]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_race.qc
Cleanse the physics hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_race.qc
index 7b769e29ff152f193fd1573c09697da7dede3dd6..2b68bf6d388e08748278dcb620325cf0fcd78dcd 100644 (file)
@@ -141,24 +141,26 @@ float WinningCondition_QualifyingThenRace(float limit)
 }
 
 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
-{SELFPARAM();
-       self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
-       float f = floor(self.race_movetime_frac);
-       self.race_movetime_frac -= f;
-       self.race_movetime_count += f;
-       self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
+{
+       entity player = M_ARGV(0, entity);
+
+       player.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
+       float f = floor(player.race_movetime_frac);
+       player.race_movetime_frac -= f;
+       player.race_movetime_count += f;
+       player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
 
 #ifdef SVQC
-       if(IS_PLAYER(self))
+       if(IS_PLAYER(player))
        {
-               if (self.race_penalty)
-                       if (time > self.race_penalty)
-                               self.race_penalty = 0;
-               if(self.race_penalty)
+               if (player.race_penalty)
+                       if (time > player.race_penalty)
+                               player.race_penalty = 0;
+               if(player.race_penalty)
                {
-                       self.velocity = '0 0 0';
-                       self.movetype = MOVETYPE_NONE;
-                       self.disableclientprediction = 2;
+                       player.velocity = '0 0 0';
+                       player.movetype = MOVETYPE_NONE;
+                       player.disableclientprediction = 2;
                }
        }
 #endif
@@ -171,8 +173,8 @@ MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
        // ensure nothing EVIL is being done (i.e. div0_evade)
        // this hinders joystick users though
        // but it still gives SOME analog control
-       wishvel.x = fabs(self.movement.x);
-       wishvel.y = fabs(self.movement.y);
+       wishvel.x = fabs(player.movement.x);
+       wishvel.y = fabs(player.movement.y);
        if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
        {
                wishvel.z = 0;
@@ -180,36 +182,34 @@ MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
                if(wishvel.x >= 2 * wishvel.y)
                {
                        // pure X motion
-                       if(self.movement.x > 0)
-                               self.movement_x = wishspeed;
+                       if(player.movement.x > 0)
+                               player.movement_x = wishspeed;
                        else
-                               self.movement_x = -wishspeed;
-                       self.movement_y = 0;
+                               player.movement_x = -wishspeed;
+                       player.movement_y = 0;
                }
                else if(wishvel.y >= 2 * wishvel.x)
                {
                        // pure Y motion
-                       self.movement_x = 0;
-                       if(self.movement.y > 0)
-                               self.movement_y = wishspeed;
+                       player.movement_x = 0;
+                       if(player.movement.y > 0)
+                               player.movement_y = wishspeed;
                        else
-                               self.movement_y = -wishspeed;
+                               player.movement_y = -wishspeed;
                }
                else
                {
                        // diagonal
-                       if(self.movement.x > 0)
-                               self.movement_x = M_SQRT1_2 * wishspeed;
+                       if(player.movement.x > 0)
+                               player.movement_x = M_SQRT1_2 * wishspeed;
                        else
-                               self.movement_x = -M_SQRT1_2 * wishspeed;
-                       if(self.movement.y > 0)
-                               self.movement_y = M_SQRT1_2 * wishspeed;
+                               player.movement_x = -M_SQRT1_2 * wishspeed;
+                       if(player.movement.y > 0)
+                               player.movement_y = M_SQRT1_2 * wishspeed;
                        else
-                               self.movement_y = -M_SQRT1_2 * wishspeed;
+                               player.movement_y = -M_SQRT1_2 * wishspeed;
                }
        }
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
@@ -245,15 +245,17 @@ MUTATOR_HOOKFUNCTION(rc, reset_map_global)
 }
 
 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
-{SELFPARAM();
-       race_PreparePlayer();
-       self.race_checkpoint = -1;
+{
+       entity player = M_ARGV(0, entity);
+
+       race_PreparePlayer(player);
+       player.race_checkpoint = -1;
 
        string rr = RACE_RECORD;
 
