float autocvar_g_vehicles_crush_force;
float autocvar_g_vehicles_delayspawn;
float autocvar_g_vehicles_delayspawn_jitter;
-float autocvar_g_vehicles_allow_flagcarry;
var float autocvar_g_vehicles_nex_damagerate = 0.5;
var float autocvar_g_vehicles_uzi_damagerate = 0.5;
self.touch = vehicles_touch;
self.event_damage = vehicles_damage;
self.iscreature = TRUE;
+ self.teleportable = FALSE; // no teleporting for vehicles, too buggy
self.damagedbycontents = TRUE;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
vehicles_clearrturn();
CSQCVehicleSetup(self.owner, self.hud);
-
- if(other.flagcarried)
- {
- if(!autocvar_g_vehicles_allow_flagcarry)
- DropFlag(other.flagcarried, world, world);
- else
- {
- other.flagcarried.scale = 1;
- setattachment(other.flagcarried, self, "");
- setorigin(other.flagcarried, self.maxs_z * '0 0 1');
- }
- }
+
+ MUTATOR_CALLHOOK(VehicleEnter);
self.vehicle_enter();
antilag_clear(other);
if(!teamplay)
_vehicle.team = 0;
else
- _vehicle.team = _vehicle.tur_head.team;
-
- sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
- _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
- _vehicle.phase = time + 1;
- _vehicle.vehicle_exit(eject);
+ self.team = self.tur_head.team;
+
+ MUTATOR_CALLHOOK(VehicleExit);
vehicles_setreturn();
vehicles_reset_colors();
self.takedamage = DAMAGE_AIM;
self.bot_attack = TRUE;
self.iscreature = TRUE;
+ self.teleportable = FALSE; // no teleporting for vehicles, too buggy
self.damagedbycontents = TRUE;
self.hud = vhud;
self.tur_health = _max_health;
return _predict_pos;
}
-*/
\ No newline at end of file
+*/