string s, modifications, motd;
MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
- modifications = ret_string;
+ modifications = M_ARGV(0, string);
if(g_weaponarena)
{
string mutator_msg = "";
MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
- mutator_msg = ret_string;
+ mutator_msg = M_ARGV(0, string);
s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting