]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_campcheck.qc
Merge branch 'master' into mirceakitsune/playermodel_ubot
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_campcheck.qc
diff --git a/qcsrc/server/mutators/mutator_campcheck.qc b/qcsrc/server/mutators/mutator_campcheck.qc
deleted file mode 100644 (file)
index 2ec584d..0000000
+++ /dev/null
@@ -1,85 +0,0 @@
-.float campcheck_nextcheck;
-.float campcheck_traveled_distance;
-
-MUTATOR_HOOKFUNCTION(campcheck_PlayerDies)
-{
-       Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(campcheck_PlayerDamage)
-{
-       if(IS_PLAYER(frag_target))
-       if(IS_PLAYER(frag_attacker))
-       if(frag_attacker != frag_target)
-       {
-               frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
-               frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
-       }
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(campcheck_PlayerThink)
-{
-       if(IS_PLAYER(self))
-       if(self.deadflag == DEAD_NO)
-       if(!self.frozen)
-       if(autocvar_g_campcheck_interval)
-       {
-               vector dist;
-
-               // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
-               dist = self.prevorigin - self.origin;
-               dist_z = 0;
-               self.campcheck_traveled_distance += fabs(vlen(dist));
-
-               if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
-               {
-                       self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
-                       self.campcheck_traveled_distance = 0;
-               }
-
-               if(time > self.campcheck_nextcheck)
-               {
-                       if(self.campcheck_traveled_distance < autocvar_g_campcheck_distance)
-                       {
-                               Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_CAMPCHECK);
-                               if(self.vehicle)
-                                       Damage(self.vehicle, self, self, autocvar_g_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
-                               else
-                                       Damage(self, self, self, bound(0, autocvar_g_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
-                       }
-                       self.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
-                       self.campcheck_traveled_distance = 0;
-               }
-       }
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(campcheck_PlayerSpawn)
-{
-       self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
-       self.campcheck_traveled_distance = 0;
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(campcheck_BuildMutatorsString)
-{
-       ret_string = strcat(ret_string, ":CampCheck");
-       return FALSE;
-}
-
-MUTATOR_DEFINITION(mutator_campcheck)
-{
-       MUTATOR_HOOK(PlayerDies, campcheck_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDamage_Calculate, campcheck_PlayerDamage, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerPreThink, campcheck_PlayerThink, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerSpawn, campcheck_PlayerSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, campcheck_BuildMutatorsString, CBC_ORDER_ANY);
-
-       return FALSE;
-}