+++ /dev/null
-void spawnfunc_turret_hellion();
-void turret_hellion_dinit();
-void turret_hellion_attack();
-
-void turret_hellion_missile_think()
-{
- vector olddir,newdir;
- vector pre_pos;
- float itime;
-
- self.nextthink = time + 0.05;
-
- olddir = normalize(self.velocity);
-
- if(self.tur_health < time)
- turret_projectile_explode();
-
- // Enemy dead? just keep on the current heading then.
- if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
- {
-
- // Make sure we dont return to tracking a respawned player
- self.enemy = world;
-
- // Turn model
- self.angles = vectoangles(self.velocity);
-
- if ( (vlen(self.origin - self.owner.origin)) > (self.owner.shot_radius * 5) )
- turret_projectile_explode();
-
- // Accelerate
- self.velocity = olddir * min(vlen(self.velocity) * autocvar_g_turrets_unit_hellion_std_shot_speed_gain, autocvar_g_turrets_unit_hellion_std_shot_speed_max);
-
- UpdateCSQCProjectile(self);
-
- return;
- }
-
- // Enemy in range?
- if (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 0.2)
- turret_projectile_explode();
-
- // Predict enemy position
- itime = vlen(self.enemy.origin - self.origin) / vlen(self.velocity);
- pre_pos = self.enemy.origin + self.enemy.velocity * itime;
-
- pre_pos = (pre_pos + self.enemy.origin) * 0.5;
-
- // Find out the direction to that place
- newdir = normalize(pre_pos - self.origin);
-
- // Turn
- newdir = normalize(olddir + newdir * 0.35);
-
- // Turn model
- self.angles = vectoangles(self.velocity);
-
- // Accelerate
- self.velocity = newdir * min(vlen(self.velocity) * autocvar_g_turrets_unit_hellion_std_shot_speed_gain, autocvar_g_turrets_unit_hellion_std_shot_speed_max);
-
- if (itime < 0.05)
- self.think = turret_projectile_explode;
-
- UpdateCSQCProjectile(self);
-}
-void turret_hellion_attack()
-{
- entity missile;
-
- if(self.tur_head.frame != 0)
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
- else
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
-
- missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, false, false);
- te_explosion (missile.origin);
- missile.think = turret_hellion_missile_think;
- missile.nextthink = time;
- missile.flags = FL_PROJECTILE;
- missile.tur_health = time + 9;
- missile.tur_aimpos = randomvec() * 128;
- missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
- self.tur_head.frame += 1;
-}
-
-void turret_hellion_postthink()
-{
- if (self.tur_head.frame != 0)
- self.tur_head.frame += 1;
-
- if (self.tur_head.frame >= 7)
- self.tur_head.frame = 0;
-}
-
-void turret_hellion_dinit()
-{
- if (self.netname == "") self.netname = "Hellion Missile Turret";
-
- self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL;
- self.aim_flags = TFL_AIM_SIMPLE;
- self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK ;
- self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_OWM_AMMO;
- self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
-
- if (turret_stdproc_init("hellion_std", "models/turrets/base.md3", "models/turrets/hellion.md3", TID_HELLION) == 0)
- {
- remove(self);
- return;
- }
-
- self.turret_firefunc = turret_hellion_attack;
- self.turret_postthink = turret_hellion_postthink;
-}
-
-/*QUAKED turret_hellion (0 .5 .8) ?
-*/
-void spawnfunc_turret_hellion()
-{
- precache_model ("models/turrets/hellion.md3");
- precache_model ("models/turrets/base.md3");
-
- self.think = turret_hellion_dinit;
- self.nextthink = time + 0.5;
-}
-
-