MUTATOR_HOOKFUNCTION(inv, MonsterDies)
{
+ entity frag_target = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+
if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
{
inv_numkilled += 1;
}
MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
-{SELFPARAM();
- self.bot_attack = false;
+{
+ entity player = M_ARGV(0, entity);
+
+ player.bot_attack = false;
return false;
}
MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
{
frag_damage = 0;
frag_force = '0 0 0';
+
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(6, vector) = frag_force;
}
return false;
}
MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
-{SELFPARAM();
+{
if(MUTATOR_RETURNVALUE) // command was already handled?
return false;
+ entity player = M_ARGV(0, entity);
+ string cmd_name = M_ARGV(1, string);
+
if(cmd_name == "debuginvasion")
{
- sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
- sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
- sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
- sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
- sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
- sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
- sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
+ sprint(player, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
+ sprint(player, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
+ sprint(player, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
+ sprint(player, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
+ sprint(player, strcat("monsters_total = ", ftos(monsters_total), "\n"));
+ sprint(player, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
+ sprint(player, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
return true;
}
MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
{
+ entity frag_target = M_ARGV(1, entity);
+
if(IS_MONSTER(frag_target))
return MUT_ACCADD_INVALID;
return MUT_ACCADD_INDIFFERENT;