void turret_plasma_dual_init();
void turret_plasma_attack();
-void turret_plasma_projectile_explode();
+
void turret_plasma_postthink()
{
self.tur_head.frame = 0;
}
-void turret_plasma_attack()
+void turret_plasma_minsta_attack (void)
{
- entity proj;
+ float flying;
+ flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
+
+ FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
+ 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
+
+
+ pointparticles(particleeffectnum("nex_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+
+ // teamcolor / hit beam effect
+ vector v;
+ v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ if(teamplay)
+ {
+ switch(self.team)
+ {
+ case COLOR_TEAM1: // Red
+ WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), self.tur_shotorg, v);
+ break;
+ case COLOR_TEAM2: // Blue
+ WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), self.tur_shotorg, v);
+ break;
+ case COLOR_TEAM3: // Yellow
+ WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), self.tur_shotorg, v);
+ break;
+ case COLOR_TEAM4: // Pink
+ WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK"), self.tur_shotorg, v);
+ break;
+ }
+ }
+ else
+ WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), self.tur_shotorg, v);
+ if (self.tur_head.frame == 0)
+ self.tur_head.frame = 1;
+}
- sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+void turret_plasma_attack()
+{
+ entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
+ missile.missile_flags = MIF_SPLASH;
+
pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
- proj = spawn ();
- setorigin(proj, self.tur_shotorg);
- setsize(proj, '-1 -1 -1', '1 1 1');
- proj.classname = "plasmabomb";
- proj.owner = self;
- proj.bot_dodge = TRUE;
- proj.bot_dodgerating = self.shot_dmg;
- proj.think = turret_plasma_projectile_explode;
- proj.nextthink = time + 9;
- proj.solid = SOLID_BBOX;
- proj.movetype = MOVETYPE_FLYMISSILE;
- proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
- proj.touch = turret_plasma_projectile_explode;
- proj.flags = FL_PROJECTILE;
- proj.enemy = self.enemy;
- proj.flags = FL_PROJECTILE | FL_NOTARGET;
-
- CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
-
if (self.tur_head.frame == 0)
self.tur_head.frame = 1;
}
void turret_plasma_dual_attack()
{
- entity proj;
-
- sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
- proj = spawn ();
- setorigin(proj, self.tur_shotorg);
- setsize(proj, '0 0 0', '0 0 0');
- proj.classname = "plasmabomb";
- proj.owner = self;
- proj.bot_dodge = TRUE;
- proj.bot_dodgerating = self.shot_dmg;
- proj.think = turret_plasma_projectile_explode;
- proj.nextthink = time + 9;
- proj.solid = SOLID_BBOX;
- proj.movetype = MOVETYPE_FLYMISSILE;
- proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
- proj.touch = turret_plasma_projectile_explode;
- proj.flags = FL_PROJECTILE;
- proj.enemy = self.enemy;
- proj.flags = FL_PROJECTILE | FL_NOTARGET;
-
+ entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
+ missile.missile_flags = MIF_SPLASH;
+ pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
self.tur_head.frame += 1;
-
- CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
-}
-
-void turret_plasma_projectile_explode()
-{
- self.event_damage = SUB_Null;
- //w_deathtypestring = "ate to much plasma";
-#ifdef TURRET_DEBUG
- float d;
-
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_PLASMA, world);
- self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
- self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
-#else
- RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET_PLASMA, world);
-#endif
-
- remove (self);
}
void turret_plasma_std_init()
self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
// How to aim
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2;
- self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL;
+ self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUNDGROUND;
+ self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
if (turret_stdproc_init("plasma_std", "models/turrets/base.md3", "models/turrets/plasma.md3", TID_PLASMA) == 0)
{
self.firecheck_flags |= TFL_FIRECHECK_AFF;
// Our fireing routine
- self.turret_firefunc = turret_plasma_attack;
+ if(g_minstagib)
+ self.turret_firefunc = turret_plasma_minsta_attack;
+ else
+ self.turret_firefunc = turret_plasma_attack;
// Custom per turret frame stuff. usualy animation.
self.turret_postthink = turret_plasma_postthink;
self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
// How to aim at targets
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2 ;
+ self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUNDGROUND ;
self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
if (turret_stdproc_init("plasma_dual", "models/turrets/base.md3", "models/turrets/plasmad.md3", TID_PLASMA_DUAL) == 0)