-       if(IS_REAL_CLIENT(self))
+       if(IS_REAL_CLIENT(player))
        {
-               msg_entity = self;
+               msg_entity = player;
                race_send_recordtime(MSG_ONE);
                race_send_speedaward(MSG_ONE);
 
@@ -272,59 +274,68 @@ MUTATOR_HOOKFUNCTION(rc, ClientConnect)
 }
 
 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
-{SELFPARAM();
+{
+       entity player = M_ARGV(0, entity);
+
        if(g_race_qualifying)
-       if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
-               self.frags = FRAGS_LMS_LOSER;
+       if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
+               player.frags = FRAGS_LMS_LOSER;
        else
-               self.frags = FRAGS_SPECTATOR;
+               player.frags = FRAGS_SPECTATOR;
 
-       race_PreparePlayer();
-       self.race_checkpoint = -1;
-
-       return false;
+       race_PreparePlayer(player);
+       player.race_checkpoint = -1;
 }
 
 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
-{SELFPARAM();
+{
+       entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
+
        if(spawn_spot.target == "")
                // Emergency: this wasn't a real spawnpoint. Can this ever happen?
-               race_PreparePlayer();
+               race_PreparePlayer(player);
 
        // if we need to respawn, do it right
-       self.race_respawn_checkpoint = self.race_checkpoint;
-       self.race_respawn_spotref = spawn_spot;
+       player.race_respawn_checkpoint = player.race_checkpoint;
+       player.race_respawn_spotref = spawn_spot;
 
-       self.race_place = 0;
+       player.race_place = 0;
 
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
-{SELFPARAM();
-       if(IS_PLAYER(self))
+{
+       entity player = M_ARGV(0, entity);
+
+       if(IS_PLAYER(player))
        if(!gameover)
        {
-               if(self.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
-                       race_PreparePlayer();
+               if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+                       race_PreparePlayer(player);
                else // respawn
-                       race_RetractPlayer();
+                       race_RetractPlayer(player);
 
-               race_AbandonRaceCheck(self);
+               race_AbandonRaceCheck(player);
        }
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
 {
+       entity frag_target = M_ARGV(2, entity);
+       
        frag_target.respawn_flags |= RESPAWN_FORCE;
        race_AbandonRaceCheck(frag_target);
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
-{SELFPARAM();
-       self.havocbot_role = havocbot_role_race;
+{
+       entity bot = M_ARGV(0, entity);
+
+       bot.havocbot_role = havocbot_role_race;
        return true;
 }
 
@@ -380,8 +391,7 @@ MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
 
 MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
 {
-       ret_float = race_teams;
-       return false;
+       M_ARGV(0, float) = race_teams;
 }
 
 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
@@ -395,6 +405,9 @@ MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
 
 MUTATOR_HOOKFUNCTION(rc, GetRecords)
 {
+       int record_page = M_ARGV(0, int);
+       string ret_string = M_ARGV(1, string);
+
        for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
        {
                if(MapInfo_Get_ByID(i))
@@ -409,27 +422,31 @@ MUTATOR_HOOKFUNCTION(rc, GetRecords)
                }
        }
 
-       return false;
+       M_ARGV(1, string) = ret_string;
 }
 
 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
 {
-       stuffcmd(fix_client, "cl_cmd settemp cl_movecliptokeyboard 2\n");
-       return false;
+       entity player = M_ARGV(0, entity);
+
+       stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
 }
 
 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
 {
+       float checkrules_timelimit = M_ARGV(1, float);
+       float checkrules_fraglimit = M_ARGV(2, float);
+
        if(checkrules_timelimit >= 0)
        {
                if(!g_race_qualifying)
                {
-                       ret_float = WinningCondition_Race(checkrules_fraglimit);
+                       M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
                        return true;
                }
                else if(g_race_qualifying == 2)
                {
-                       ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
+                       M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
                        return true;
                }
        }