]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/tturrets/units/unit_hellion.qc
Merge branch 'master' into matthiaskrgr/domicons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / units / unit_hellion.qc
diff --git a/qcsrc/server/tturrets/units/unit_hellion.qc b/qcsrc/server/tturrets/units/unit_hellion.qc
deleted file mode 100644 (file)
index 5a3e80f..0000000
+++ /dev/null
@@ -1,126 +0,0 @@
-void spawnfunc_turret_hellion();
-void turret_hellion_dinit();
-void turret_hellion_attack();
-
-void turret_hellion_missile_think()
-{
-    vector olddir,newdir;
-    vector pre_pos;
-    float itime;
-
-    self.nextthink = time + 0.05;
-
-    olddir = normalize(self.velocity);
-
-    if(self.tur_health < time)
-        turret_projectile_explode();
-
-    // Enemy dead? just keep on the current heading then.
-    if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
-    {
-
-        // Make sure we dont return to tracking a respawned player
-        self.enemy = world;
-
-        // Turn model
-        self.angles = vectoangles(self.velocity);
-
-        if ( (vlen(self.origin - self.owner.origin)) > (self.owner.shot_radius * 5) )
-            turret_projectile_explode();
-
-        // Accelerate
-        self.velocity = olddir * min(vlen(self.velocity) * autocvar_g_turrets_unit_hellion_std_shot_speed_gain, autocvar_g_turrets_unit_hellion_std_shot_speed_max);
-
-        UpdateCSQCProjectile(self);
-
-        return;
-    }
-
-    // Enemy in range?
-    if (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 0.2)
-        turret_projectile_explode();
-
-    // Predict enemy position
-    itime = vlen(self.enemy.origin - self.origin) / vlen(self.velocity);
-    pre_pos = self.enemy.origin + self.enemy.velocity * itime;
-
-    pre_pos = (pre_pos + self.enemy.origin) * 0.5;
-
-    // Find out the direction to that place
-    newdir = normalize(pre_pos - self.origin);
-
-    // Turn
-    newdir = normalize(olddir + newdir * 0.35);
-
-    // Turn model
-    self.angles = vectoangles(self.velocity);
-
-    // Accelerate
-    self.velocity = newdir * min(vlen(self.velocity) * autocvar_g_turrets_unit_hellion_std_shot_speed_gain, autocvar_g_turrets_unit_hellion_std_shot_speed_max);
-
-    if (itime < 0.05)
-        self.think = turret_projectile_explode;
-
-    UpdateCSQCProjectile(self);
-}
-void turret_hellion_attack()
-{
-    entity missile;
-
-       if(self.tur_head.frame != 0)
-               self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
-       else
-               self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
-
-    missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, false, false);
-    te_explosion (missile.origin);
-    missile.think        = turret_hellion_missile_think;
-    missile.nextthink    = time;
-    missile.flags        = FL_PROJECTILE;
-    missile.tur_health   = time + 9;
-    missile.tur_aimpos   = randomvec() * 128;
-    missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
-       self.tur_head.frame += 1;
-}
-
-void turret_hellion_postthink()
-{
-    if (self.tur_head.frame != 0)
-        self.tur_head.frame += 1;
-
-    if (self.tur_head.frame >= 7)
-        self.tur_head.frame = 0;
-}
-
-void turret_hellion_dinit()
-{
-    if (self.netname == "")      self.netname  = "Hellion Missile Turret";
-
-    self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL;
-    self.aim_flags = TFL_AIM_SIMPLE;
-    self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK ;
-    self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_OWM_AMMO;
-    self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
-
-    if (turret_stdproc_init("hellion_std", "models/turrets/base.md3", "models/turrets/hellion.md3", TID_HELLION) == 0)
-    {
-        remove(self);
-        return;
-    }
-
-    self.turret_firefunc  = turret_hellion_attack;
-    self.turret_postthink = turret_hellion_postthink;
-}
-
-/*QUAKED turret_hellion (0 .5 .8) ?
-*/
-void spawnfunc_turret_hellion()
-{
-    precache_model ("models/turrets/hellion.md3");
-    precache_model ("models/turrets/base.md3");
-
-    self.think = turret_hellion_dinit;
-    self.nextthink = time + 0.5;
-}
-
-