]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keepaway.qc
Remove unnecessary returns
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keepaway.qc
index 22ae10f7c46810c17120a9ef73ba3b72ea61ca8e..3a6a77df596fae5280e14b8aa3facee9b924fff9 100644 (file)
@@ -26,7 +26,7 @@ REGISTER_MUTATOR(ka, false)
                return -1;
        }
 
-       return 0;
+       return false;
 }
 
 
@@ -316,6 +316,9 @@ void havocbot_role_ka_collector(entity this)
 
 MUTATOR_HOOKFUNCTION(ka, PlayerDies)
 {
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+
        if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)))
        {
                if(frag_target.ballcarried) { // add to amount of times killing carrier
@@ -332,40 +335,45 @@ MUTATOR_HOOKFUNCTION(ka, PlayerDies)
        }
 
        if(frag_target.ballcarried) { ka_DropEvent(frag_target); } // a player with the ball has died, drop it
-       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(ka, GiveFragsForKill)
 {
-       frag_score = 0; // no frags counted in keepaway
-       return 1; // you deceptive little bugger ;3 This needs to be true in order for this function to even count.
+       M_ARGV(2, float) = 0; // no frags counted in keepaway
+       return true; // you deceptive little bugger ;3 This needs to be true in order for this function to even count.
 }
 
 MUTATOR_HOOKFUNCTION(ka, PlayerPreThink)
-{SELFPARAM();
+{
+       entity player = M_ARGV(0, entity);
+
        // clear the item used for the ball in keepaway
-       self.items &= ~IT_KEY1;
+       player.items &= ~IT_KEY1;
 
        // if the player has the ball, make sure they have the item for it (Used for HUD primarily)
-       if(self.ballcarried)
-               self.items |= IT_KEY1;
-
-       return 0;
+       if(player.ballcarried)
+               player.items |= IT_KEY1;
 }
 
 MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
-{SELFPARAM();
+{
+       entity player = M_ARGV(0, entity);
+
        if(MUTATOR_RETURNVALUE == 0)
-       if(self.ballcarried)
+       if(player.ballcarried)
        {
-               ka_DropEvent(self);
-               return 1;
+               ka_DropEvent(player);
+               return true;
        }
-       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(ka, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
 {
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_damage = M_ARGV(4, float);
+       vector frag_force = M_ARGV(6, vector);
+
        if(frag_attacker.ballcarried) // if the attacker is a ballcarrier
        {
                if(frag_target == frag_attacker) // damage done to yourself
@@ -392,70 +400,79 @@ MUTATOR_HOOKFUNCTION(ka, PlayerDamage_Calculate) // for changing damage and forc
                        frag_force *= autocvar_g_keepaway_noncarrier_force;
                }
        }
-       return 0;
+
+       M_ARGV(4, float) = frag_damage;
+       M_ARGV(6, vector) = frag_force;
 }
 
 MUTATOR_HOOKFUNCTION(ka, ClientDisconnect)
-{SELFPARAM();
-       if(self.ballcarried) { ka_DropEvent(self); } // a player with the ball has left the match, drop it
-       return 0;
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.ballcarried) { ka_DropEvent(player); } // a player with the ball has left the match, drop it
 }
 
 MUTATOR_HOOKFUNCTION(ka, MakePlayerObserver)
-{SELFPARAM();
-       if(self.ballcarried) { ka_DropEvent(self); } // a player with the ball has left the match, drop it
-       return 0;
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.ballcarried) { ka_DropEvent(player); } // a player with the ball has left the match, drop it
 }
 
 MUTATOR_HOOKFUNCTION(ka, PlayerPowerups)
-{SELFPARAM();
+{
+       entity player = M_ARGV(0, entity);
+
        // In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup
        // So bare with me until I can fix a certain bug with ka_ballcarrier_waypointsprite_visible_for_player()
 
-       self.effects &= ~autocvar_g_keepaway_ballcarrier_effects;
+       player.effects &= ~autocvar_g_keepaway_ballcarrier_effects;
 
-       if(self.ballcarried)
-               self.effects |= autocvar_g_keepaway_ballcarrier_effects;
-
-       return 0;
+       if(player.ballcarried)
+               player.effects |= autocvar_g_keepaway_ballcarrier_effects;
 }
 
 .float stat_sv_airspeedlimit_nonqw;
 .float stat_sv_maxspeed;
 
 MUTATOR_HOOKFUNCTION(ka, PlayerPhysics)
-{SELFPARAM();
-       if(self.ballcarried)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.ballcarried)
        {
-               self.stat_sv_airspeedlimit_nonqw *= autocvar_g_keepaway_ballcarrier_highspeed;
-               self.stat_sv_maxspeed *= autocvar_g_keepaway_ballcarrier_highspeed;
+               player.stat_sv_airspeedlimit_nonqw *= autocvar_g_keepaway_ballcarrier_highspeed;
+               player.stat_sv_maxspeed *= autocvar_g_keepaway_ballcarrier_highspeed;
        }
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ka, BotShouldAttack)
-{SELFPARAM();
+{
+       entity bot = M_ARGV(0, entity);
+       entity targ = M_ARGV(1, entity);
+
        // if neither player has ball then don't attack unless the ball is on the ground
-       if(!checkentity.ballcarried && !self.ballcarried && ka_ball.owner)
+       if(!targ.ballcarried && !bot.ballcarried && ka_ball.owner)
                return true;
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ka, HavocBot_ChooseRole)
-{SELFPARAM();
-       if (self.ballcarried)
-               self.havocbot_role = havocbot_role_ka_carrier;
+{
+       entity bot = M_ARGV(0, entity);
+
+       if (bot.ballcarried)
+               bot.havocbot_role = havocbot_role_ka_carrier;
        else
-               self.havocbot_role = havocbot_role_ka_collector;
+               bot.havocbot_role = havocbot_role_ka_collector;
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(ka, DropSpecialItems)
 {
+       entity frag_target = M_ARGV(0, entity);
+       
        if(frag_target.ballcarried)
                ka_DropEvent(frag_target);
-
-       return false;
 }