if (!autocvar_g_nades)
return FALSE; // allow turning them off mid match
- if(forbidWeaponUse())
+ if(forbidWeaponUse(self))
return FALSE;
if (!IS_PLAYER(self))
float key_pressed = self.BUTTON_HOOK;
float time_score;
- if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, FALSE, FALSE) || (weaponsInMap & WEPSET_HOOK) || g_jetpack || self.items & IT_JETPACK)
- key_pressed = self.button16; // if hook/jetpack is enabled, use an alternate key
+ if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, FALSE, FALSE) || (weaponsInMap & WEPSET_HOOK))
+ key_pressed = self.button16; // if hook is enabled, use an alternate key
if(self.nade)
{