]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_multijump.qc
Make most server includes order insensitive
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_multijump.qc
index 50741dc20b4f3cadd1d2d75ff1b0ce1f5180a4c5..584ece8f1987ce52ca25faf23e3f61c4ba4fdd22 100644 (file)
@@ -1,44 +1,45 @@
+#include "../_.qh"
+
+#include "mutator.qh"
+
+#include "../antilag.qh"
+
 .float multijump_count;
 .float multijump_ready;
 
 MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
 {
        if(self.flags & FL_ONGROUND)
-       {
-               if (autocvar_g_multijump > 0)
-                       self.multijump_count = 0;
-               else
-                       self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
-       }
+               self.multijump_count = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
 {
        if (self.flags & FL_JUMPRELEASED && !(self.flags & FL_ONGROUND)) // jump button pressed this frame and we are in midair
-               self.multijump_ready = TRUE;  // this is necessary to check that we released the jump button and pressed it again
+               self.multijump_ready = true;  // this is necessary to check that we released the jump button and pressed it again
        else
-               self.multijump_ready = FALSE;
+               self.multijump_ready = false;
 
-       if(!player_multijump && self.multijump_ready && self.multijump_count < autocvar_g_multijump && self.velocity_z > autocvar_g_multijump_speed)
+       if(!player_multijump && self.multijump_ready && (autocvar_g_multijump == -1 || self.multijump_count < autocvar_g_multijump) && self.velocity.z > autocvar_g_multijump_speed)
        {
                if (autocvar_g_multijump)
                {
                        if (autocvar_g_multijump_add == 0) // in this case we make the z velocity == jumpvelocity
                        {
-                               if (self.velocity_z < autocvar_sv_jumpvelocity)
+                               if (self.velocity.z < autocvar_sv_jumpvelocity)
                                {
-                                       player_multijump = TRUE;
+                                       player_multijump = true;
                                        self.velocity_z = 0;
                                }
                        }
                        else
-                               player_multijump = TRUE;
+                               player_multijump = true;
 
                        if(player_multijump)
                        {
-                               if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys
+                               if(self.movement.x != 0 || self.movement.y != 0) // don't remove all speed if player isnt pressing any movement keys
                                {
                                        float curspeed;
                                        vector wishvel, wishdir;
@@ -47,34 +48,33 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
                                                vlen(vec2(self.velocity)), // current xy speed
                                                vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs
                                        );
-                                       makevectors(self.v_angle_y * '0 1 0');
-                                       wishvel = v_forward * self.movement_x + v_right * self.movement_y;
+                                       makevectors(self.v_angle.y * '0 1 0');
+                                       wishvel = v_forward * self.movement.x + v_right * self.movement.y;
                                        wishdir = normalize(wishvel);
 
-                                       self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump
-                                       self.velocity_y = wishdir_y * curspeed;
+                                       self.velocity_x = wishdir.x * curspeed; // allow "dodging" at a multijump
+                                       self.velocity_y = wishdir.y * curspeed;
                                        // keep velocity_z unchanged!
                                }
-                               if (autocvar_g_multijump > 0)
-                                       self.multijump_count += 1;
+                               self.multijump_count += 1;
                        }
                }
-               self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
+               self.multijump_ready = false; // require releasing and pressing the jump button again for the next jump
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":multijump");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Multi jump");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_multijump)
@@ -84,5 +84,5 @@ MUTATOR_DEFINITION(mutator_multijump)
        MUTATOR_HOOK(BuildMutatorsString, multijump_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, multijump_BuildMutatorsPrettyString, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }