+++ /dev/null
-#include "mutator.qh"
-
-REGISTER_MUTATOR(touchexplode, cvar("g_touchexplode"));
-
-.float touchexplode_time;
-
-void PlayerTouchExplode(entity p1, entity p2)
-{SELFPARAM();
- vector org = (p1.origin + p2.origin) * 0.5;
- org.z += (p1.mins.z + p2.mins.z) * 0.5;
-
- sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_SMALL, org, '0 0 0', 1);
-
- entity e = spawn();
- setorigin(e, org);
- RadiusDamage(e, world, autocvar_g_touchexplode_damage, autocvar_g_touchexplode_edgedamage, autocvar_g_touchexplode_radius, world, world, autocvar_g_touchexplode_force, DEATH_TOUCHEXPLODE.m_id, world);
- remove(e);
-}
-
-MUTATOR_HOOKFUNCTION(touchexplode, PlayerPreThink)
-{SELFPARAM();
- if(time > self.touchexplode_time)
- if(!gameover)
- if(!self.frozen)
- if(IS_PLAYER(self))
- if(self.deadflag == DEAD_NO)
- if (!IS_INDEPENDENT_PLAYER(self))
- FOR_EACH_PLAYER(other) if(self != other)
- {
- if(time > other.touchexplode_time)
- if(!other.frozen)
- if(other.deadflag == DEAD_NO)
- if (!IS_INDEPENDENT_PLAYER(other))
- if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
- {
- PlayerTouchExplode(self, other);
- self.touchexplode_time = other.touchexplode_time = time + 0.2;
- }
- }
-
- return false;
-}