]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_buffs.qc
Merge branch 'master' into mirceakitsune/playermodel_ubot
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
diff --git a/qcsrc/server/mutators/mutator_buffs.qc b/qcsrc/server/mutators/mutator_buffs.qc
deleted file mode 100644 (file)
index 765619d..0000000
+++ /dev/null
@@ -1,787 +0,0 @@
-float buffs_BuffModel_Customize()
-{
-       entity player, myowner;
-       float same_team;
-
-       player = WaypointSprite_getviewentity(other);
-       myowner = self.owner;
-       same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
-
-       if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
-               return FALSE;
-
-       if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
-       {
-               // somewhat hide the model, but keep the glow
-               self.effects = 0;
-               self.alpha = -1;
-       }
-       else
-       {
-               self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
-               self.alpha = 1;
-       }
-       return TRUE;
-}
-
-// buff item
-float buff_Waypoint_visible_for_player(entity plr)
-{
-    if(!self.owner.buff_active && !self.owner.buff_activetime)
-        return FALSE;
-
-       if(plr.buffs)
-       {
-               if(plr.cvar_cl_buffs_autoreplace)
-               {
-                       if(plr.buffs == self.owner.buffs)
-                               return FALSE;
-               }
-               else
-                       return FALSE;
-       }
-
-    return WaypointSprite_visible_for_player(plr);
-}
-
-void buff_Waypoint_Spawn(entity e)
-{
-    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
-    WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
-    e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
-}
-
-void buff_SetCooldown(float cd)
-{
-       cd = max(0, cd);
-
-       if(!self.buff_waypoint)
-               buff_Waypoint_Spawn(self);
-
-       WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
-       self.buff_activetime = cd;
-       self.buff_active = !cd;
-}
-
-void buff_Respawn(entity ent)
-{
-       if(gameover) { return; }
-       
-       vector oldbufforigin = ent.origin;
-       
-       if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
-       {
-               entity spot = SelectSpawnPoint(TRUE);
-               setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
-               ent.angles = spot.angles;
-       }
-       
-       tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
-       
-       setorigin(ent, trace_endpos); // attempt to unstick
-       
-       ent.movetype = MOVETYPE_TOSS;
-       
-       makevectors(ent.angles);
-       ent.velocity = '0 0 200';
-       ent.angles = '0 0 0';
-       if(autocvar_g_buffs_random_lifetime > 0)
-               ent.lifetime = time + autocvar_g_buffs_random_lifetime;
-
-       pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
-       pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
-       
-       WaypointSprite_Ping(ent.buff_waypoint);
-       
-       sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
-}
-
-void buff_Touch()
-{
-       if(gameover) { return; }
-
-       if(ITEM_TOUCH_NEEDKILL())
-       {
-               buff_Respawn(self);
-               return;
-       }
-
-       if((self.team && DIFF_TEAM(other, self))
-       || (other.frozen)
-       || (other.vehicle)
-       || (!IS_PLAYER(other))
-       || (!self.buff_active)
-       )
-       {
-               // can't touch this
-               return;
-       }
-
-       if(other.buffs)
-       {
-               if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
-               {
-                       //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
-
-                       other.buffs = 0;
-                       //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
-               }
-               else { return; } // do nothing
-       }
-               
-       self.owner = other;
-       self.buff_active = FALSE;
-       self.lifetime = 0;
-       
-       Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
-       Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
-
-       pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
-       sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
-       other.buffs |= (self.buffs);
-}
-
-float buff_Available(float buffid)
-{
-       if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
-               return FALSE;
-
-       if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
-               return FALSE;
-
-       if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
-               return FALSE;
-
-       return TRUE;
-}
-
-void buff_NewType(entity ent, float cb)
-{
-       entity e;
-       RandomSelection_Init();
-       for(e = Buff_Type_first; e; e = e.enemy)
-       if(buff_Available(e.items))
-       {
-               RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
-               e.count += 1;
-       }
-       ent.buffs = RandomSelection_chosen_float;
-}
-
-void buff_Think()
-{
-       if(self.buffs != self.oldbuffs)
-       {
-               self.color = Buff_Color(self.buffs);
-               self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
-               self.skin = Buff_Skin(self.buffs);
-               
-               setmodel(self, "models/relics/relic.md3");
-
-               if(self.buff_waypoint)
-               {
-                       //WaypointSprite_Disown(self.buff_waypoint, 1);
-                       WaypointSprite_Kill(self.buff_waypoint);
-                       buff_Waypoint_Spawn(self);
-                       if(self.buff_activetime)
-                               WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
-               }
-
-               self.oldbuffs = self.buffs;
-       }
-
-       if(!gameover)
-       if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
-       if(!self.buff_activetime_updated)
-       {
-               buff_SetCooldown(self.buff_activetime);
-               self.buff_activetime_updated = TRUE;
-    }
-
-       if(!self.buff_active && !self.buff_activetime)
-       if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
-       {
-               buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
-               self.owner = world;
-               if(autocvar_g_buffs_randomize)
-                       buff_NewType(self, self.buffs);
