]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_freezetag.qc
Purge self from the damage/death mutator hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_freezetag.qc
index d7b01a0d4ac990509b263dc5aae9e150432bcdf6..86b8d133612cf8abf7e2806139a61482e50f3d89 100644 (file)
@@ -1,3 +1,4 @@
+#include "gamemode_freezetag.qh"
 #ifndef GAMEMODE_FREEZETAG_H
 #define GAMEMODE_FREEZETAG_H
 
@@ -15,7 +16,7 @@ REGISTER_MUTATOR(ft, false)
                freezetag_Initialize();
 
                ActivateTeamplay();
-               SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, -1, -1);
+               SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, autocvar_timelimit_override, -1);
 
                if (autocvar_g_freezetag_team_spawns)
                        have_team_spawns = -1; // request team spawns
@@ -74,10 +75,10 @@ void freezetag_count_alive_players()
        FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
                switch(it.team)
                {
-                       case NUM_TEAM_1: ++total_players; if(it.health >= 1 && it.frozen != 1) ++redalive; break;
-                       case NUM_TEAM_2: ++total_players; if(it.health >= 1 && it.frozen != 1) ++bluealive; break;
-                       case NUM_TEAM_3: ++total_players; if(it.health >= 1 && it.frozen != 1) ++yellowalive; break;
-                       case NUM_TEAM_4: ++total_players; if(it.health >= 1 && it.frozen != 1) ++pinkalive; break;
+                       case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
+                       case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
+                       case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
+                       case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
                }
        ));
        FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
@@ -98,14 +99,14 @@ float freezetag_CheckTeams()
        if(FREEZETAG_ALIVE_TEAMS_OK())
        {
                if(prev_missing_teams_mask > 0)
-                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
                prev_missing_teams_mask = -1;
                return 1;
        }
        if(total_players == 0)
        {
                if(prev_missing_teams_mask > 0)
-                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
                prev_missing_teams_mask = -1;
                return 0;
        }
@@ -165,8 +166,8 @@ float freezetag_CheckWinner()
        int winner_team = freezetag_getWinnerTeam();
        if(winner_team > 0)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
                TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
        }
        else if(winner_team == -1)
@@ -188,7 +189,7 @@ entity freezetag_LastPlayerForTeam()
        entity last_pl = world;
        FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
                if(it.health >= 1)
-               if(!it.frozen)
+               if(!STAT(FROZEN, it))
                if(SAME_TEAM(it, self))
                if(!last_pl)
                        last_pl = it;
@@ -229,7 +230,7 @@ void freezetag_Add_Score(entity attacker)
 
 void freezetag_Freeze(entity attacker)
 {SELFPARAM();
-       if(self.frozen)
+       if(STAT(FROZEN, self))
                return;
 
        if(autocvar_g_freezetag_frozen_maxtime > 0)
@@ -252,7 +253,7 @@ void freezetag_Unfreeze(entity attacker)
 
 float freezetag_isEliminated(entity e)
 {
-       if(IS_PLAYER(e) && (e.frozen == 1 || e.deadflag != DEAD_NO))
+       if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
                return true;
        return false;
 }
@@ -262,90 +263,87 @@ float freezetag_isEliminated(entity e)
 // Bot player logic
 // ================
 
-void() havocbot_role_ft_freeing;
-void() havocbot_role_ft_offense;
+void(entity this) havocbot_role_ft_freeing;
+void(entity this) havocbot_role_ft_offense;
 
-void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
-       float distance;
-
-       FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self), LAMBDA(
-               if (it.frozen == 1)
+void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
+{
+       FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
+               if (STAT(FROZEN, it) == 1)
                {
-                       distance = vlen(it.origin - org);
-                       if (distance > sradius)
+                       if(vdist(it.origin - org, >, sradius))
                                continue;
-                       navigation_routerating(it, ratingscale, 2000);
+                       navigation_routerating(this, it, ratingscale, 2000);
                }
                else
                {
                        // If teamate is not frozen still seek them out as fight better
                        // in a group.
-                       navigation_routerating(it, ratingscale/3, 2000);
+                       navigation_routerating(this, it, ratingscale/3, 2000);
                }
        ));
 }
 
