+++ /dev/null
-#include "sv_main.qh"
-
-#include "anticheat.qh"
-#include "g_hook.qh"
-#include "g_damage.qh"
-#include "g_world.qh"
-
-#include "bot/api.qh"
-
-#include "command/common.qh"
-
-#include <server/mutators/_mod.qh>
-#include "weapons/csqcprojectile.qh"
-#include <server/compat/quake3.qh>
-
-#include "../common/constants.qh"
-#include "../common/deathtypes/all.qh"
-#include "../common/debug.qh"
-#include "../common/mapinfo.qh"
-#include "../common/util.qh"
-
-#include "../common/vehicles/all.qh"
-#include <common/monsters/sv_monsters.qh>
-#include <common/weapons/_all.qh>
-
-#include "../lib/csqcmodel/sv_model.qh"
-
-#include "../lib/warpzone/common.qh"
-#include "../lib/warpzone/server.qh"
-
-.float lastground;
-.int state;
-
-void CreatureFrame_hotliquids(entity this)
-{
- if (this.dmgtime < time)
- {
- this.dmgtime = time + autocvar_g_balance_contents_damagerate;
-
- if (this.flags & FL_PROJECTILE)
- {
- if (this.watertype == CONTENT_LAVA)
- Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
- else if (this.watertype == CONTENT_SLIME)
- Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }
- else
- {
- if (this.watertype == CONTENT_LAVA)
- {
- if (this.watersound_finished < time)
- {
- this.watersound_finished = time + 0.5;
- sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
- }
- Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
- if(autocvar_g_balance_contents_playerdamage_lava_burn)
- Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
- }
- else if (this.watertype == CONTENT_SLIME)
- {
- if (this.watersound_finished < time)
- {
- this.watersound_finished = time + 0.5;
- sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
- }
- Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }
- }
- }
-}
-
-void CreatureFrame_Liquids(entity this)
-{
- if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
- {
- if (!(this.flags & FL_INWATER))
- {
- this.flags |= FL_INWATER;
- this.dmgtime = 0;
- }
-
- CreatureFrame_hotliquids(this);
- }
- else
- {
- if (this.flags & FL_INWATER)
- {
- // play leave water sound
- this.flags &= ~FL_INWATER;
- this.dmgtime = 0;
- }
- this.air_finished = time + 12;
- }
-}
-
-void CreatureFrame_FallDamage(entity this)
-{
- if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
- if(this.velocity || this.oldvelocity) // moving or has moved
- {
- // check for falling damage
- float velocity_len = vlen(this.velocity);
- bool have_hook = false;
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- if(this.(weaponentity).hook && this.(weaponentity).hook.state)
- {
- have_hook = true;
- break;
- }
- }
- if(!have_hook)
- {
- float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
- if (IS_DEAD(this))
- dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
- else
- dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
- if (dm > 0)
- Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }
-
- if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
- Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }
-}
-
-void CreatureFrame_All()
-{
- if(game_stopped || time < game_starttime)
- return;
-
- IL_EACH(g_damagedbycontents, it.damagedbycontents,
- {
- if (it.move_movetype == MOVETYPE_NOCLIP) continue;
- CreatureFrame_Liquids(it);
- CreatureFrame_FallDamage(it);
- it.oldvelocity = it.velocity;
- });
-}
-
-void Pause_TryPause(bool ispaused)
-{
- int n = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
- if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
- ++n;
- });
- if (!n) return;
- setpause(ispaused);
-}
-
-void SV_PausedTic(float elapsedtime)
-{
- if (!server_is_dedicated) Pause_TryPause(false);
-}
-
-/*
-=============
-StartFrame
-
-Called before each frame by the server
-=============
-*/
-
-bool game_delay_last;
-
-bool autocvar_sv_autopause = false;
-void systems_update();
-void sys_phys_update(entity this, float dt);
-void StartFrame()
-{
- // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
- IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
- IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
-
- execute_next_frame();
- if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
-
- delete_fn = remove_unsafely; // not during spawning!
