yoda = 0;
damage_goodhits = 0;
- headshot = 0;
FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
if(g_minstagib)
{
if(yoda)
- AnnounceTo(self, "yoda");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
}
else
{
if(yoda && flying)
- AnnounceTo(self, "yoda");
- if(headshot)
- {
- AnnounceTo(self, "headshot");
- }
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
if(damage_goodhits && self.minstanex_lasthit)
{
- if(AnnounceTo(self, "impressive"))
- damage_goodhits = 0; // only every second time
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_IMPRESSIVE);
+ damage_goodhits = 0; // only every second time
}
}
{
switch(self.team)
{
- case COLOR_TEAM1: // Red
+ case NUM_TEAM_1: // Red
if(damage_goodhits)
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED_HIT"), w_shotorg, v);
else
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), w_shotorg, v);
break;
- case COLOR_TEAM2: // Blue
+ case NUM_TEAM_2: // Blue
if(damage_goodhits)
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE_HIT"), w_shotorg, v);
else
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), w_shotorg, v);
break;
- case COLOR_TEAM3: // Yellow
+ case NUM_TEAM_3: // Yellow
if(damage_goodhits)
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW_HIT"), w_shotorg, v);
else
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), w_shotorg, v);
break;
- case COLOR_TEAM4: // Pink
+ case NUM_TEAM_4: // Pink
if(damage_goodhits)
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK_HIT"), w_shotorg, v);
else
{
if (!e.minstagib_needammo)
return;
- Send_CSQC_Centerprint_Generic_Expire(e, CPID_MINSTA_FINDAMMO);
+ Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
e.minstagib_needammo = FALSE;
}
void minstagib_ammocheck(void)
if (time < self.minstagib_nextthink)
return;
- if (self.deadflag || gameover)
+ if (self.deadflag || gameover || (self.flags & FL_GODMODE))
minstagib_stop_countdown(self);
else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
{
+ if (self.minstagib_needammo)
+ self.health = 100;
minstagib_stop_countdown(self);
- self.health = 100;
}
else
{
if (self.health == 5)
{
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "terminated");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
}
else if (self.health == 10)
{
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "1");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
}
else if (self.health == 20)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "2");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
}
else if (self.health == 30)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "3");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
}
else if (self.health == 40)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "4");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
}
else if (self.health == 50)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "5");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
}
else if (self.health == 60)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "6");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
}
else if (self.health == 70)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "7");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
}
else if (self.health == 80)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "8");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
}
else if (self.health == 90)
{
- Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "^1%d^7 seconds left to find some ammo", 1, 9);
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "9");
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
}
else if (self.health == 100)
{
- Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "get some ammo or\nyou'll be dead in ^3%d^7 seconds...", 1, 10);
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- if not(self.flags & FL_GODMODE)
- AnnounceTo(self, "10");
}
}
self.minstagib_nextthink = time + 1;
W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ return WEAPON_THINKING_WITH_PORTALS;
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ return WEAPON_MINSTANEX_MURDER;
+ }
return TRUE;
}
#endif
{
precache_sound("weapons/neximpact.wav");
}
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s is now thinking with portals");
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = _("%s has been vaporized by %s's minstanex");
return TRUE;
}
#endif