-void havocbot_role_ft_offense()
-{SELFPARAM();
-       if(self.deadflag != DEAD_NO)
+void havocbot_role_ft_offense(entity this)
+{
+       if(IS_DEAD(this))
                return;
 
-       if (!self.havocbot_role_timeout)
-               self.havocbot_role_timeout = time + random() * 10 + 20;
+       if (!this.havocbot_role_timeout)
+               this.havocbot_role_timeout = time + random() * 10 + 20;
 
        // Count how many players on team are unfrozen.
        int unfrozen = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(it.frozen != 1), LAMBDA(unfrozen++));
+       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
 
        // If only one left on team or if role has timed out then start trying to free players.
-       if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
+       if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
        {
                LOG_TRACE("changing role to freeing\n");
-               self.havocbot_role = havocbot_role_ft_freeing;
-               self.havocbot_role_timeout = 0;
+               this.havocbot_role = havocbot_role_ft_freeing;
+               this.havocbot_role_timeout = 0;
                return;
        }
 
-       if (time > self.bot_strategytime)
+       if (time > this.bot_strategytime)
        {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
-               navigation_goalrating_start();
-               havocbot_goalrating_items(10000, self.origin, 10000);
-               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
-               havocbot_goalrating_freeplayers(9000, self.origin, 10000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
+               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start(this);
+               havocbot_goalrating_items(this, 10000, this.origin, 10000);
+               havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+               havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
+               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               navigation_goalrating_end(this);
        }
 }
 
-void havocbot_role_ft_freeing()
-{SELFPARAM();
-       if(self.deadflag != DEAD_NO)
+void havocbot_role_ft_freeing(entity this)
+{
+       if(IS_DEAD(this))
                return;
 
-       if (!self.havocbot_role_timeout)
-               self.havocbot_role_timeout = time + random() * 10 + 20;
+       if (!this.havocbot_role_timeout)
+               this.havocbot_role_timeout = time + random() * 10 + 20;
 
-       if (time > self.havocbot_role_timeout)
+       if (time > this.havocbot_role_timeout)
        {
                LOG_TRACE("changing role to offense\n");
-               self.havocbot_role = havocbot_role_ft_offense;
-               self.havocbot_role_timeout = 0;
+               this.havocbot_role = havocbot_role_ft_offense;
+               this.havocbot_role_timeout = 0;
                return;
        }
 
-       if (time > self.bot_strategytime)
+       if (time > this.bot_strategytime)
        {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
-               navigation_goalrating_start();
-               havocbot_goalrating_items(8000, self.origin, 10000);
-               havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
-               havocbot_goalrating_freeplayers(20000, self.origin, 10000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
+               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start(this);
+               havocbot_goalrating_items(this, 8000, this.origin, 10000);
+               havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
+               havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
+               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               navigation_goalrating_end(this);
        }
 }
 
@@ -357,31 +355,35 @@ void havocbot_role_ft_freeing()
 void ft_RemovePlayer()
 {SELFPARAM();
        self.health = 0; // neccessary to update correctly alive stats
-       if(!self.frozen)
+       if(!STAT(FROZEN, self))
                freezetag_LastPlayerForTeam_Notify();
        freezetag_Unfreeze(world);
        freezetag_count_alive_players();
 }
 
 MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
-{SELFPARAM();
+{
        ft_RemovePlayer();
        return 1;
 }
 
 MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
-{SELFPARAM();
+{
        ft_RemovePlayer();
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(ft, PlayerDies)
-{SELFPARAM();
+{
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_deathtype = M_ARGV(2, float);
+
        if(round_handler_IsActive())
        if(round_handler_CountdownRunning())
        {
-               if(self.frozen)
-                       freezetag_Unfreeze(world);
+               if(STAT(FROZEN, frag_target))
+                       WITHSELF(frag_target, freezetag_Unfreeze(world));
                freezetag_count_alive_players();
                return 1; // let the player die so that he can respawn whenever he wants
        }
@@ -392,23 +394,23 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
        {
                // let the player die, he will be automatically frozen when he respawns
-               if(self.frozen != 1)
+               if(STAT(FROZEN, frag_target) != 1)
                {
                        freezetag_Add_Score(frag_attacker);
                        freezetag_count_alive_players();
                        freezetag_LastPlayerForTeam_Notify();
                }
                else
-                       freezetag_Unfreeze(world); // remove ice
-               self.health = 0; // Unfreeze resets health
-               self.freezetag_frozen_timeout = -2; // freeze on respawn
+                       WITHSELF(frag_target, freezetag_Unfreeze(world)); // remove ice
+               frag_target.health = 0; // Unfreeze resets health
+               frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
                return 1;
        }
 
