]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/bumblebee.qc
Merge branch 'master' into Mario/classname_checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / bumblebee.qc
index 0d2538d77bdaf44b7337bb3c2deeebd313f7c47d..a530680632592cb5158e8d430b938e57fe30beb8 100644 (file)
@@ -62,6 +62,7 @@ float autocvar_g_vehicle_bumblebee_healgun_hmax;
 float autocvar_g_vehicle_bumblebee_healgun_aps;
 float autocvar_g_vehicle_bumblebee_healgun_amax;
 float autocvar_g_vehicle_bumblebee_healgun_sps;
+float autocvar_g_vehicle_bumblebee_healgun_locktime;
 
 float autocvar_g_vehicle_bumblebee_respawntime;
 
@@ -85,7 +86,7 @@ void bumb_fire_cannon(entity _gun, string _tagname, entity _owner)
        vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
                                                v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
                                                autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
-                                               DEATH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
+                                               DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
 }
 
 float bumb_gunner_frame()
@@ -95,16 +96,34 @@ float bumb_gunner_frame()
        entity gunner   = self;
        self = vehic;
 
+
+       
+       
        vehic.solid = SOLID_NOT;
-       setorigin(gunner, vehic.origin);
+       //setorigin(gunner, vehic.origin);
        gunner.velocity = vehic.velocity;
+       
+       float _in, _out;
+       vehic.angles_x *= -1;
+       makevectors(vehic.angles);
+       vehic.angles_x *= -1;
+       if((gun == vehic.gun1))
+       {
+               _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+               _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+               setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
+       }
+       else
+       {
+               _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
+               _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
+               setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);                
+       }
+       
        crosshair_trace(gunner);
        vector _ct = trace_endpos;
        vector ad;
 
-       float _in = ((gun == vehic.gun1) ? autocvar_g_vehicle_bumblebee_cannon_turnlimit_in : autocvar_g_vehicle_bumblebee_cannon_turnlimit_out);
-       float _out = ((gun == vehic.gun1) ? autocvar_g_vehicle_bumblebee_cannon_turnlimit_out : autocvar_g_vehicle_bumblebee_cannon_turnlimit_in);
-
        if(autocvar_g_vehicle_bumblebee_cannon_lock)
        {
                if(gun.lock_time < time)
@@ -195,7 +214,7 @@ float bumb_gunner_frame()
 
 void bumb_gunner_exit(float _exitflag)
 {
-       if(clienttype(self) == CLIENTTYPE_REAL)
+       if(IS_REAL_CLIENT(self))
        {
                msg_entity = self;
                WriteByte(MSG_ONE, SVC_SETVIEWPORT);
@@ -215,27 +234,40 @@ void bumb_gunner_exit(float _exitflag)
        self.movetype       = MOVETYPE_WALK;
        self.effects        &~= EF_NODRAW;
        self.alpha          = 1;
-       self.PlayerPhysplug = SUB_Null;
+       self.PlayerPhysplug = func_null;
        self.view_ofs       = PL_VIEW_OFS;
        self.event_damage   = PlayerDamage;
        self.hud            = HUD_NORMAL;
        self.switchweapon   = self.vehicle.switchweapon;
 
-       if(self.flagcarried)
-       {
-               self.flagcarried.scale = 0.6;
-               setattachment(self.flagcarried, self, "");
-               setorigin(self.flagcarried, FLAG_CARRY_POS);
-       }
+    vh_player = self;
+    vh_vehicle = self.vehicle;
+    MUTATOR_CALLHOOK(VehicleExit);
+    self = vh_player;
+    self.vehicle = vh_vehicle;
 
        self.vehicle.vehicle_hudmodel.viewmodelforclient = self.vehicle;
 
