#include "common.qh"
-#include <server/defs.qh>
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
+#include <server/damage.qh>
+#include <server/items/items.qh>
#include <server/miscfunctions.qh>
-#include <common/t_items.qh>
#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/deathtypes/all.qh>
{
if (!wep) return;
- STAT(WEAPONS, e) |= WepSet_FromWeapon(Weapons_from(wep));
+ STAT(WEAPONS, e) |= WepSet_FromWeapon(REGISTRY_GET(Weapons, wep));
if (IS_PLAYER(e)) {
Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);