]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_multijump.qc
Merge master into qc_physics_prehax (blame TimePath if it's completely broken)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_multijump.qc
index c945e1c2f4dc948c657fe1509b269c636dbf70e4..dd879e5de4bc4858c3bf19c14c0f561843c13b0d 100644 (file)
@@ -1,40 +1,78 @@
+#ifdef SVQC
+       #include "../_all.qh"
+       #include "mutator.qh"
+       #include "../antilag.qh"
+#endif
+
 .float multijump_count;
 .float multijump_ready;
 
-MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
+#ifdef CSQC
+
+#define PHYS_MULTIJUMP                                 getstati(STAT_MULTIJUMP)
+#define PHYS_MULTIJUMP_SPEED           getstatf(STAT_MULTIJUMP_SPEED)
+#define PHYS_MULTIJUMP_ADD                     getstati(STAT_MULTIJUMP_ADD)
+
+#elif defined(SVQC)
+
+#define PHYS_MULTIJUMP                                 autocvar_g_multijump
+#define PHYS_MULTIJUMP_SPEED           autocvar_g_multijump_speed
+#define PHYS_MULTIJUMP_ADD                     autocvar_g_multijump_add
+
+
+.float stat_multijump;
+.float stat_multijump_speed;
+.float stat_multijump_add;
+
+void multijump_UpdateStats()
 {
-       if(self.flags & FL_ONGROUND)
+       self.stat_multijump = PHYS_MULTIJUMP;
+       self.stat_multijump_speed = PHYS_MULTIJUMP_SPEED;
+       self.stat_multijump_add = PHYS_MULTIJUMP_ADD;
+}
+
+void multijump_AddStats()
+{
+       addstat(STAT_MULTIJUMP, AS_INT, stat_multijump);
+       addstat(STAT_MULTIJUMP_SPEED, AS_FLOAT, stat_multijump_speed);
+       addstat(STAT_MULTIJUMP_ADD, AS_INT, stat_multijump_add);
+}
+
+#endif
+
+void PM_multijump()
+{
+       if(!PHYS_MULTIJUMP) { return; }
+
+       if(IS_ONGROUND(self))
        {
-               if (autocvar_g_multijump > 0)
-                       self.multijump_count = 0;
-               else
-                       self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
+               self.multijump_count = 0;
        }
-               
-       return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
+float PM_multijump_checkjump()
 {
-       if (self.flags & FL_JUMPRELEASED && !(self.flags & FL_ONGROUND)) // jump button pressed this frame and we are in midair
-               self.multijump_ready = TRUE;  // this is necessary to check that we released the jump button and pressed it again
+       if(!PHYS_MULTIJUMP) { return false; }
+
+       if (!IS_JUMP_HELD(self) && !IS_ONGROUND(self)) // jump button pressed this frame and we are in midair
+               self.multijump_ready = true;  // this is necessary to check that we released the jump button and pressed it again
        else
-               self.multijump_ready = FALSE;
-               
-       if(!player_multijump && self.multijump_ready && self.multijump_count < autocvar_g_multijump && self.velocity_z > autocvar_g_multijump_speed)
+               self.multijump_ready = false;
+
+       if(!player_multijump && self.multijump_ready && (self.multijump_count < PHYS_MULTIJUMP || PHYS_MULTIJUMP == -1) && self.velocity_z > PHYS_MULTIJUMP_SPEED)
        {
-               if (autocvar_g_multijump)
+               if (PHYS_MULTIJUMP)
                {
-                       if (autocvar_g_multijump_add == 0) // in this case we make the z velocity == jumpvelocity
+                       if (!PHYS_MULTIJUMP_ADD) // in this case we make the z velocity == jumpvelocity
                        {
-                               if (self.velocity_z < autocvar_sv_jumpvelocity)
+                               if (self.velocity_z < PHYS_JUMPVELOCITY)
                                {
-                                       player_multijump = TRUE;
+                                       player_multijump = true;
                                        self.velocity_z = 0;
                                }
                        }
                        else
-                               player_multijump = TRUE;
+                               player_multijump = true;
 
                        if(player_multijump)
                        {
@@ -43,10 +81,15 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
                                        float curspeed;
                                        vector wishvel, wishdir;
 
+#ifdef SVQC
                                        curspeed = max(
                                                vlen(vec2(self.velocity)), // current xy speed
                                                vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs
                                        );
+#elif defined(CSQC)
+                                       curspeed = vlen(vec2(self.velocity));
+#endif
+
                                        makevectors(self.v_angle_y * '0 1 0');
                                        wishvel = v_forward * self.movement_x + v_right * self.movement_y;
                                        wishdir = normalize(wishvel);
@@ -55,26 +98,39 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
                                        self.velocity_y = wishdir_y * curspeed;
                                        // keep velocity_z unchanged!
                                }
-                               if (autocvar_g_multijump > 0)
-                                       self.multijump_count += 1;
+                               self.multijump_count += 1;
                        }
                }
-               self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
+               self.multijump_ready = false; // require releasing and pressing the jump button again for the next jump
        }
 
-       return FALSE;
+       return false;
+}
+
+#ifdef SVQC
+MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
+{
+       multijump_UpdateStats();
+       PM_multijump();
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
+{
+       return PM_multijump_checkjump();
 }
 
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":multijump");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Multi jump");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_multijump)
@@ -84,5 +140,11 @@ MUTATOR_DEFINITION(mutator_multijump)
        MUTATOR_HOOK(BuildMutatorsString, multijump_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, multijump_BuildMutatorsPrettyString, CBC_ORDER_ANY);
 
-       return FALSE;
+       MUTATOR_ONADD
+       {
+               multijump_AddStats();
+       }
+
+       return false;
 }
+#endif