damage_goodhits = 0;
FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
- if(g_minstagib)
+ if(yoda && flying)
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
+ if(damage_goodhits && self.minstanex_lasthit)
{
- if(yoda)
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
- }
- else
- {
- if(yoda && flying)
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
- if(damage_goodhits && self.minstanex_lasthit)
- {
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_IMPRESSIVE);
- damage_goodhits = 0; // only every second time
- }
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_IMPRESSIVE);
+ damage_goodhits = 0; // only every second time
}
self.minstanex_lasthit = damage_goodhits;
}
}
else
- WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
-
- if (g_minstagib)
- W_DecreaseAmmo(ammo_cells, 1, autocvar_g_balance_minstanex_reload_ammo);
- else
- W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_reload_ammo);
-}
-
-
-.float minstagib_nextthink;
-.float minstagib_needammo;
-void minstagib_stop_countdown(entity e)
-{
- if (!e.minstagib_needammo)
- return;
- Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
- e.minstagib_needammo = FALSE;
-}
-void minstagib_ammocheck(void)
-{
- if (time < self.minstagib_nextthink)
- return;
-
- if (self.deadflag || gameover || (self.flags & FL_GODMODE))
- minstagib_stop_countdown(self);
- else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
- {
- minstagib_stop_countdown(self);
- self.health = 100;
- }
- else
- {
- self.minstagib_needammo = TRUE;
- if (self.health == 5)
- {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
- }
- else if (self.health == 10)
- {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
- }
- else if (self.health == 20)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
- }
- else if (self.health == 30)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
- }
- else if (self.health == 40)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
- }
- else if (self.health == 50)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
- }
- else if (self.health == 60)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
- }
- else if (self.health == 70)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
- }
- else if (self.health == 80)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
- }
- else if (self.health == 90)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
- }
- else if (self.health == 100)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- }
- }
- self.minstagib_nextthink = time + 1;
+ WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
+
+ W_DecreaseAmmo(ammo_cells, ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
}
void spawnfunc_weapon_minstanex (void); // defined in t_items.qc
float minstanex_ammo;
// now multiple WR_s use this
- if(g_minstagib)
- minstanex_ammo = 1;
- else
- minstanex_ammo = autocvar_g_balance_minstanex_ammo;
+ minstanex_ammo = ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo);
if (req == WR_AIM)
{