GETTER(float, instagib_respawntimejitter_ammo)
REGISTER_ITEM(VaporizerCells, Ammo) {
- this.m_model = "models/items/a_cells.md3";
- this.m_sound = "misc/itempickup.wav";
- this.m_name = "Vaporizer Ammo";
+ this.m_model = "models/items/a_cells.md3";
+ this.m_sound = "misc/itempickup.wav";
+ this.m_name = "Vaporizer Ammo";
+ this.m_icon = "ammo_supercells";
#ifdef SVQC
- this.m_botvalue = 100;
- this.m_itemid = IT_CELLS;
- this.m_respawntime = GET(instagib_respawntime_ammo);
- this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo);
+ this.m_botvalue = 100;
+ this.m_itemid = IT_CELLS;
+ this.m_respawntime = GET(instagib_respawntime_ammo);
+ this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo);
#endif
}
REGISTER_ITEM(ExtraLife, Powerup) {
- this.m_model = "models/items/g_h100.md3";
- this.m_sound = "misc/megahealth.wav";
- this.m_name = "Extralife";
+ this.m_model = "models/items/g_h100.md3";
+ this.m_sound = "misc/megahealth.wav";
+ this.m_name = "Extralife";
+ this.m_icon = "item_mega_health";
#ifdef SVQC
- this.m_itemid = IT_NAILS;
- this.m_botvalue = BOT_PICKUP_RATING_HIGH;
+ this.m_itemid = IT_NAILS;
+ this.m_botvalue = BOT_PICKUP_RATING_HIGH;
#endif
}