]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_tdm.qc
Remove uses of WITHSELF
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_tdm.qc
index 078e3517d08bb5dcfdc42eee5db23236a657077c..d245721cb8dc5dcf9f19221cc05876fe291ed6ee 100644 (file)
@@ -16,7 +16,7 @@ REGISTER_MUTATOR(tdm, false)
                InitializeEntity(world, tdm_DelayedInit, INITPRIO_GAMETYPE);
 
                ActivateTeamplay();
-               SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, -1, -1);
+               SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, autocvar_timelimit_override, -1);
                if (autocvar_g_tdm_team_spawns)
                        have_team_spawns = -1; // request team spawns
        }
@@ -51,10 +51,10 @@ Keys:
 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
 spawnfunc(tdm_team)
 {
-       if(!g_tdm || !self.cnt) { remove(self); return; }
+       if(!g_tdm || !this.cnt) { remove(this); return; }
 
-       self.classname = "tdm_team";
-       self.team = self.cnt + 1;
+       this.classname = "tdm_team";
+       this.team = this.cnt + 1;
 }
 
 // code from here on is just to support maps that don't have team entities
@@ -64,7 +64,7 @@ void tdm_SpawnTeam (string teamname, float teamcolor)
        this.netname = teamname;
        this.cnt = teamcolor;
        this.spawnfunc_checked = true;
-       WITHSELF(this, spawnfunc_tdm_team(this));
+       spawnfunc_tdm_team(this);
 }
 
 void tdm_DelayedInit(entity this)
@@ -87,7 +87,7 @@ void tdm_DelayedInit(entity this)
 
 MUTATOR_HOOKFUNCTION(tdm, GetTeamCount, CBC_ORDER_EXCLUSIVE)
 {
-       ret_string = "tdm_team";
+       M_ARGV(1, string) = "tdm_team";
        return true;
 }