]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_teleporters.qc
Merge remote-tracking branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_teleporters.qc
index 25dc837f953a514ce0ad9918b02d6d0bec92adc2..2cfdd8a7720f5bf665d22ed5d7916da177375887 100644 (file)
@@ -75,6 +75,11 @@ void spawn_tdeath(vector v0, entity e, vector v)
 #define TELEPORT_FLAGS_WARPZONE   0
 #define TELEPORT_FLAGS_PORTAL     (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
 #define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
+
+// types for .teleportable entity setting
+#define TELEPORT_NORMAL 1 // play sounds/effects etc
+#define TELEPORT_SIMPLE 2 // only do teleport, nothing special
+
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
 {
        entity telefragger;
@@ -87,7 +92,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
 
        makevectors (to_angles);
 
-       if(player.classname == "player") // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
+       if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
        {
                if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
                {
@@ -197,20 +202,17 @@ void Teleport_Touch (void)
        if (self.active != ACTIVE_ACTIVE)
                return;
        
-       if not(other.iscreature)
-               return;
-
-       // for gameplay: vehicles can't teleport
-       if (other.vehicle_flags & VHF_ISVEHICLE)
+       if not(other.teleportable)
                return;
     
-    if(other.vehicle)
-        return;
-        
-    if(other.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
-        return;
+       if(other.vehicle)
+       if(!other.vehicle.teleportable)
+               return;
+                       
+       if(other.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+               return;
         
-       if (other.deadflag != DEAD_NO)
+       if(other.deadflag != DEAD_NO)
                return;
 
        if(self.team)