float autocvar_g_onslaught_spawn_at_controlpoints;
float autocvar_g_onslaught_spawn_at_generator;
-float autocvar_g_onslaught_controlpoints_proxycap;
-float autocvar_g_onslaught_controlpoints_proxycap_distance = 512;
-float autocvar_g_onslaught_controlpoints_proxycap_dps = 100;
+float autocvar_g_onslaught_cp_proxydecap;
+var float autocvar_g_onslaught_cp_proxydecap_distance = 512;
+var float autocvar_g_onslaught_cp_proxydecap_dps = 100;
void onslaught_generator_updatesprite(entity e);
void onslaught_controlpoint_updatesprite(entity e);
.float lastshielded;
.float lastcaptured;
-.string model1, model2, model3;
-
entity ons_red_generator;
entity ons_blue_generator;
}
if(l.goalentity.classname == "onslaught_generator")
{
- if(l.goalentity.team == COLOR_TEAM1)
+ if(l.goalentity.team == NUM_TEAM_1)
l.enemy.isgenneighbor_red = TRUE;
- else if(l.goalentity.team == COLOR_TEAM2)
+ else if(l.goalentity.team == NUM_TEAM_2)
l.enemy.isgenneighbor_blue = TRUE;
}
else
{
- if(l.goalentity.team == COLOR_TEAM1)
+ if(l.goalentity.team == NUM_TEAM_1)
l.enemy.iscpneighbor_red = TRUE;
- else if(l.goalentity.team == COLOR_TEAM2)
+ else if(l.goalentity.team == NUM_TEAM_2)
l.enemy.iscpneighbor_blue = TRUE;
}
}
}
if(l.enemy.classname == "onslaught_generator")
{
- if(l.enemy.team == COLOR_TEAM1)
+ if(l.enemy.team == NUM_TEAM_1)
l.goalentity.isgenneighbor_red = TRUE;
- else if(l.enemy.team == COLOR_TEAM2)
+ else if(l.enemy.team == NUM_TEAM_2)
l.goalentity.isgenneighbor_blue = TRUE;
}
else
{
- if(l.enemy.team == COLOR_TEAM1)
+ if(l.enemy.team == NUM_TEAM_1)
l.goalentity.iscpneighbor_red = TRUE;
- else if(l.enemy.team == COLOR_TEAM2)
+ else if(l.enemy.team == NUM_TEAM_2)
l.goalentity.iscpneighbor_blue = TRUE;
}
}
{
if (l.iscaptured)
{
- if (l.team == COLOR_TEAM1) t1 = 1;
- if (l.team == COLOR_TEAM2) t2 = 1;
- if (l.team == COLOR_TEAM3) t3 = 1;
- if (l.team == COLOR_TEAM4) t4 = 1;
+ if (l.team == NUM_TEAM_1) t1 = 1;
+ if (l.team == NUM_TEAM_2) t2 = 1;
+ if (l.team == NUM_TEAM_3) t3 = 1;
+ if (l.team == NUM_TEAM_4) t4 = 1;
}
onslaught_generator_updatesprite(l);
l = l.chain;
float onslaught_controlpoint_can_be_linked(entity cp, float t)
{
- if(t == COLOR_TEAM1)
+ if(t == NUM_TEAM_1)
{
if(cp.isgenneighbor_red)
return 2;
if(cp.iscpneighbor_red)
return 1;
}
- else if(t == COLOR_TEAM2)
+ else if(t == NUM_TEAM_2)
{
if(cp.isgenneighbor_blue)
return 2;
// if there's already an icon built, nothing happens
if(cp.team == t)
{
- a = onslaught_controlpoint_can_be_linked(cp, COLOR_TEAM1 + COLOR_TEAM2 - t);
+ a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t);
if(a) // attackable by enemy?
return -2; // EMERGENCY!
return -1;
// free point
if(onslaught_controlpoint_can_be_linked(cp, t))
{
- a = onslaught_controlpoint_can_be_linked(cp, COLOR_TEAM1 + COLOR_TEAM2 - t);
+ a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t);
if(a == 2)
return 4; // GET THIS ONE NOW!
else
}
else if (overtime_msg_time)
overtime_msg_time = 0;
-
+
if(!self.isshielded && self.wait < time)
{
self.wait = time + 5;
- FOR_EACH_PLAYER(e)
+ FOR_EACH_REALPLAYER(e)
{
if(e.team == self.team)
{
centerprint(e, "^1Your generator is NOT shielded!\n^7Re-capture controlpoints to shield it!");
soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTN_NONE); // FIXME: Uniqe sound?
