]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_onslaught.qc
Merge branch 'master' into Mario/classname_checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_onslaught.qc
index 21a95d0f7601bd310917e1122d876b94e4c00e51..e4be2d7ab4ce2ea2b9422456b2affc7fbec3f2fd 100644 (file)
@@ -1,8 +1,8 @@
 float autocvar_g_onslaught_spawn_at_controlpoints;
 float autocvar_g_onslaught_spawn_at_generator;
-float autocvar_g_onslaught_controlpoints_proxycap;
-float autocvar_g_onslaught_controlpoints_proxycap_distance = 512;
-float autocvar_g_onslaught_controlpoints_proxycap_dps = 100;
+float autocvar_g_onslaught_cp_proxydecap;
+var float autocvar_g_onslaught_cp_proxydecap_distance = 512;
+var float autocvar_g_onslaught_cp_proxydecap_dps = 100;
 
 void onslaught_generator_updatesprite(entity e);
 void onslaught_controlpoint_updatesprite(entity e);
@@ -22,8 +22,6 @@ void onslaught_link_checkupdate();
 .float lastshielded;
 .float lastcaptured;
 
-.string model1, model2, model3;
-
 entity ons_red_generator;
 entity ons_blue_generator;
 
@@ -163,16 +161,16 @@ void onslaught_updatelinks()
                        }
                        if(l.goalentity.classname == "onslaught_generator")
                        {
-                               if(l.goalentity.team == COLOR_TEAM1)
+                               if(l.goalentity.team == NUM_TEAM_1)
                                        l.enemy.isgenneighbor_red = TRUE;
-                               else if(l.goalentity.team == COLOR_TEAM2)
+                               else if(l.goalentity.team == NUM_TEAM_2)
                                        l.enemy.isgenneighbor_blue = TRUE;
                        }
                        else
                        {
-                               if(l.goalentity.team == COLOR_TEAM1)
+                               if(l.goalentity.team == NUM_TEAM_1)
                                        l.enemy.iscpneighbor_red = TRUE;
-                               else if(l.goalentity.team == COLOR_TEAM2)
+                               else if(l.goalentity.team == NUM_TEAM_2)
                                        l.enemy.iscpneighbor_blue = TRUE;
                        }
                }
@@ -185,16 +183,16 @@ void onslaught_updatelinks()
                        }
                        if(l.enemy.classname == "onslaught_generator")
                        {
-                               if(l.enemy.team == COLOR_TEAM1)
+                               if(l.enemy.team == NUM_TEAM_1)
                                        l.goalentity.isgenneighbor_red = TRUE;
-                               else if(l.enemy.team == COLOR_TEAM2)
+                               else if(l.enemy.team == NUM_TEAM_2)
                                        l.goalentity.isgenneighbor_blue = TRUE;
                        }
                        else
                        {
-                               if(l.enemy.team == COLOR_TEAM1)
+                               if(l.enemy.team == NUM_TEAM_1)
                                        l.goalentity.iscpneighbor_red = TRUE;
-                               else if(l.enemy.team == COLOR_TEAM2)
+                               else if(l.enemy.team == NUM_TEAM_2)
                                        l.goalentity.iscpneighbor_blue = TRUE;
                        }
                }
@@ -254,10 +252,10 @@ void onslaught_updatelinks()
        {
                if (l.iscaptured)
                {
-                       if (l.team == COLOR_TEAM1) t1 = 1;
-                       if (l.team == COLOR_TEAM2) t2 = 1;
-                       if (l.team == COLOR_TEAM3) t3 = 1;
-                       if (l.team == COLOR_TEAM4) t4 = 1;
+                       if (l.team == NUM_TEAM_1) t1 = 1;
+                       if (l.team == NUM_TEAM_2) t2 = 1;
+                       if (l.team == NUM_TEAM_3) t3 = 1;
+                       if (l.team == NUM_TEAM_4) t4 = 1;
                }
                onslaught_generator_updatesprite(l);
                l = l.chain;
@@ -271,14 +269,14 @@ void onslaught_updatelinks()
 
 float onslaught_controlpoint_can_be_linked(entity cp, float t)
 {
-       if(t == COLOR_TEAM1)
+       if(t == NUM_TEAM_1)
        {
                if(cp.isgenneighbor_red)
                        return 2;
                if(cp.iscpneighbor_red)
                        return 1;
        }
-       else if(t == COLOR_TEAM2)
+       else if(t == NUM_TEAM_2)
        {
                if(cp.isgenneighbor_blue)
                        return 2;
@@ -354,7 +352,7 @@ float onslaught_controlpoint_attackable(entity cp, float t)
                // if there's already an icon built, nothing happens
                if(cp.team == t)
                {
-                       a = onslaught_controlpoint_can_be_linked(cp, COLOR_TEAM1 + COLOR_TEAM2 - t);
+                       a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t);
                        if(a) // attackable by enemy?
                                return -2; // EMERGENCY!
                        return -1;
@@ -371,7 +369,7 @@ float onslaught_controlpoint_attackable(entity cp, float t)
                // free point
                if(onslaught_controlpoint_can_be_linked(cp, t))
                {
-                       a = onslaught_controlpoint_can_be_linked(cp, COLOR_TEAM1 + COLOR_TEAM2 - t);
+                       a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t);
                        if(a == 2)
                                return 4; // GET THIS ONE NOW!
                        else
@@ -419,19 +417,19 @@ void onslaught_generator_think()
                }
                else if (overtime_msg_time)
                        overtime_msg_time = 0;
-        
+
         if(!self.isshielded && self.wait < time)
         {
             self.wait = time + 5;
-            FOR_EACH_PLAYER(e)
+            FOR_EACH_REALPLAYER(e)
             {
                 if(e.team == self.team)
                 {
                     centerprint(e, "^1Your generator is NOT shielded!\n^7Re-capture controlpoints to shield it!");
                     soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTN_NONE);    // FIXME: Uniqe sound?
-                }                                  
-            }                                              
-        }    
+                }
+            }
+        }
        }
 }
 
@@ -596,7 +594,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
                if (time > self.pain_finished)
                {
                        self.pain_finished = time + 10;
-                       bprint(ColoredTeamName(self.team), " generator under attack!\n");
+                       bprint(Team_ColoredFullName(self.team), " generator under attack!\n");
                        play2team(self.team, "onslaught/generator_underattack.wav");
                }
        }
@@ -612,19 +610,19 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
                lh = ceil(self.lasthealth / 100) * 100;
                h = ceil(self.health / 100) * 100;
                if(lh != h)
-                       bprint(ColoredTeamName(self.team), " generator has less than ", ftos(h), " health remaining\n");
+                       bprint(Team_ColoredFullName(self.team), " generator has less than ", ftos(h), " health remaining\n");
 #endif
                self.lasthealth = self.health;
        }
        else if not(inWarmupStage)
        {
                if (attacker == self)
-                       bprint(ColoredTeamName(self.team), " generator spontaneously exploded due to overtime!\n");
+                       bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
                else
                {
                        string t;
-                       t = ColoredTeamName(attacker.team);
-                       bprint(ColoredTeamName(self.team), " generator destroyed by ", t, "!\n");
+                       t = Team_ColoredFullName(attacker.team);
+                       bprint(Team_ColoredFullName(self.team), " generator destroyed by ", t, "!\n");
                }
                self.iscaptured = FALSE;
                self.islinked = FALSE;
@@ -706,16 +704,16 @@ string onslaught_generator_waypointsprite_for_team(entity e, float t)
 {
        if(t == e.team)
        {
-               if(e.team == COLOR_TEAM1)
+               if(e.team == NUM_TEAM_1)
                        return "ons-gen-red";
-               else if(e.team == COLOR_TEAM2)
+               else if(e.team == NUM_TEAM_2)
                        return "ons-gen-blue";
        }
        if(e.isshielded)
                return "ons-gen-shielded";
-       if(e.team == COLOR_TEAM1)
+       if(e.team == NUM_TEAM_1)
                return "ons-gen-red";
-       else if(e.team == COLOR_TEAM2)
+       else if(e.team == NUM_TEAM_2)
                return "ons-gen-blue";
        return "";
 }
@@ -723,8 +721,8 @@ string onslaught_generator_waypointsprite_for_team(entity e, float t)
 void onslaught_generator_updatesprite(entity e)
 {
        string s1, s2, s3;
-       s1 = onslaught_generator_waypointsprite_for_team(e, COLOR_TEAM1);
-       s2 = onslaught_generator_waypointsprite_for_team(e, COLOR_TEAM2);
+       s1 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_1);
+       s2 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_2);
        s3 = onslaught_generator_waypointsprite_for_team(e, -1);
        WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
 
@@ -734,14 +732,14 @@ void onslaught_generator_updatesprite(entity e)
                e.lastshielded = e.isshielded;
                if(e.lastshielded)
                {
-                       if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)
+                       if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
                }
                else
                {
-                       if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)
+                       if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
@@ -758,25 +756,25 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t)
                a = onslaught_controlpoint_attackable(e, t);
                if(a == 3 || a == 4) // ATTACK/TOUCH THIS ONE NOW
                {
-                       if(e.team == COLOR_TEAM1)
+                       if(e.team == NUM_TEAM_1)
                                return "ons-cp-atck-red";
-                       else if(e.team == COLOR_TEAM2)
+                       else if(e.team == NUM_TEAM_2)
                                return "ons-cp-atck-blue";
                        else
                                return "ons-cp-atck-neut";
                }
                else if(a == -2) // DEFEND THIS ONE NOW
                {
-                       if(e.team == COLOR_TEAM1)
+                       if(e.team == NUM_TEAM_1)
                                return "ons-cp-dfnd-red";
-                       else if(e.team == COLOR_TEAM2)
+                       else if(e.team == NUM_TEAM_2)
                                return "ons-cp-dfnd-blue";
                }
                else if(e.team == t || a == -1 || a == 1) // own point, or fire at it
                {
-                       if(e.team == COLOR_TEAM1)
+                       if(e.team == NUM_TEAM_1)
                                return "ons-cp-red";
-                       else if(e.team == COLOR_TEAM2)
+                       else if(e.team == NUM_TEAM_2)
                                return "ons-cp-blue";
                }
                else if(a == 2) // touch it
@@ -784,9 +782,9 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t)
        }
        else
        {
-               if(e.team == COLOR_TEAM1)
+               if(e.team == NUM_TEAM_1)
                        return "ons-cp-red";
-               else if(e.team == COLOR_TEAM2)
+               else if(e.team == NUM_TEAM_2)
                        return "ons-cp-blue";
                else
                        return "ons-cp-neut";
@@ -797,13 +795,13 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t)
 void onslaught_controlpoint_updatesprite(entity e)
 {
        string s1, s2, s3;
-       s1 = onslaught_controlpoint_waypointsprite_for_team(e, COLOR_TEAM1);
-       s2 = onslaught_controlpoint_waypointsprite_for_team(e, COLOR_TEAM2);
+       s1 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_1);
+       s2 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_2);
        s3 = onslaught_controlpoint_waypointsprite_for_team(e, -1);
        WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
 
        float sh;
-       sh = !(onslaught_controlpoint_can_be_linked(e, COLOR_TEAM1) || onslaught_controlpoint_can_be_linked(e, COLOR_TEAM2));
+       sh = !(onslaught_controlpoint_can_be_linked(e, NUM_TEAM_1) || onslaught_controlpoint_can_be_linked(e, NUM_TEAM_2));
 
        if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured)
        {
@@ -821,14 +819,14 @@ void onslaught_controlpoint_updatesprite(entity e)
                }
                if(e.lastshielded)
                {
-                       if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)
+                       if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
                }
                else
                {
-                       if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)
+                       if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
@@ -856,8 +854,11 @@ void onslaught_generator_reset()
        setmodel(self, "models/onslaught/generator.md3");
        setsize(self, '-52 -52 -14', '52 52 75');
 
-       if (!self.noalign)
-        droptofloor();
+       if(!self.noalign)
+       {
+               setorigin(self, self.origin + '0 0 20');
+               droptofloor();
+       }
 
        WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
        WaypointSprite_UpdateHealth(self.sprite, self.health);
@@ -910,10 +911,10 @@ void spawnfunc_onslaught_generator()
        if (!self.team)
                objerror("team must be set");
        
-       if(self.team == COLOR_TEAM1)
+       if(self.team == NUM_TEAM_1)
         ons_red_generator = self;
 
-       if(self.team == COLOR_TEAM2)
+       if(self.team == NUM_TEAM_2)
         ons_blue_generator = self;
         
        self.team_saved = self.team;
@@ -948,7 +949,7 @@ void spawnfunc_onslaught_generator()
        InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST);
 
        WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
-       WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY);
+       WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
        WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
        WaypointSprite_UpdateHealth(self.sprite, self.health);
 
@@ -988,7 +989,7 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
        if (IS_PLAYER(attacker))
        {
                nag = FALSE;
-               if(self.team == COLOR_TEAM1)
+               if(self.team == NUM_TEAM_1)
                {
                        if(time - ons_notification_time_team1 > 10)
                        {
@@ -996,7 +997,7 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
                                ons_notification_time_team1 = time;
                        }
                }
-               else if(self.team == COLOR_TEAM2)
+               else if(self.team == NUM_TEAM_2)
                {
                        if(time - ons_notification_time_team2 > 10)
                        {
@@ -1035,8 +1036,8 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
                pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
                {
                        string t;
-                       t = ColoredTeamName(attacker.team);
-                       bprint(ColoredTeamName(self.team), " ", self.message, " control point destroyed by ", t, "\n");
+                       t = Team_ColoredFullName(attacker.team);
+                       bprint(Team_ColoredFullName(self.team), " ", self.message, " control point destroyed by ", t, "\n");
                        ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 25, "models/onslaught/controlpoint_icon_gib1.md3", 3, FALSE);
                        ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE);
                        ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE);
@@ -1076,9 +1077,9 @@ void onslaught_controlpoint_icon_think()
 {
        entity oself;
        self.nextthink = time + sys_frametime;
-       
-       if(autocvar_g_onslaught_controlpoints_proxycap)
-       {        
+
+       if(autocvar_g_onslaught_cp_proxydecap)
+       {
         float _enemy_count = 0;
         float _friendly_count = 0;
         float _dist;
@@ -1089,7 +1090,7 @@ void onslaught_controlpoint_icon_think()
             if(!_player.deadflag)
             {
                 _dist = vlen(_player.origin - self.origin);
-                if(_dist < autocvar_g_onslaught_controlpoints_proxycap_distance)
+                if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
                 {
                     if(_player.team == self.team)
                         ++_friendly_count;
@@ -1099,9 +1100,9 @@ void onslaught_controlpoint_icon_think()
             }
         }
 
