP_ACTION(self.weapon, WR_RELOAD); }
+ else if(!forbidWeaponUse(self)) { WEP_ACTION(self.weapon, WR_RELOAD); }
}
void W_CycleWeapon(string weaponorder, float dir)