]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_nexball.qc
Make most server includes order insensitive
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qc
index 346ae1eee4493eed30b0649d18a2747d8d824e23..3e5c19523c342caf2844bea7a7dbdd72933b3d65 100644 (file)
@@ -1,3 +1,10 @@
+#include "gamemode_nexball.qh"
+#include "../_.qh"
+
+#include "gamemode.qh"
+
+#include "../t_jumppads.qh"
+
 float autocvar_g_nexball_safepass_turnrate;
 float autocvar_g_nexball_safepass_maxdist;
 float autocvar_g_nexball_safepass_holdtime;
@@ -8,9 +15,9 @@ vector autocvar_g_nexball_viewmodel_offset;
 void basketball_touch();
 void football_touch();
 void ResetBall();
-#define NBM_NONE 0
-#define NBM_FOOTBALL 2
-#define NBM_BASKETBALL 4
+const float NBM_NONE = 0;
+const float NBM_FOOTBALL = 2;
+const float NBM_BASKETBALL = 4;
 float nexball_mode;
 
 float OtherTeam(float t)  //works only if there are two teams on the map!
@@ -22,12 +29,12 @@ float OtherTeam(float t)  //works only if there are two teams on the map!
        return e.team;
 }
 
-#define ST_NEXBALL_GOALS 1
-#define SP_NEXBALL_GOALS 4
-#define SP_NEXBALL_FAULTS 5
+const float ST_NEXBALL_GOALS = 1;
+const float SP_NEXBALL_GOALS = 4;
+const float SP_NEXBALL_FAULTS = 5;
 void nb_ScoreRules(float teams)
 {
-       ScoreRules_basics(teams, 0, 0, TRUE);
+       ScoreRules_basics(teams, 0, 0, true);
        ScoreInfo_SetLabel_TeamScore(   ST_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
@@ -74,7 +81,7 @@ void nexball_setstatus(void)
 
 void relocate_nexball(void)
 {
-       tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self);
+       tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, true, self);
        if(trace_startsolid)
        {
                vector o;
@@ -82,9 +89,9 @@ void relocate_nexball(void)
                if(!move_out_of_solid(self))
                        objerror("could not get out of solid at all!");
                print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
-               print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
-               print(" ", ftos(self.origin_y - o_y));
-               print(" ", ftos(self.origin_z - o_z), "'\n");
+               print(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
+               print(" ", ftos(self.origin.y - o.y));
+               print(" ", ftos(self.origin.z - o.z), "'\n");
                self.origin = o;
        }
 }
@@ -94,7 +101,7 @@ void DropOwner(void)
        entity ownr;
        ownr = self.owner;
        DropBall(self, ownr.origin, ownr.velocity);
-       makevectors(ownr.v_angle_y * '0 1 0');
+       makevectors(ownr.v_angle.y * '0 1 0');
        ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
        ownr.flags &= ~FL_ONGROUND;
 }
@@ -183,7 +190,7 @@ void DropBall(entity ball, vector org, vector vel)
        }
 
        WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
-       WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
+       WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
        WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
 
        ball.owner.ballcarried = world;
@@ -204,7 +211,7 @@ void InitBall(void)
        self.nextthink = time + autocvar_g_nexball_delay_idle + 3;
        self.teamtime = 0;
        self.pusher = world;
-       self.team = FALSE;
+       self.team = false;
        sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
        WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
        LogNB("init", world);
@@ -281,7 +288,7 @@ void football_touch(void)
        }
        else if(autocvar_g_nexball_football_physics == 2)         // 2nd mod try: totally independant. Really playable!
        {
-               makevectors(other.v_angle_y * '0 1 0');
+               makevectors(other.v_angle.y * '0 1 0');
                self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
        }
        else     // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
@@ -430,38 +437,38 @@ void nb_spawnteam(string teamname, float teamcolor)
 
 void nb_spawnteams(void)
 {
-       float t_r = 0, t_b = 0, t_y = 0, t_p = 0;
+       bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
        entity e;
        for(e = world; (e = find(e, classname, "nexball_goal"));)
        {
                switch(e.team)
                {
                case NUM_TEAM_1:
-                       if(!t_r)
+                       if(!t_red)
                        {
                                nb_spawnteam("Red", e.team-1)   ;
-                               t_r = 1;
+                               t_red = true;
                        }
                        break;
                case NUM_TEAM_2:
-                       if(!t_b)
+                       if(!t_blue)
                        {
                                nb_spawnteam("Blue", e.team-1)  ;
-                               t_b = 1;
+                               t_blue = true;
                        }
                        break;
                case NUM_TEAM_3:
-                       if(!t_y)
+                       if(!t_yellow)
                        {
                                nb_spawnteam("Yellow", e.team-1);
-                               t_y = 1;
+                               t_yellow = true;
                        }
                        break;
                case NUM_TEAM_4:
-                       if(!t_p)
+                       if(!t_pink)
                        {
                                nb_spawnteam("Pink", e.team-1)  ;
-                               t_p = 1;
+                               t_pink = true;
                        }
                        break;
                }
@@ -505,7 +512,7 @@ void SpawnBall(void)
        if(cvar(strcat("g_", self.classname, "_trail")))  //nexball_basketball :p
        {
                self.glow_color = autocvar_g_nexball_trail_color;
-               self.glow_trail = TRUE;
+               self.glow_trail = true;
        }
 
        self.movetype = MOVETYPE_FLY;
@@ -571,9 +578,9 @@ float nb_Goal_Customize()
        entity e, wp_owner;
        e = WaypointSprite_getviewentity(other);
        wp_owner = self.owner;
-       if(SAME_TEAM(e, wp_owner)) { return FALSE; }
+       if(SAME_TEAM(e, wp_owner)) { return false; }
 
-       return TRUE;
+       return true;
 }
 
 void SpawnGoal(void)
@@ -724,7 +731,7 @@ void W_Nexball_Attack(float t)
        if(!(ball = self.ballcarried))
                return;
 
-       W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
        tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
        if(trace_startsolid)
        {
@@ -747,7 +754,7 @@ void W_Nexball_Attack(float t)
                mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
        }
 
-       DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
+       DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false));
 
 
        //TODO: use the speed_up cvar too ??
@@ -758,7 +765,7 @@ void W_Nexball_Attack2(void)
        if(self.ballcarried.enemy)
        {
                entity _ball = self.ballcarried;
-               W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+               W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
                DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
                _ball.think = W_Nexball_Think;
                _ball.nextthink = time;
@@ -771,7 +778,7 @@ void W_Nexball_Attack2(void)
        entity missile;
        if(!(balls & BALL_BASKET))
                return;
-       W_SetupShot(self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
 //     pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
        missile = spawn();
 
@@ -794,7 +801,7 @@ void W_Nexball_Attack2(void)
        missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
        missile.flags = FL_PROJECTILE;
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_ELECTRO, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
 }
 
 float ball_customize()
@@ -804,7 +811,7 @@ float ball_customize()
                self.effects &= ~EF_FLAME;
                self.scale = 1;
                self.customizeentityforclient = func_null;
-               return TRUE;
+               return true;
        }
 
        if(other == self.owner)
@@ -821,7 +828,7 @@ float ball_customize()
                self.scale = 1;
        }
 
-       return TRUE;
+       return true;
 }
 
 float w_nexball_weapon(float req)
@@ -870,8 +877,8 @@ float w_nexball_weapon(float req)
        {
                //weapon_setup(WEP_PORTO);
        }
-       // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE
-       return TRUE;
+       // No need to check WR_CHECKAMMO* or WR_AIM, it should always return true
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_BallDrop)
@@ -894,9 +901,9 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
                        self.ballcarried.customizeentityforclient = ball_customize;
 
                        setorigin(self.ballcarried, self.origin + self.view_ofs +
-                                         v_forward * autocvar_g_nexball_viewmodel_offset_x +
-                                         v_right * autocvar_g_nexball_viewmodel_offset_y +
-                                         v_up * autocvar_g_nexball_viewmodel_offset_z);
+                                         v_forward * autocvar_g_nexball_viewmodel_offset.x +
+                                         v_right * autocvar_g_nexball_viewmodel_offset.y +
+                                         v_up * autocvar_g_nexball_viewmodel_offset.z);
 
                        // 'safe passing'
                        if(autocvar_g_nexball_safepass_maxdist)
@@ -943,7 +950,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
 
        nexball_setstatus();
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
@@ -955,7 +962,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
        else
                self.weapons = '0 0 0';
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
@@ -965,31 +972,31 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
                self.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed;
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
 {
        start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
 {
        if(self.weapon == WEP_MORTAR)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_FilterItem)
 {
        if(self.classname == "droppedweapon")
        if(self.weapon == WEP_MORTAR)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(gamemode_nexball)