-        _friendly_count = _friendly_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
-        _enemy_count = _enemy_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
-        
+        _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
+        _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
+
         self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
         if(self.health <= 0)
         {
@@ -1109,7 +1110,7 @@ void onslaught_controlpoint_icon_think()
             return;
         }
     }
-    
+
        if (time > self.pain_finished + 5)
        {
                if(self.health < self.max_health)
@@ -1234,7 +1235,7 @@ void onslaught_controlpoint_icon_buildthink()
                self.count = autocvar_g_onslaught_cp_regen * sys_frametime; // slow repair rate from now on
                self.think = onslaught_controlpoint_icon_think;
                sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTN_NORM);
-               bprint(ColoredTeamName(self.team), " captured ", self.owner.message, " control point\n");
+               bprint(Team_ColoredFullName(self.team), " captured ", self.owner.message, " control point\n");
                self.owner.iscaptured = TRUE;
 
                WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
@@ -1338,49 +1339,6 @@ keys:
 "target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
 "message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
  */
- /*
-void onslaught_controlpoint_think()
-{
-    self.nextthink = time;
-       //if(autocvar_g_onslaught_controlpoints_proxycap)
-                   
-    float _enemy_count;
-    float _friendly_count;
-    float _dist;
-    entity _player;
-    
-    FOR_EACH_PLAYER(_player)
-    {
-        if(!_player.deadflag)
-        {
-            _dist = vlen(_player.origin - self.origin);
-            if(_dist < autocvar_g_onslaught_controlpoints_proxycap_distance)
-            {
-                if(_player.team == self.team)
-                    ++_friendly_count;
-                else
-                    ++_enemy_count;
-            }
-        }
-    }
-
-    _friendly_count = _friendly_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
-    _enemy_count = _enemy_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
-    
-    self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
-    if(self.health <= 0)
-    {
-        onslaught_controlpoint_icon_damage(self, self, 1, 0, self.origin, '0 0 0');
-        return;
-    }
-    
-    if(self.health == max_health)
-       {
-           
-       }
-}
-*/
 
 void spawnfunc_onslaught_controlpoint()
 {
@@ -1407,20 +1365,23 @@ void spawnfunc_onslaught_controlpoint()
        precache_sound("onslaught/controlpoint_underattack.wav");
        precache_sound("onslaught/ons_spark1.wav");
        precache_sound("onslaught/ons_spark2.wav");
+
        self.solid = SOLID_BBOX;
        self.movetype = MOVETYPE_NONE;
        setmodel(self, "models/onslaught/controlpoint_pad.md3");
        //setsize(self, '-32 -32 0', '32 32 8');
-       if (!self.noalign)
-        droptofloor();
-       
-       setorigin(self, self.origin);
+       if(!self.noalign)
+       {
+               setorigin(self, self.origin + '0 0 20');
+               droptofloor();
+       }
        self.touch = onslaught_controlpoint_touch;
        self.team = 0;
        self.colormap = 1024;
        self.iscaptured = FALSE;
        self.islinked = FALSE;
        self.isshielded = TRUE;
+
        // spawn shield model which indicates whether this can be damaged
        self.enemy = spawn();
        self.enemy.classname = "onslaught_controlpoint_shield";
@@ -1428,7 +1389,7 @@ void spawnfunc_onslaught_controlpoint()
        self.enemy.movetype = MOVETYPE_NONE;
        self.enemy.effects = EF_ADDITIVE;
        setmodel(self.enemy , "models/onslaught/controlpoint_shield.md3");
-       
+
        setattachment(self.enemy , self, "");
        //setsize(e, '-32 -32 0', '32 32 128');
 
@@ -1438,10 +1399,10 @@ void spawnfunc_onslaught_controlpoint()
        waypoint_spawnforitem(self);
 
        WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
-       WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY);
+       WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
 
        onslaught_updatelinks();
-       
+
        self.reset = onslaught_controlpoint_reset;
 }
 
