+#include "utility.qh"
+
+#include "pathlib.qh"
+
float fsnap(float val,float fsize)
{
return rint(val / fsize) * fsize;
{
vector vret;
- vret_x = rint(point_x / fsize) * fsize;
- vret_y = rint(point_y / fsize) * fsize;
- vret_z = ceil(point_z / fsize) * fsize;
+ vret.x = rint(point.x / fsize) * fsize;
+ vret.y = rint(point.y / fsize) * fsize;
+ vret.z = ceil(point.z / fsize) * fsize;
return vret;
}
++pathlib_searched_cnt;
- where_x = fsnap(where_x,pathlib_gridsize);
- where_y = fsnap(where_y,pathlib_gridsize);
+ where.x = fsnap(where.x,pathlib_gridsize);
+ where.y = fsnap(where.y,pathlib_gridsize);
node = findradius(where,pathlib_gridsize * 0.5);
while(node)
{
- if(node.is_path_node == TRUE)
+ if(node.is_path_node == true)
return node;
node = node.chain;