-                       
-               if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
-                       buff_Respawn(self);
-       }
-       
-       if(self.buff_activetime)
-       if(!gameover)
-       if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
-       {
-               self.buff_activetime = max(0, self.buff_activetime - frametime);
-
-               if(!self.buff_activetime)
-               {
-                       self.buff_active = TRUE;
-                       sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
-                       pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
-               }
-       }
-
-       if(!self.buff_active)
-       {
-               self.alpha = 0.3;
-               self.effects &= ~(EF_FULLBRIGHT);
-               self.pflags = 0;
-       }
-       else
-       {
-               self.alpha = 1;
-               self.effects |= EF_FULLBRIGHT;
-               self.light_lev = 220 + 36 * sin(time);
-               self.pflags = PFLAGS_FULLDYNAMIC;
-
-               if(self.team && !self.buff_waypoint)
-                       buff_Waypoint_Spawn(self);
-                       
-               if(self.lifetime)
-               if(time >= self.lifetime)
-                       buff_Respawn(self);
-       }
-    
-       self.nextthink = time;
-       //self.angles_y = time * 110.1;
-}
-
-void buff_Waypoint_Reset()
-{
-       WaypointSprite_Kill(self.buff_waypoint);
-
-       if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
-}
-
-void buff_Reset()
-{
-       if(autocvar_g_buffs_randomize)
-               buff_NewType(self, self.buffs);
-       self.owner = world;
-       buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
-       buff_Waypoint_Reset();
-       self.buff_activetime_updated = FALSE;
-       
-       if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
-               buff_Respawn(self);
-}
-
-void buff_Init(entity ent)
-{
-       if(!cvar("g_buffs")) { remove(self); return; }
-       
-       if(!teamplay && self.team) { self.team = 0; }
-
-       entity oldself = self;
-       self = ent;
-       if(!self.buffs || buff_Available(self.buffs))
-               buff_NewType(self, 0);
-       
-       self.classname = "item_buff";
-       self.solid = SOLID_TRIGGER;
-       self.flags = FL_ITEM;
-       self.think = buff_Think;
-       self.touch = buff_Touch;
-       self.reset = buff_Reset;
-       self.nextthink = time + 0.1;
-       self.gravity = 1;
-       self.movetype = MOVETYPE_TOSS;
-       self.scale = 1;
-       self.skin = Buff_Skin(self.buffs);
-       self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
-       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
-       //self.gravity = 100;
-       self.color = Buff_Color(self.buffs);
-       self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
-       buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
-       self.buff_active = !self.buff_activetime;
-       self.pflags = PFLAGS_FULLDYNAMIC;
-       
-       if(self.noalign)
-               self.movetype = MOVETYPE_NONE; // reset by random location
-
-       setmodel(self, "models/relics/relic.md3");
-       setsize(self, BUFF_MIN, BUFF_MAX);
-       
-       if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
-               buff_Respawn(self);
-       
-       self = oldself;
-}
-
-void buff_Init_Compat(entity ent, float replacement)
-{
-       if(ent.spawnflags & 2)
-               ent.team = NUM_TEAM_1;
-       else if(ent.spawnflags & 4)
-               ent.team = NUM_TEAM_2;
-
-       ent.buffs = replacement;
-
-       buff_Init(ent);
-}
-
-void buff_SpawnReplacement(entity ent, entity old)
-{
-       setorigin(ent, old.origin);
-       ent.angles = old.angles;
-       ent.noalign = old.noalign;
-       
-       buff_Init(ent);
-}
-
-// mutator hooks
-MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
-{
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
-
-       if(frag_target.buffs & BUFF_RESISTANCE)
-       {
-               vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
-               damage_take = v_x;
-               damage_save = v_y;
-       }
-
-       return FALSE;
-}
-
-void buff_Vengeance_DelayedDamage()
-{
-       if(self.enemy)
-               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-       
-       remove(self);
-       return;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
-{
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
-
-       if(frag_target.buffs & BUFF_SPEED)
-       if(frag_target != frag_attacker)
-               frag_damage *= autocvar_g_buffs_speed_damage_take;
-
-       if(frag_target.buffs & BUFF_MEDIC)
-       if((frag_target.health - frag_damage) <= 0)
-       if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
-       if(frag_attacker)
-       if(random() <= autocvar_g_buffs_medic_survive_chance)
-       if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
-               frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
-               
-       if(frag_target.buffs & BUFF_VENGEANCE)
-       if(frag_attacker)
-       if(frag_attacker != frag_target)
-       if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
-       {
-               entity dmgent = spawn();
-
-               dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
-               dmgent.enemy = frag_attacker;
-               dmgent.owner = frag_target;
-               dmgent.think = buff_Vengeance_DelayedDamage;
-               dmgent.nextthink = time + 0.1;
-       }
-
-       if(frag_target.buffs & BUFF_BASH)
-       if(frag_attacker != frag_target)
-       if(vlen(frag_force))
-               frag_force = '0 0 0';
-       
-       if(frag_attacker.buffs & BUFF_BASH)
-       if(vlen(frag_force))
-       if(frag_attacker == frag_target)
-               frag_force *= autocvar_g_buffs_bash_force_self;
-       else
-               frag_force *= autocvar_g_buffs_bash_force;
-       
-       if(frag_attacker.buffs & BUFF_DISABILITY)
-       if(frag_target != frag_attacker)
-               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
-
-       if(frag_attacker.buffs & BUFF_MEDIC)
-       if(SAME_TEAM(frag_attacker, frag_target))
-       if(frag_attacker != frag_target)
-       {
-               frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
-               frag_damage = 0;
-       }
-
-       // this... is ridiculous (TODO: fix!)