-       if(self.frozen)
+       if(STAT(FROZEN, frag_target))
                return 1;
 
-       freezetag_Freeze(frag_attacker);
+       WITHSELF(frag_target, freezetag_Freeze(frag_attacker));
        freezetag_LastPlayerForTeam_Notify();
 
        if(frag_attacker == frag_target || frag_attacker == world)
@@ -430,13 +432,15 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
 }
 
 MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
-{SELFPARAM();
-       if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
                return 1; // do nothing, round is starting right now
 
-       if(self.freezetag_frozen_timeout == -2) // player was dead
+       if(player.freezetag_frozen_timeout == -2) // player was dead
        {
-               freezetag_Freeze(world);
+               WITHSELF(player, freezetag_Freeze(world));
                return 1;
        }
 
@@ -445,20 +449,19 @@ MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
        if(round_handler_IsActive())
        if(round_handler_IsRoundStarted())
        {
-               Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
-               freezetag_Freeze(world);
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
+               WITHSELF(player, freezetag_Freeze(world));
        }
 
        return 1;
 }
 
 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
-{SELFPARAM();
+{
        FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
                it.killcount = 0;
                it.freezetag_frozen_timeout = -1;
-               setself(it);
-               PutClientInServer();
+               WITHSELF(it, PutClientInServer());
                it.freezetag_frozen_timeout = 0;
        ));
        freezetag_count_alive_players();
@@ -467,7 +470,7 @@ MUTATOR_HOOKFUNCTION(ft, reset_map_players)
 
 MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
 {
-       frag_score = 0; // no frags counted in Freeze Tag
+       M_ARGV(2, float) = 0; // no frags counted in Freeze Tag
        return 1;
 }
 
@@ -476,7 +479,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        if(gameover)
                return 1;
 
-       if(self.frozen == 1)
+       if(STAT(FROZEN, self) == 1)
        {
                // keep health = 1
                self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
@@ -490,7 +493,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
 
        entity o;
        o = world;
-       //if(self.frozen)
+       //if(STAT(FROZEN, self))
        //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
                //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
 
@@ -501,14 +504,14 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
                n = 0;
                FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
-                       if(it.frozen == 0)
-                       if(it.deadflag == DEAD_NO)
+                       if(STAT(FROZEN, it) == 0)
+                       if(!IS_DEAD(it))
                        if(SAME_TEAM(it, self))
                        if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax))
                        {
                                if(!o)
                                        o = it;
-                               if(self.frozen == 1)
+                               if(STAT(FROZEN, self) == 1)
                                        it.reviving = true;
                                ++n;
                        }
@@ -516,7 +519,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
 
        }
 
-       if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
+       if(n && STAT(FROZEN, self) == 1) // OK, there is at least one teammate reviving us
        {
                self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
                self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
@@ -550,12 +553,12 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                        it.reviving = false;
                ));
        }
-       else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
+       else if(!n && STAT(FROZEN, self) == 1) // only if no teammate is nearby will we reset
        {
                self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
                self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
        }
-       else if(!n && !self.frozen)
+       else if(!n && !STAT(FROZEN, self))
        {
                self.revive_progress = 0; // thawing nobody
        }
@@ -580,7 +583,7 @@ MUTATOR_HOOKFUNCTION(ft, SetStartItems)
 
 MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
 {SELFPARAM();
-       if (!self.deadflag)
+       if (!IS_DEAD(self))
        {
                if (random() < 0.5)
                        self.havocbot_role = havocbot_role_ft_freeing;