- }
- }
- }
+ }
+ }
+ }
}
}
if (time > self.pain_finished)
{
self.pain_finished = time + 10;
- bprint(ColoredTeamName(self.team), " generator under attack!\n");
+ bprint(Team_ColoredFullName(self.team), " generator under attack!\n");
play2team(self.team, "onslaught/generator_underattack.wav");
}
}
lh = ceil(self.lasthealth / 100) * 100;
h = ceil(self.health / 100) * 100;
if(lh != h)
- bprint(ColoredTeamName(self.team), " generator has less than ", ftos(h), " health remaining\n");
+ bprint(Team_ColoredFullName(self.team), " generator has less than ", ftos(h), " health remaining\n");
#endif
self.lasthealth = self.health;
}
else if not(inWarmupStage)
{
if (attacker == self)
- bprint(ColoredTeamName(self.team), " generator spontaneously exploded due to overtime!\n");
+ bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
else
{
string t;
- t = ColoredTeamName(attacker.team);
- bprint(ColoredTeamName(self.team), " generator destroyed by ", t, "!\n");
+ t = Team_ColoredFullName(attacker.team);
+ bprint(Team_ColoredFullName(self.team), " generator destroyed by ", t, "!\n");
}
self.iscaptured = FALSE;
self.islinked = FALSE;
{
if(t == e.team)
{
- if(e.team == COLOR_TEAM1)
+ if(e.team == NUM_TEAM_1)
return "ons-gen-red";
- else if(e.team == COLOR_TEAM2)
+ else if(e.team == NUM_TEAM_2)
return "ons-gen-blue";
}
if(e.isshielded)
return "ons-gen-shielded";
- if(e.team == COLOR_TEAM1)
+ if(e.team == NUM_TEAM_1)
return "ons-gen-red";
- else if(e.team == COLOR_TEAM2)
+ else if(e.team == NUM_TEAM_2)
return "ons-gen-blue";
return "";
}
void onslaught_generator_updatesprite(entity e)
{
string s1, s2, s3;
- s1 = onslaught_generator_waypointsprite_for_team(e, COLOR_TEAM1);
- s2 = onslaught_generator_waypointsprite_for_team(e, COLOR_TEAM2);
+ s1 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_1);
+ s2 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_2);
s3 = onslaught_generator_waypointsprite_for_team(e, -1);
WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
e.lastshielded = e.isshielded;
if(e.lastshielded)
{
- if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)
+ if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
}
else
{
- if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)
+ if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
a = onslaught_controlpoint_attackable(e, t);
if(a == 3 || a == 4) // ATTACK/TOUCH THIS ONE NOW
{
- if(e.team == COLOR_TEAM1)
+ if(e.team == NUM_TEAM_1)
return "ons-cp-atck-red";
- else if(e.team == COLOR_TEAM2)
+ else if(e.team == NUM_TEAM_2)
return "ons-cp-atck-blue";
else
return "ons-cp-atck-neut";
}
else if(a == -2) // DEFEND THIS ONE NOW
{
- if(e.team == COLOR_TEAM1)
+ if(e.team == NUM_TEAM_1)
return "ons-cp-dfnd-red";
- else if(e.team == COLOR_TEAM2)
+ else if(e.team == NUM_TEAM_2)
return "ons-cp-dfnd-blue";
}
else if(e.team == t || a == -1 || a == 1) // own point, or fire at it
{
- if(e.team == COLOR_TEAM1)
+ if(e.team == NUM_TEAM_1)
return "ons-cp-red";
- else if(e.team == COLOR_TEAM2)
+ else if(e.team == NUM_TEAM_2)
return "ons-cp-blue";
}
else if(a == 2) // touch it
}
else
{
- if(e.team == COLOR_TEAM1)
+ if(e.team == NUM_TEAM_1)
return "ons-cp-red";
- else if(e.team == COLOR_TEAM2)
+ else if(e.team == NUM_TEAM_2)
return "ons-cp-blue";
else
return "ons-cp-neut";
void onslaught_controlpoint_updatesprite(entity e)
{
string s1, s2, s3;
- s1 = onslaught_controlpoint_waypointsprite_for_team(e, COLOR_TEAM1);
- s2 = onslaught_controlpoint_waypointsprite_for_team(e, COLOR_TEAM2);
+ s1 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_1);
+ s2 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_2);
s3 = onslaught_controlpoint_waypointsprite_for_team(e, -1);
WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
float sh;
- sh = !(onslaught_controlpoint_can_be_linked(e, COLOR_TEAM1) || onslaught_controlpoint_can_be_linked(e, COLOR_TEAM2));
+ sh = !(onslaught_controlpoint_can_be_linked(e, NUM_TEAM_1) || onslaught_controlpoint_can_be_linked(e, NUM_TEAM_2));
if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured)
{
}
if(e.lastshielded)
{
- if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)
+ if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
}
else
{
- if(e.team == COLOR_TEAM1 || e.team == COLOR_TEAM2)
+ if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE));
else
WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
setmodel(self, "models/onslaught/generator.md3");
setsize(self, '-52 -52 -14', '52 52 75');
- if (!self.noalign)
- droptofloor();
+ if(!self.noalign)
+ {
+ setorigin(self, self.origin + '0 0 20');
+ droptofloor();
+ }
WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.sprite, self.health);
if (!self.team)
objerror("team must be set");
- if(self.team == COLOR_TEAM1)
+ if(self.team == NUM_TEAM_1)
ons_red_generator = self;
- if(self.team == COLOR_TEAM2)
+ if(self.team == NUM_TEAM_2)
ons_blue_generator = self;
self.team_saved = self.team;
InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST);
WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
- WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY);
+ WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
WaypointSprite_UpdateHealth(self.sprite, self.health);
if (IS_PLAYER(attacker))
{
nag = FALSE;
- if(self.team == COLOR_TEAM1)
+ if(self.team == NUM_TEAM_1)
{
if(time - ons_notification_time_team1 > 10)
{
ons_notification_time_team1 = time;
}
}
- else if(self.team == COLOR_TEAM2)
+ else if(self.team == NUM_TEAM_2)
{
if(time - ons_notification_time_team2 > 10)
{
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
{
string t;
- t = ColoredTeamName(attacker.team);
- bprint(ColoredTeamName(self.team), " ", self.message, " control point destroyed by ", t, "\n");
+ t = Team_ColoredFullName(attacker.team);
+ bprint(Team_ColoredFullName(self.team), " ", self.message, " control point destroyed by ", t, "\n");
ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 25, "models/onslaught/controlpoint_icon_gib1.md3", 3, FALSE);
ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE);
ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE);
{
entity oself;
self.nextthink = time + sys_frametime;
-
- if(autocvar_g_onslaught_controlpoints_proxycap)
- {
+
+ if(autocvar_g_onslaught_cp_proxydecap)
+ {
float _enemy_count = 0;
float _friendly_count = 0;
float _dist;
if(!_player.deadflag)
{
_dist = vlen(_player.origin - self.origin);
- if(_dist < autocvar_g_onslaught_controlpoints_proxycap_distance)
+ if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
{
if(_player.team == self.team)
++_friendly_count;
}
}
- _friendly_count = _friendly_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
- _enemy_count = _enemy_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
-
+ _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
+ _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * sys_frametime);
+
self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
if(self.health <= 0)
{
return;
}
}
-
+
if (time > self.pain_finished + 5)
{
if(self.health < self.max_health)
self.count = autocvar_g_onslaught_cp_regen * sys_frametime; // slow repair rate from now on
self.think = onslaught_controlpoint_icon_think;
sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTN_NORM);
- bprint(ColoredTeamName(self.team), " captured ", self.owner.message, " control point\n");
+ bprint(Team_ColoredFullName(self.team), " captured ", self.owner.message, " control point\n");
self.owner.iscaptured = TRUE;
WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
"target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
"message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
*/
-
- /*
-void onslaught_controlpoint_think()
-{
- self.nextthink = time;
- //if(autocvar_g_onslaught_controlpoints_proxycap)
-
- float _enemy_count;
- float _friendly_count;
- float _dist;
- entity _player;
-
- FOR_EACH_PLAYER(_player)
- {
- if(!_player.deadflag)
- {
- _dist = vlen(_player.origin - self.origin);
- if(_dist < autocvar_g_onslaught_controlpoints_proxycap_distance)
- {
- if(_player.team == self.team)
- ++_friendly_count;
- else
- ++_enemy_count;
- }
- }
- }
-
- _friendly_count = _friendly_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
- _enemy_count = _enemy_count * (autocvar_g_onslaught_controlpoints_proxycap_dps * sys_frametime);
