void W_Plasma_Explode (void)
{
if(other.takedamage == DAMAGE_AIM)
- if(other.classname == "player")
+ if(IS_PLAYER(other))
if(IsDifferentTeam(self.realowner, other))
if(other.deadflag == DEAD_NO)
if(IsFlying(other))
- AnnounceTo(self.realowner, "electrobitch");
+ Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_ELECTROBITCH);
self.event_damage = func_null;
self.takedamage = DAMAGE_NO;