-       if(frag_attacker.buffs & BUFF_VAMPIRE)
-       if(!frag_target.vehicle)
-       if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
-       if(frag_target.deadflag == DEAD_NO)
-       if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
-       if(frag_attacker != frag_target)
-       if(!frag_target.frozen)
-       if(frag_target.takedamage)
-       if(DIFF_TEAM(frag_attacker, frag_target))
-               frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
-{
-       self.buffs = 0;
-       // reset timers here to prevent them continuing after re-spawn
-       self.buff_disability_time = 0;
-       self.buff_disability_effect_time = 0;
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
-{
-       if(self.buffs & BUFF_SPEED)
-       {
-               self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
-               self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
-       }
-       
-       if(time < self.buff_disability_time)
-       {
-               self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
-               self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
-       }
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
-{
-       if(self.buffs & BUFF_JUMP)
-               player_jumpheight = autocvar_g_buffs_jump_height;
-       self.stat_jumpheight = player_jumpheight;
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
-{
-       if(time < self.buff_disability_time)
-       {
-               monster_speed_walk *= autocvar_g_buffs_disability_speed;
-               monster_speed_run *= autocvar_g_buffs_disability_speed;
-       }
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
-{
-       if(self.buffs)
-       {
-               Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
-               self.buffs = 0;
-               
-               if(self.buff_model)
-               {
-                       remove(self.buff_model);
-                       self.buff_model = world;
-               }
-       }
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
-{
-       if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
-       if(self.buffs)
-       {
-               Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
-               Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
-
-               self.buffs = 0;
-               sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
-               return TRUE;
-       }
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
-{
-       if(self.buff_model)
-       {
-               remove(self.buff_model);
-               self.buff_model = world;
-       }
-       
-       // also reset timers here to prevent them continuing after spectating
-       self.buff_disability_time = 0;
-       self.buff_disability_effect_time = 0;
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
-{
-       entity e = WaypointSprite_getviewentity(other);
-
-       // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
-       // but only apply this to real players, not to spectators
-       if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
-       if(DIFF_TEAM(self.owner, e))
-               return TRUE;
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
-{
-       if(autocvar_g_buffs_replace_powerups)
-       switch(self.classname)
-       {
-               case "item_strength":
-               case "item_invincible":
-               {
-                       entity e = spawn();
-                       buff_SpawnReplacement(e, self);
-                       return TRUE;
-               }
-       }
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
-{
-       if(self.buffs & BUFF_SPEED)
-               weapon_rate *= autocvar_g_buffs_speed_rate;
-               
-       if(time < self.buff_disability_time)
-               weapon_rate *= autocvar_g_buffs_disability_rate;
-       
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
-{
-       if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
-       
-       if(time < self.buff_disability_time)
-       if(time >= self.buff_disability_effect_time)
-       {
-               pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
-               self.buff_disability_effect_time = time + 0.5;
-       }
-       
-       if(self.frozen)
-       {
-               if(self.buffs)
-               {
-                       Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
-                       self.buffs = 0;
-               }
-       }
-               
-       if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
-       if(self.alpha != autocvar_g_buffs_invisible_alpha)
-               self.alpha = autocvar_g_buffs_invisible_alpha;
-
-       if(self.buffs != self.oldbuffs)
-       {
-               if(self.oldbuffs & BUFF_AMMO)
-               {
-                       if(self.buff_ammo_prev_infitems)
-                               self.items |= IT_UNLIMITED_WEAPON_AMMO;
-                       else
-                               self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
-               }
-               else if(self.buffs & BUFF_AMMO)
-               {
-                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
-                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
-                       if(!self.ammo_shells) { self.ammo_shells = 20; }
-                       if(!self.ammo_cells) { self.ammo_cells = 20; }
-                       if(!self.ammo_rockets) { self.ammo_rockets = 20; }
-                       if(!self.ammo_nails) { self.ammo_nails = 20; }
-                       if(!self.ammo_fuel) { self.ammo_fuel = 20; }
-               }
-               
-               if(self.oldbuffs & BUFF_INVISIBLE)