+       fixedmakevectors(self.vehicle.owner.angles);
+
        if(self == self.vehicle.owner.gunner1)
-               self.vehicle.owner.gunner1 = world;
+       {
+               self.vehicle.owner.gunner1 = world;             
+       }
        else if(self == self.vehicle.owner.gunner2)
-               self.vehicle.owner.gunner2 = world;
+       {
+               self.vehicle.owner.gunner2 = world;     
+               v_right *= -1;
+       }       
        else
                dprint("^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n");
+               
+       vector spot = self.vehicle.owner.origin + + v_up * 128 + v_right * 300;
+       spot = vehicles_findgoodexit(spot);
+       //setorigin(self , spot);
+
+       self.velocity = 0.75 * self.vehicle.owner.velocity + normalize(spot - self.vehicle.owner.origin) * 200;
+       self.velocity_z += 10;
 
        self.vehicle.phase = time + 5;
        self.vehicle        = world;
@@ -273,7 +305,7 @@ float bumb_gunner_enter()
        other.solid             = SOLID_NOT;
        other.movetype          = MOVETYPE_NOCLIP;
        other.alpha             = -1;
-       other.event_damage      = SUB_Null;
+       other.event_damage      = func_null;
        other.view_ofs          = '0 0 0';
        other.hud               = _gun.hud;
        other.PlayerPhysplug    = _gun.PlayerPhysplug;
@@ -296,24 +328,18 @@ float bumb_gunner_enter()
 
        CSQCVehicleSetup(other, other.hud);
        
-    if(other.flagcarried)
-    {
-        if(!autocvar_g_vehicles_allow_flagcarry)
-            DropFlag(other.flagcarried, world, world);
-        else
-        {
-            other.flagcarried.scale = 1;
-            setattachment(other.flagcarried, self, "");
-            setorigin(other.flagcarried, '0 0 1' * self.maxs_z);
-        }
-    }
+    vh_player = other;
+    vh_vehicle = _gun;
+    MUTATOR_CALLHOOK(VehicleEnter);
+    other = vh_player;
+    _gun = vh_vehicle;
 
        return TRUE;
 }
 
 float vehicles_valid_pilot()
 {
-       if(other.classname != "player")
+       if not(IS_PLAYER(other))
                return FALSE;
 
        if(other.deadflag != DEAD_NO)
@@ -322,7 +348,7 @@ float vehicles_valid_pilot()
        if(other.vehicle != world)
                return FALSE;
 
-       if(clienttype(other) != CLIENTTYPE_REAL)
+       if not(IS_REAL_CLIENT(other))
                if(!autocvar_g_vehicles_allow_bots)
                        return FALSE;
 
@@ -416,8 +442,10 @@ float bumb_pilot_frame()
 
        // Pitch
        ftmp = 0;
-       if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 5;
-       else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -20;
+       if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) 
+               ftmp = 4;
+       else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) 
+               ftmp = -8;
 
        newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
        ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
@@ -462,37 +490,40 @@ float bumb_pilot_frame()
 
        vehic.velocity  += newvel * frametime;
        pilot.velocity = pilot.movement  = vehic.velocity;
-       setorigin(pilot, vehic.origin + '0 0 32');
+       
 
-       if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
-               vehic.tur_head.enemy = world;
+       if(autocvar_g_vehicle_bumblebee_healgun_locktime)
+       {               
+               if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
+                       vehic.tur_head.enemy = world;
 
-       if(trace_ent)
-       if(trace_ent.movetype)
-       if(trace_ent.takedamage)
-       if(!trace_ent.deadflag)
-       {
-               if(teamplay)
+               if(trace_ent)
+               if(trace_ent.movetype)
+               if(trace_ent.takedamage)
+               if(!trace_ent.deadflag)
                {
-                       if(trace_ent.team == pilot.team)
+                       if(teamplay)
                        {
+                               if(trace_ent.team == pilot.team)
+                               {
+                                       vehic.tur_head.enemy = trace_ent;
+                                       vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
+                               }
+                       }
+                       else
+                       {            
                                vehic.tur_head.enemy = trace_ent;
-                               vehic.tur_head.lock_time = time + 1;
+                               vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
                        }
                }
-               else
-               {            
-                       vehic.tur_head.enemy = trace_ent;
-                       vehic.tur_head.lock_time = time + 0.5;
+                       
+               if(vehic.tur_head.enemy)
+               {
+                       trace_endpos = real_origin(vehic.tur_head.enemy);                       
+                       UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);               
                }
        }
-               
-       if(vehic.tur_head.enemy)
-       {
-               trace_endpos = real_origin(vehic.tur_head.enemy);
-               UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.5 0', 0);                
-       }
-               
+       
        vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
                                          autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
                                          autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed);
@@ -501,7 +532,9 @@ float bumb_pilot_frame()
        {
                vehic.gun3.enemy.realowner = pilot;
                vehic.gun3.enemy.effects &~= EF_NODRAW;
-               vehic.gun3.enemy.hook_start  = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
+               
+               vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
+               vehic.gun3.enemy.SendFlags |= BRG_START;
                
                traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
                
@@ -526,7 +559,7 @@ float bumb_pilot_frame()
                                                        if(autocvar_g_vehicle_bumblebee_healgun_hps)
                                                                trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health);
                                                }
-                                               else if(trace_ent.flags & FL_CLIENT)
+                                               else if(IS_CLIENT(trace_ent))
                                                {
                                                        if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
                                                                trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
@@ -547,10 +580,11 @@ float bumb_pilot_frame()
                                        }
                        }
                }
+               
                vehic.gun3.enemy.hook_end = trace_endpos;
                setorigin(vehic.gun3.enemy, trace_endpos);
-               vehic.gun3.enemy.SendFlags |= BRG_START;
                vehic.gun3.enemy.SendFlags |= BRG_END;
+               
                vehic.wait = time + 1;
        }
        else
@@ -571,7 +605,11 @@ float bumb_pilot_frame()
 
        if(vehic.vehicle_flags & VHF_HASSHIELD)
                VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
-
+               
+       vehic.angles_x *= -1;
+       makevectors(vehic.angles);
+       vehic.angles_x *= -1;
+       setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
 
        pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
        self = pilot;
@@ -581,8 +619,13 @@ float bumb_pilot_frame()
 
 void bumb_think()
 {
-       self.velocity = self.velocity * 0.5;
-       self.nextthink = time + 0.1;
+       self.movetype = MOVETYPE_TOSS;
+               
+               //self.velocity = self.velocity * 0.5;
+       self.angles_z *= 0.8;
+       self.angles_x *= 0.8;
+       
+       self.nextthink = time + 0.05;
        
        if(!self.owner)
        {
@@ -613,51 +656,92 @@ void bumb_think()
                        return;
                }               
        }
+       
 }
 
 void bumb_enter()
 {
        self.touch = bumb_touch;
        self.nextthink = 0;
+       self.movetype = MOVETYPE_BOUNCEMISSILE;
+       //setattachment(self.owner, self.vehicle_viewport, "");
 }
 
 void bumb_exit(float eject)
 {
-       
-       self.owner = world;
        self.touch = vehicles_touch;
        self.think = bumb_think;
        self.nextthink = time;
+       
+       if(!self.owner)
+               return;
+       
+       fixedmakevectors(self.angles);
+       vector spot;
+       if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)              
+               spot = self.origin + v_up * 128 + v_forward * 200;
+       else
+               spot = self.origin + v_up * 128 - v_forward * 200;
+       
+       spot = vehicles_findgoodexit(spot);
+       
+
+       self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
+       self.owner.velocity_z += 10;
+       setorigin(self.owner, spot);
+
+       /*if(eject)
+       {
+           spot = self.origin + v_forward * 100 + '0 0 64';
+           spot = vehicles_findgoodexit(spot);
+           //setorigin(self.owner , spot);
+           self.owner.velocity = (v_up + v_forward * 0.25) * 250;
+           self.owner.oldvelocity = self.owner.velocity;
+       }
+       else
+       {
+               if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)              
+               {
+                       if(vlen(self.velocity) > autocvar_sv_maxairspeed)
+                               self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
+                       else
+                               self.owner.velocity = self.velocity + v_forward * 100;
+                       
+                       self.owner.velocity_z += 200;
+                       spot = self.origin + v_forward * 128 + '0 0 32';
+                       spot = vehicles_findgoodexit(spot);
+               }
+               else
+               {
+                       self.owner.velocity = self.velocity * 0.5;
+                       self.owner.velocity_z += 10;
+                       spot = self.origin - v_forward * 300 + '0 0 32';
+                       spot = vehicles_findgoodexit(spot);
+               }
+           self.owner.oldvelocity = self.owner.velocity;
+           //setorigin(self.owner , spot);
+       }
+       */
+       
+       antilag_clear(self.owner);
+    self.owner = world;
 }
 