- serverprevtime = servertime;
- servertime = time;
- serverframetime = frametime;
-
-#ifdef PROFILING
- if(time > client_cefc_accumulatortime + 1)
- {
- float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
- int c_seeing = 0;
- int c_seen = 0;
- FOREACH_CLIENT(true, {
- if(IS_REAL_CLIENT(it))
- ++c_seeing;
- if(IS_PLAYER(it))
- ++c_seen;
- });
- LOG_INFO(
- "CEFC time: ", ftos(t * 1000), "ms; ",
- "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
- "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
- );
- client_cefc_accumulatortime = time;
- client_cefc_accumulator = 0;
- }
-#endif
-
- IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
-
- if (RedirectionThink()) return;
-
- UncustomizeEntitiesRun();
- InitializeEntitiesRun();
-
- WarpZone_StartFrame();
-
- sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
- if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
-
- if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
- orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
-
- // detect when the pre-game countdown (if any) has ended and the game has started
- bool game_delay = (time < game_starttime);
- if (autocvar_sv_eventlog && game_delay_last && !game_delay)
- GameLogEcho(":startdelay_ended");
- game_delay_last = game_delay;
-
- CreatureFrame_All();
- CheckRules_World();
-
- if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
- ReadyRestart();
- return;
- }
-
- bot_serverframe();
- anticheat_startframe();
- MUTATOR_CALLHOOK(SV_StartFrame);
-
- FOREACH_CLIENT(true, GlobalStats_update(it));
- IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
-}
-
-.vector originjitter;
-.vector anglesjitter;
-.float anglejitter;
-.string gametypefilter;
-.string cvarfilter;
-
-/**
- * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
- * +: all must match. this is the default
- * -: one must NOT match
- *
- * var>x
- * var<x
- * var>=x
- * var<=x
- * var==x
- * var!=x
- * var===x
- * var!==x
- */
-bool expr_evaluate(string s)
-{
- bool ret = false;
- if (str2chr(s, 0) == '+') {
- s = substring(s, 1, -1);
- } else if (str2chr(s, 0) == '-') {
- ret = true;
- s = substring(s, 1, -1);
- }
- bool expr_fail = false;
- for (int i = 0, n = tokenize_console(s); i < n; ++i) {
- int o;
- string k, v;
- s = argv(i);
- #define X(expr) \
- if (expr) { \
- continue; \
- } else { \
- expr_fail = true; \
- break; \
- }
- #define BINOP(op, len, expr) \
- if ((o = strstrofs(s, op, 0)) >= 0) { \
- k = substring(s, 0, o); \
- v = substring(s, o + len, -1); \
- X(expr); \
- }
- BINOP(">=", 2, cvar(k) >= stof(v));
- BINOP("<=", 2, cvar(k) <= stof(v));
- BINOP(">", 1, cvar(k) > stof(v));
- BINOP("<", 1, cvar(k) < stof(v));
- BINOP("==", 2, cvar(k) == stof(v));
- BINOP("!=", 2, cvar(k) != stof(v));
- BINOP("===", 3, cvar_string(k) == v);
- BINOP("!==", 3, cvar_string(k) != v);
- {
- k = s;
- bool b = true;
- if (str2chr(k, 0) == '!') {
- k = substring(s, 1, -1);
- b = false;
- }
- float f = stof(k);
- bool isnum = ftos(f) == k;
- X(boolean(isnum ? f : cvar(k)) == b);
- }
- #undef BINOP
- #undef X
- }
- if (!expr_fail) {
- ret = !ret;
- }
- // now ret is true if we want to keep the item, and false if we want to get rid of it
- return ret;
-}
-
-void SV_OnEntityPreSpawnFunction(entity this)
-{
- if (this)
- if (this.gametypefilter != "")
- if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
- {
- goto cleanup;
- }
- if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
- goto cleanup;
- }
-
- if (DoesQ3ARemoveThisEntity(this)) {
- goto cleanup;
- }
-
- set_movetype(this, this.movetype);
-
- if (this.monster_attack) {
- IL_PUSH(g_monster_targets, this);
- }
-
- // support special -1 and -2 angle from radiant
- if (this.angles == '0 -1 0') {
- this.angles = '-90 0 0';
- } else if (this.angles == '0 -2 0') {
- this.angles = '+90 0 0';
- }
-
- #define X(out, in) MACRO_BEGIN \
- if (in != 0) { out = out + (random() * 2 - 1) * in; } \
- MACRO_END
- X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
- X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
- X(this.angles.y, this.anglejitter);
- #undef X
-
- if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
- goto cleanup;
- }
- return;
-LABEL(cleanup)
- delete(this);
-}
-
-void WarpZone_PostInitialize_Callback()
-{
- // create waypoint links for warpzones
- entity tracetest_ent = spawn();
- setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
- tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
- //for(entity e = warpzone_first; e; e = e.warpzone_next)
- for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
- {
- vector src, dst;
- src = (e.absmin + e.absmax) * 0.5;
- makevectors(e.warpzone_angles);
- src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
- dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
- makevectors(e.enemy.warpzone_angles);
- dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
- }
- delete(tracetest_ent);
-}
-
-/*
-==================
-main
-
-unused but required by the engine
-==================
-*/
-void main ()
-{
-
-}