]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
Merge branch 'master' into Mario/classname_checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index 4d243a513575bb04ab1703521d2c981801cb8c3c..7d9ef6c04e3a39b937899414abe51c0cee345a59 100644 (file)
@@ -28,7 +28,7 @@ void W_Fireball_Explode (void)
                // 2. bfg effect
                // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here.
                for(e = findradius(self.origin, autocvar_g_balance_fireball_primary_bfgradius); e; e = e.chain)
-               if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self))
+               if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || IsDifferentTeam(e, self))
                {
                        // can we see fireball?
                        traceline(e.origin + e.view_ofs, self.origin, MOVE_NORMAL, e);
@@ -73,7 +73,7 @@ void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage,
 
        RandomSelection_Init();
        for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain)
-       if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self))
+       if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || IsDifferentTeam(e, self))
        {
                p = e.origin;
                p_x += e.mins_x + random() * (e.maxs_x - e.mins_x);