 void bumb_blowup()
 {
-       self.deadflag    = DEAD_DEAD;
-
        RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
                                 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
                                 autocvar_g_vehicle_bumblebee_blowup_radius, self,
                                 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
-                                DEATH_WAKIBLOWUP, world);
-
-       self.movetype       = MOVETYPE_NONE;
-       self.effects        = EF_NODRAW;
-       self.colormod       = '0 0 0';
-       self.avelocity      = '0 0 0';
-       self.velocity       = '0 0 0';
-
-       //entity vehicle_tossgib(entity _template, vector _vel, string _tag, float _burn, float _explode, float _maxtime)
-       fixedmakevectors(self.angles);
-       vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 300);
-       vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 300);
-       vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
+                                DEATH_VH_BUMB_DEATH, world);
 
        sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
        pointparticles(particleeffectnum("explosion_large"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-
-       setorigin(self, self.pos1);
-       self.touch = SUB_Null;
-       self.nextthink = 0;
+       
+       if(self.owner.deadflag == DEAD_DYING)
+               self.owner.deadflag = DEAD_DEAD;
+       
+       remove(self);
 }
 
 void bumb_diethink()
@@ -677,6 +761,11 @@ void bumb_diethink()
 void bumb_die()
 {
        entity oldself = self;
+       
+       // Hide beam
+       if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
+               self.gun3.enemy.effects |= EF_NODRAW;
+       
        if(self.gunner1)
        {
                self = self.gunner1;
@@ -693,23 +782,41 @@ void bumb_die()
 
        self.vehicle_exit(VHEF_EJECT);
 
-       self.health       = 0;
-       self.event_damage = SUB_Null;
-       self.solid        = SOLID_CORPSE;
-       self.takedamage   = DAMAGE_NO;
-       self.deadflag     = DEAD_DYING;
-       self.movetype     = MOVETYPE_BOUNCE;
-       self.think        = bumb_diethink;
-       self.nextthink    = time;
-       self.wait         = time + 2 + (random() * 8);
-
-       self.avelocity = '0 0.5 1' * (random() * 400);
-       self.avelocity -= '0 0.5 1' * (random() * 400);
+       fixedmakevectors(self.angles);
+       vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
+       vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
+       vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
 
-       self.colormod = '-0.5 -0.5 -0.5';
-       self.touch     = bumb_blowup;
+       entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
 
+       if(random() > 0.5)
+               _body.touch = bumb_blowup;
+       else
+               _body.touch = func_null;
+               
+       _body.think = bumb_diethink;
+       _body.nextthink = time;
+       _body.wait = time + 2 + (random() * 8);
+       _body.owner = self;
+       _body.enemy = self.enemy;
+       
        pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
+       
+       self.health                     = 0;
+       self.event_damage       = func_null;
+       self.solid                      = SOLID_CORPSE;
+       self.takedamage         = DAMAGE_NO;
+       self.deadflag           = DEAD_DYING;
+       self.movetype           = MOVETYPE_NONE;
+       self.effects            = EF_NODRAW;
+       self.colormod           = '0 0 0';
+       self.avelocity          = '0 0 0';
+       self.velocity           = '0 0 0';
+       self.touch                      = func_null;
+       self.nextthink          = 0;
+
+       setorigin(self, self.pos1);
+
 }
 
 void bumb_impact()
@@ -798,7 +905,8 @@ void bumb_spawn(float _f)
        self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
        self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
        self.solid          = SOLID_BBOX;
-       self.movetype           = MOVETYPE_BOUNCEMISSILE;
+       //self.movetype         = MOVETYPE_BOUNCEMISSILE;
+       self.movetype           = MOVETYPE_TOSS;
        self.vehicle_impact = bumb_impact;
        self.damageforcescale = 0.025;