]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/spawnpoints.qh
Some more cleanup of defs.qh, use a flag to indicate crouch state instead of a separa...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / spawnpoints.qh
index ef2ab6687800227d3caa022fa3b8b09761346081..1609201c2f1c3d601d361b2c39b451b64bf67e50 100644 (file)
@@ -1,11 +1,18 @@
-#ifndef SPAWNPOINTS_H
-#define SPAWNPOINTS_H
+#pragma once
+
+// spawnpoint prios
+const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200;
+const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100;
+const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
+const int SPAWN_PRIO_GOOD_DISTANCE = 10;
 
 .vector spawnpoint_score;
 float spawnpoint_nag;
 bool SpawnEvent_Send(entity this, entity to, int sf);
-entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
-entity SelectSpawnPoint (float anypoint);
+entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck, bool targetcheck);
+entity SelectSpawnPoint(entity this, bool anypoint);
 spawnfunc(info_player_deathmatch);
-void spawnpoint_use();
-#endif
+void spawnpoint_use(entity this, entity actor, entity trigger);
+
+USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector current));
+.spawn_evalfunc_t spawn_evalfunc;