]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
Merge branch 'master' into Lyberta/WaypointIcons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index 162026a169e98843d259e2717228984fb06905b8..7abe6ae9786bd75941f6b927e214dacf80b6508e 100644 (file)
@@ -1,12 +1,15 @@
 #include "portals.qh"
 
 #include <common/effects/all.qh>
-#include "g_hook.qh"
+#include "hook.qh"
 #include "mutators/_mod.qh"
+#include <server/client.qh>
+#include <server/weapons/common.qh>
 #include "../common/constants.qh"
 #include "../common/deathtypes/all.qh"
 #include "../common/notifications/all.qh"
 #include "../common/mapobjects/teleporters.qh"
+#include <common/mapobjects/triggers.qh>
 #include "../common/mapobjects/subs.qh"
 #include "../common/util.qh"
 #include <common/weapons/_all.qh>
@@ -16,6 +19,9 @@
 #include "../lib/warpzone/common.qh"
 #include "../common/vehicles/vehicle.qh"
 #include "../common/vehicles/sv_vehicles.qh"
+#include <common/weapons/weapon/porto.qh>
+#include <server/player.qh>
+#include <server/damage.qh>
 
 #define PORTALS_ARE_NOT_SOLID
 
@@ -30,11 +36,10 @@ const vector SAFERNUDGE = '8 8 8';
 
 float PlayerEdgeDistance(entity p, vector v)
 {
-       vector vbest;
-
-       if(v.x < 0) vbest.x = p.mins.x; else vbest.x = p.maxs.x;
-       if(v.y < 0) vbest.y = p.mins.y; else vbest.y = p.maxs.y;
-       if(v.z < 0) vbest.z = p.mins.z; else vbest.z = p.maxs.z;
+       vector vbest = vec3(
+               ((v.x < 0) ? p.mins.x : p.maxs.x),
+               ((v.y < 0) ? p.mins.y : p.maxs.y),
+               ((v.z < 0) ? p.mins.z : p.maxs.z));
 
        return vbest * v;
 }
@@ -103,7 +108,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
 }
 
 .vector right_vector;
-float Portal_TeleportPlayer(entity teleporter, entity player)
+float Portal_TeleportPlayer(entity teleporter, entity player, entity portal_owner)
 {
        vector from, to, safe, step, transform, ang, newvel;
        float planeshift, s, t;
@@ -189,6 +194,12 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
                if(time < teleporter.teleport_time + 1)
                        Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
        }
+       else if(player != portal_owner && IS_PLAYER(portal_owner) && IS_PLAYER(player))
+       {
+               player.pusher = portal_owner;
+               player.pushltime = time + autocvar_g_maxpushtime;
+               player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
+       }
 
        if (!teleporter.enemy)
        {
@@ -198,9 +209,9 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
 
        // reset fade counter
        teleporter.portal_wants_to_vanish = 0;
-       teleporter.fade_time = time + autocvar_g_balance_portal_lifetime;
-       SetResourceAmountExplicit(teleporter, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
-       SetResourceAmountExplicit(teleporter.enemy, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
+       teleporter.fade_time = ((autocvar_g_balance_portal_lifetime >= 0) ? time + autocvar_g_balance_portal_lifetime : 0);
+       SetResourceExplicit(teleporter, RES_HEALTH, autocvar_g_balance_portal_health);
+       SetResourceExplicit(teleporter.enemy, RES_HEALTH, autocvar_g_balance_portal_health);
 
        return 1;
 }
@@ -317,7 +328,7 @@ void Portal_Touch(entity this, entity toucher)
        }
        */
 
-       if(Portal_TeleportPlayer(this, toucher))
+       if(Portal_TeleportPlayer(this, toucher, this.aiment))
                if(toucher.classname == "porto")
                        if(toucher.effects & EF_RED)
                                toucher.effects += EF_BLUE - EF_RED;
@@ -383,7 +394,7 @@ void Portal_Connect(entity teleporter, entity destination)
        destination.enemy = teleporter;
        Portal_MakeInPortal(teleporter);
        Portal_MakeOutPortal(destination);
-       teleporter.fade_time = time + autocvar_g_balance_portal_lifetime;
+       teleporter.fade_time = ((autocvar_g_balance_portal_lifetime >= 0) ? time + autocvar_g_balance_portal_lifetime : 0);
        destination.fade_time = teleporter.fade_time;
        teleporter.portal_wants_to_vanish = 0;
        destination.portal_wants_to_vanish = 0;
@@ -435,12 +446,12 @@ void Portal_Damage(entity this, entity inflictor, entity attacker, float damage,
        if(attacker != this.aiment)
                if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(this.aiment))
                        return;
-       TakeResource(this, RESOURCE_HEALTH, damage);
-       if(GetResourceAmount(this, RESOURCE_HEALTH) < 0)
+       TakeResource(this, RES_HEALTH, damage);
+       if(GetResource(this, RES_HEALTH) < 0)
                Portal_Remove(this, 1);
 }
 
-void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g)
+void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g, entity portal_owner)
 {
        if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, this.origin, v_forward, this.maxs.x))
                return;
@@ -449,7 +460,7 @@ void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g)
        // already teleport him
        tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e);
        if(trace_ent == this)
-               Portal_TeleportPlayer(this, e);
+               Portal_TeleportPlayer(this, e, portal_owner);
 }
 
 void Portal_Think(entity this)
@@ -479,13 +490,13 @@ void Portal_Think(entity this)
                                continue; // cannot go through someone else's portal
 
                if(it != o || time >= this.portal_activatetime)
-                       Portal_Think_TryTeleportPlayer(this, it, g);
+                       Portal_Think_TryTeleportPlayer(this, it, g, o);
 
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
            {
                .entity weaponentity = weaponentities[slot];
                if(it.(weaponentity).hook)
-                       Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g);
+                       Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g, o);
            }
        });
        this.solid = SOLID_TRIGGER;
@@ -494,7 +505,7 @@ void Portal_Think(entity this)
 
        this.nextthink = time;
 
-       if(time > this.fade_time)
+       if(this.fade_time && time > this.fade_time)
                Portal_Remove(this, 0);
 }
 
@@ -638,8 +649,8 @@ entity Portal_Spawn(entity own, vector org, vector ang)
        portal.portal_activatetime = time + 0.1;
        portal.takedamage = DAMAGE_AIM;
        portal.event_damage = Portal_Damage;
-       portal.fade_time = time + autocvar_g_balance_portal_lifetime;
-       SetResourceAmountExplicit(portal, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
+       portal.fade_time = ((autocvar_g_balance_portal_lifetime >= 0) ? time + autocvar_g_balance_portal_lifetime : 0);
+       SetResourceExplicit(portal, RES_HEALTH, autocvar_g_balance_portal_health);
        setmodel(portal, MDL_PORTAL);
        portal.savemodelindex = portal.modelindex;
        setcefc(portal, Portal_Customize);