]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_multijump.qc
Merge branch 'master' into mirceakitsune/playermodel_ubot
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_multijump.qc
diff --git a/qcsrc/server/mutators/mutator_multijump.qc b/qcsrc/server/mutators/mutator_multijump.qc
deleted file mode 100644 (file)
index 868ddf2..0000000
+++ /dev/null
@@ -1,82 +0,0 @@
-.float multijump_count;
-.float multijump_ready;
-
-MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
-{
-       if(self.flags & FL_ONGROUND)
-               self.multijump_count = 0;
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
-{
-       if (self.flags & FL_JUMPRELEASED && !(self.flags & FL_ONGROUND)) // jump button pressed this frame and we are in midair
-               self.multijump_ready = TRUE;  // this is necessary to check that we released the jump button and pressed it again
-       else
-               self.multijump_ready = FALSE;
-
-       if(!player_multijump && self.multijump_ready && (autocvar_g_multijump == -1 || self.multijump_count < autocvar_g_multijump) && self.velocity_z > autocvar_g_multijump_speed)
-       {
-               if (autocvar_g_multijump)
-               {
-                       if (autocvar_g_multijump_add == 0) // in this case we make the z velocity == jumpvelocity
-                       {
-                               if (self.velocity_z < autocvar_sv_jumpvelocity)
-                               {
-                                       player_multijump = TRUE;
-                                       self.velocity_z = 0;
-                               }
-                       }
-                       else
-                               player_multijump = TRUE;
-
-                       if(player_multijump)
-                       {
-                               if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys
-                               {
-                                       float curspeed;
-                                       vector wishvel, wishdir;
-
-                                       curspeed = max(
-                                               vlen(vec2(self.velocity)), // current xy speed
-                                               vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs
-                                       );
-                                       makevectors(self.v_angle_y * '0 1 0');
-                                       wishvel = v_forward * self.movement_x + v_right * self.movement_y;
-                                       wishdir = normalize(wishvel);
-
-                                       self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump
-                                       self.velocity_y = wishdir_y * curspeed;
-                                       // keep velocity_z unchanged!
-                               }
-                               self.multijump_count += 1;
-                       }
-               }
-               self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
-       }
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsString)
-{
-       ret_string = strcat(ret_string, ":multijump");
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsPrettyString)
-{
-       ret_string = strcat(ret_string, ", Multi jump");
-       return FALSE;
-}
-
-MUTATOR_DEFINITION(mutator_multijump)
-{
-       MUTATOR_HOOK(PlayerPhysics, multijump_PlayerPhysics, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerJump, multijump_PlayerJump, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, multijump_BuildMutatorsString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsPrettyString, multijump_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-
-       return FALSE;
-}