-               {
-                       if(time < self.strength_finished && g_instagib)
-                               self.alpha = autocvar_g_instagib_invis_alpha;
-                       else
-                               self.alpha = self.buff_invisible_prev_alpha;
-               }
-               else if(self.buffs & BUFF_INVISIBLE)
-               {
-                       if(time < self.strength_finished && g_instagib)
-                               self.buff_invisible_prev_alpha = default_player_alpha;
-                       else
-                               self.buff_invisible_prev_alpha = self.alpha;
-                       self.alpha = autocvar_g_buffs_invisible_alpha;
-               }
-               
-               if(self.oldbuffs & BUFF_FLIGHT)
-                       self.gravity = self.buff_flight_prev_gravity;
-               else if(self.buffs & BUFF_FLIGHT)
-               {
-                       self.buff_flight_prev_gravity = self.gravity;
-                       self.gravity = autocvar_g_buffs_flight_gravity;
-               }
-
-               self.oldbuffs = self.buffs;
-               if(self.buffs)
-               {
-                       if(!self.buff_model)
-                       {
-                               self.buff_model = spawn();
-                               setmodel(self.buff_model, "models/relics/relic.md3");
-                               setsize(self.buff_model, '0 0 -40', '0 0 40');
-                               setattachment(self.buff_model, self, "");
-                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
-                               self.buff_model.owner = self;
-                               self.buff_model.scale = 0.7;
-                               self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
-                               self.buff_model.light_lev = 200;
-                               self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
-                       }
-                       self.buff_model.color = Buff_Color(self.buffs);
-                       self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
-                       self.buff_model.skin = Buff_Skin(self.buffs);
-                       
-                       self.effects |= EF_NOSHADOW;
-               }
-               else
-               {
-                       remove(self.buff_model);
-                       self.buff_model = world;
-                       
-                       self.effects &= ~(EF_NOSHADOW);
-               }
-       }
-
-       if(self.buff_model)
-       {
-               self.buff_model.effects = self.effects;
-               self.buff_model.effects |= EF_LOWPRECISION;
-               self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
-               
-               self.buff_model.alpha = self.alpha;
-       }
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
-{
-       self.buffs = other.buffs;
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
-{
-       vh_vehicle.buffs = vh_player.buffs;
-       vh_player.buffs = 0;
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
-{
-       vh_player.buffs = vh_vehicle.buffs;
-       vh_vehicle.buffs = 0;
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
-{
-       if(self.buffs & BUFF_MEDIC)
-       {
-               regen_mod_rot = autocvar_g_buffs_medic_rot;
-               regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
-               regen_mod_regen = autocvar_g_buffs_medic_regen;
-       }
-       
-       if(self.buffs & BUFF_SPEED)
-               regen_mod_regen = autocvar_g_buffs_speed_regen;
-
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_GetCvars)
-{
-       GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
-{
-       ret_string = strcat(ret_string, ":Buffs");
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
-{
-       ret_string = strcat(ret_string, ", Buffs");
-       return FALSE;
-}
-
-void buffs_DelayedInit()
-{
-       if(autocvar_g_buffs_spawn_count > 0)
-       if(find(world, classname, "item_buff") == world)
-       {
-               float i;
-               for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
-               {
-                       entity e = spawn();
-                       e.spawnflags |= 1; // always randomize
-                       e.velocity = randomvec() * 250; // this gets reset anyway if random location works
-                       buff_Init(e);
-               }
-       }
-}
-
-void buffs_Initialize()
-{
-       precache_model("models/relics/relic.md3");
-       precache_sound("misc/strength_respawn.wav");
-       precache_sound("misc/shield_respawn.wav");
-       precache_sound("relics/relic_effect.wav");
-       precache_sound("weapons/rocket_impact.wav");
-       precache_sound("keepaway/respawn.wav");
-
-       addstat(STAT_BUFFS, AS_INT, buffs);
-       addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
-       
-       InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
-}
-
-MUTATOR_DEFINITION(mutator_buffs)
-{
-       MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
-       MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
-       MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
-       MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
-       MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
-       MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
-       MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
-       MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
-       MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-
-       MUTATOR_ONADD
-       {
-               buffs_Initialize();
-       }
-
-       return FALSE;
-}