self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
+ RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
autocvar_g_vehicle_racer_blowup_edgedamage,
autocvar_g_vehicle_racer_blowup_radius, world,
autocvar_g_vehicle_racer_blowup_forceintensity,