@@ -1476,28 +1437,28 @@ void onslaught_link_checkupdate()
        redpower = bluepower = 0;
        if(self.goalentity.islinked)
        {
-               if(self.goalentity.team == COLOR_TEAM1)
+               if(self.goalentity.team == NUM_TEAM_1)
                        redpower = 1;
-               else if(self.goalentity.team == COLOR_TEAM2)
+               else if(self.goalentity.team == NUM_TEAM_2)
                        bluepower = 1;
        }
        if(self.enemy.islinked)
        {
-               if(self.enemy.team == COLOR_TEAM1)
+               if(self.enemy.team == NUM_TEAM_1)
                        redpower = 2;
-               else if(self.enemy.team == COLOR_TEAM2)
+               else if(self.enemy.team == NUM_TEAM_2)
                        bluepower = 2;
        }
 
        float cc;
        if(redpower == 1 && bluepower == 2)
-               cc = (COLOR_TEAM1 - 1) * 0x01 + (COLOR_TEAM2 - 1) * 0x10;
+               cc = (NUM_TEAM_1 - 1) * 0x01 + (NUM_TEAM_2 - 1) * 0x10;
        else if(redpower == 2 && bluepower == 1)
-               cc = (COLOR_TEAM1 - 1) * 0x10 + (COLOR_TEAM2 - 1) * 0x01;
+               cc = (NUM_TEAM_1 - 1) * 0x10 + (NUM_TEAM_2 - 1) * 0x01;
        else if(redpower)
-               cc = (COLOR_TEAM1 - 1) * 0x11;
+               cc = (NUM_TEAM_1 - 1) * 0x11;
        else if(bluepower)
-               cc = (COLOR_TEAM2 - 1) * 0x11;
+               cc = (NUM_TEAM_2 - 1) * 0x11;
        else
                cc = 0;
 
@@ -1557,7 +1518,7 @@ MUTATOR_HOOKFUNCTION(ons_BuildMutatorsString)
 
 MUTATOR_HOOKFUNCTION(ons_BuildMutatorsPrettyString)
 {
-       ret_string = strcat(ret_string, ", Onslught");
+       ret_string = strcat(ret_string, ", Onslaught");
        return 0;
 }
 
@@ -1569,10 +1530,10 @@ MUTATOR_HOOKFUNCTION(ons_Spawn_Score)
     
        RandomSelection_Init();
        
-       if(self.team == COLOR_TEAM1)
+       if(self.team == NUM_TEAM_1)
         RandomSelection_Add(ons_red_generator, 0, string_null, 1, 1);
        
-       if(self.team == COLOR_TEAM2)
+       if(self.team == NUM_TEAM_2)
         RandomSelection_Add(ons_blue_generator, 0, string_null, 1, 1);
        
        entity _cp = findchain(classname, "onslaught_controlpoint"):
@@ -1611,7 +1572,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
     
        RandomSelection_Init();
     
-       if(self.team == COLOR_TEAM1)
+       if(self.team == NUM_TEAM_1)
        {
            if(!_close_to_home)
             _trg_gen = ons_blue_generator;
@@ -1619,7 +1580,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
             _trg_gen  = ons_red_generator;        
        }
        
-       if(self.team == COLOR_TEAM2)
+       if(self.team == NUM_TEAM_2)
        {
            if(_close_to_home)
             _trg_gen = ons_blue_generator;
@@ -1664,7 +1625,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
         if(!autocvar_g_onslaught_spawn_at_generator)
             return 0;
         
-        _trg_gen = ((self.team == COLOR_TEAM1) ? ons_red_generator : ons_blue_generator);
+        _trg_gen = ((self.team == NUM_TEAM_1) ? ons_red_generator : ons_blue_generator);
         
         for(i = 0; i < 10; ++i)
         {
@@ -1685,15 +1646,11 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
 
 MUTATOR_DEFINITION(gamemode_onslaught)
 {
-       //MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
-       //MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
-       //MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
-       //MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, ons_BuildMutatorsPrettyString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, ons_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY);
        //MUTATOR_HOOK(Spawn_Score, ons_Spawn_Score, CBC_ORDER_ANY);
-       
+
        MUTATOR_ONADD
        {
                if(time > 1) // game loads at time 1