-
- self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
- if(self.health <= 0)
- {
- onslaught_controlpoint_icon_damage(self, self, 1, 0, self.origin, '0 0 0');
- return;
- }
-
- if(self.health == max_health)
- {
-
- }
-}
-*/
void spawnfunc_onslaught_controlpoint()
{
precache_sound("onslaught/controlpoint_underattack.wav");
precache_sound("onslaught/ons_spark1.wav");
precache_sound("onslaught/ons_spark2.wav");
+
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
setmodel(self, "models/onslaught/controlpoint_pad.md3");
//setsize(self, '-32 -32 0', '32 32 8');
- if (!self.noalign)
- droptofloor();
-
- setorigin(self, self.origin);
+ if(!self.noalign)
+ {
+ setorigin(self, self.origin + '0 0 20');
+ droptofloor();
+ }
self.touch = onslaught_controlpoint_touch;
self.team = 0;
self.colormap = 1024;
self.iscaptured = FALSE;
self.islinked = FALSE;
self.isshielded = TRUE;
+
// spawn shield model which indicates whether this can be damaged
self.enemy = spawn();
self.enemy.classname = "onslaught_controlpoint_shield";
self.enemy.movetype = MOVETYPE_NONE;
self.enemy.effects = EF_ADDITIVE;
setmodel(self.enemy , "models/onslaught/controlpoint_shield.md3");
-
+
setattachment(self.enemy , self, "");
//setsize(e, '-32 -32 0', '32 32 128');
waypoint_spawnforitem(self);
WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
- WaypointSprite_UpdateRule(self.sprite, COLOR_TEAM2, SPRITERULE_TEAMPLAY);
+ WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
onslaught_updatelinks();
-
+
self.reset = onslaught_controlpoint_reset;
}
redpower = bluepower = 0;
if(self.goalentity.islinked)
{
- if(self.goalentity.team == COLOR_TEAM1)
+ if(self.goalentity.team == NUM_TEAM_1)
redpower = 1;
- else if(self.goalentity.team == COLOR_TEAM2)
+ else if(self.goalentity.team == NUM_TEAM_2)
bluepower = 1;
}
if(self.enemy.islinked)
{
- if(self.enemy.team == COLOR_TEAM1)
+ if(self.enemy.team == NUM_TEAM_1)
redpower = 2;
- else if(self.enemy.team == COLOR_TEAM2)
+ else if(self.enemy.team == NUM_TEAM_2)
bluepower = 2;
}
float cc;
if(redpower == 1 && bluepower == 2)
- cc = (COLOR_TEAM1 - 1) * 0x01 + (COLOR_TEAM2 - 1) * 0x10;
+ cc = (NUM_TEAM_1 - 1) * 0x01 + (NUM_TEAM_2 - 1) * 0x10;
else if(redpower == 2 && bluepower == 1)
- cc = (COLOR_TEAM1 - 1) * 0x10 + (COLOR_TEAM2 - 1) * 0x01;
+ cc = (NUM_TEAM_1 - 1) * 0x10 + (NUM_TEAM_2 - 1) * 0x01;
else if(redpower)
- cc = (COLOR_TEAM1 - 1) * 0x11;
+ cc = (NUM_TEAM_1 - 1) * 0x11;
else if(bluepower)
- cc = (COLOR_TEAM2 - 1) * 0x11;
+ cc = (NUM_TEAM_2 - 1) * 0x11;
else
cc = 0;
MUTATOR_HOOKFUNCTION(ons_BuildMutatorsPrettyString)
{
- ret_string = strcat(ret_string, ", Onslught");
+ ret_string = strcat(ret_string, ", Onslaught");
return 0;
}
RandomSelection_Init();
- if(self.team == COLOR_TEAM1)
+ if(self.team == NUM_TEAM_1)
RandomSelection_Add(ons_red_generator, 0, string_null, 1, 1);
- if(self.team == COLOR_TEAM2)
+ if(self.team == NUM_TEAM_2)
RandomSelection_Add(ons_blue_generator, 0, string_null, 1, 1);
entity _cp = findchain(classname, "onslaught_controlpoint"):
RandomSelection_Init();
- if(self.team == COLOR_TEAM1)
+ if(self.team == NUM_TEAM_1)
{
if(!_close_to_home)
_trg_gen = ons_blue_generator;
_trg_gen = ons_red_generator;
}
- if(self.team == COLOR_TEAM2)
+ if(self.team == NUM_TEAM_2)
{
if(_close_to_home)
_trg_gen = ons_blue_generator;
if(!autocvar_g_onslaught_spawn_at_generator)
return 0;
- _trg_gen = ((self.team == COLOR_TEAM1) ? ons_red_generator : ons_blue_generator);
+ _trg_gen = ((self.team == NUM_TEAM_1) ? ons_red_generator : ons_blue_generator);
for(i = 0; i < 10; ++i)
{
MUTATOR_DEFINITION(gamemode_onslaught)
{
- //MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
- //MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
- //MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
- //MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, ons_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, ons_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY);
//MUTATOR_HOOK(Spawn_Score, ons_Spawn_Score, CBC_ORDER_ANY);
-
+
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1